Machamp
fighting
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
Fighting
Dex
#068
Abilities
Ups Attack if suffering.
Growth Rate
mediumslow
Gender Ratio
75% Male, 25% Female
Egg Groups
humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
Base Exp
193
EV Yield
3 Attack
Wild Held Items
None
Weak To
psychic ×2fairy ×2
Resists
bug ×0.5rock ×0.5dark ×0.5
Evolution Chain
How to Obtain
Machamp appears in Cerulean Cave1 (very rare). Wild ones range from level 60 to 61.
Wild Encounters (1)
Level Up Moves (16)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Low KickLevel: 1 | ||||||
| fighting | 1 | 100 | 20 | |||
| A kick that inflicts more damage on heavier foes. | ||||||
| LeerLevel: 1 | ||||||
| normal | 0 | 100 | 30 | |||
| Frightens the foe with a leer to lower Defense. | ||||||
| Focus EnergyLevel: 1 | ||||||
| normal | 0 | 0 | 30 | |||
| Focuses power to raise the critical-hit ratio. | ||||||
| Focus EnergyLevel: 7 | ||||||
| normal | 0 | 0 | 30 | |||
| Focuses power to raise the critical-hit ratio. | ||||||
| Karate ChopLevel: 13 | ||||||
| fighting | 50 | 100 | 25 | |||
| A chopping attack with a high critical-hit ratio. | ||||||
| Seismic TossLevel: 19 | ||||||
| fighting | 1 | 100 | 20 | |||
| Inflicts damage identical to the user's level. | ||||||
| Knock OffLevel: 21 | ||||||
| dark | 65 | 100 | 20 | |||
| Knocks down the foe's held item to prevent its use. | ||||||
| ForesightLevel: 22 | ||||||
| normal | 0 | 100 | 40 | |||
| Negates the foe's efforts to heighten evasiveness. | ||||||
| RevengeLevel: 25 | ||||||
| fighting | 60 | 100 | 10 | |||
| An attack that gains power if injured by the foe. | ||||||
| Vital ThrowLevel: 33 | ||||||
| fighting | 70 | 100 | 10 | |||
| Makes the user's move last, but it never misses. | ||||||
| SubmissionLevel: 41 | ||||||
| fighting | 80 | 80 | 20 | |||
| A reckless body slam that also hurts the user. | ||||||
| Focus BlastLevel: 45 | ||||||
| fighting | 120 | 70 | 5 | |||
| Attacks at full power. May lower Sp. Def. | ||||||
| Cross ChopLevel: 46 | ||||||
| fighting | 100 | 80 | 5 | |||
| A double-chopping attack. High critical-hit ratio. | ||||||
| Scary FaceLevel: 51 | ||||||
| normal | 0 | 100 | 10 | |||
| Frightens with a scary face to sharply reduce Speed. | ||||||
| Dynamic PunchLevel: 59 | ||||||
| fighting | 100 | 50 | 5 | |||
| Powerful and sure to cause confusion, but inaccurate. | ||||||
| Double EdgeLevel: 66 | ||||||
| normal | 120 | 100 | 15 | |||
| A life-risking tackle that also hurts the user. | ||||||
Related Guides
TM/HM Moves (24)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Focus Punch | ||||||
| fighting | 150 | 100 | 20 | TM01 | ||
| A powerful loyalty attack. The user flinches if hit. | ||||||
| Toxic | ||||||
| poison | 0 | 70 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Bulk Up | ||||||
| fighting | 0 | 0 | 20 | TM08 | ||
| Bulks up the body to boost both Attack and Defense. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny Day | ||||||
| fire | 0 | 0 | 5 | TM11 | ||
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Hyper Beam | ||||||
| normal | 150 | 90 | 5 | TM15 | ||
| Powerful, but leaves the user immobile the next turn. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Rain Dance | ||||||
| water | 0 | 0 | 5 | TM18 | ||
| Boosts the power of Water- type moves for 5 turns. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the Trainer is disliked. | ||||||
| Earthquake | ||||||
| ground | 100 | 100 | 10 | TM26 | ||
| A powerful quake, but has no effect on flying foes. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Dig | ||||||
| ground | 80 | 100 | 10 | TM28 | ||
| Digs underground the first turn and strikes next turn. | ||||||
| Brick Break | ||||||
| fighting | 75 | 100 | 15 | TM31 | ||
| Destroys barriers such as Reflect and causes damage. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Flamethrower | ||||||
| fire | 90 | 100 | 15 | TM35 | ||
| A powerful fire attack that may inflict a burn. | ||||||
| Fire Blast | ||||||
| fire | 110 | 85 | 5 | TM38 | ||
| Incinerates everything it strikes. May cause a burn. | ||||||
| Rock Tomb | ||||||
| rock | 60 | 95 | 15 | TM39 | ||
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 5 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Thief | ||||||
| dark | 50 | 100 | 25 | TM46 | ||
| While attacking, it may steal the foe's held item. | ||||||
| Strength | ||||||
| normal | 80 | 100 | 15 | HM04 | ||
| Builds enormous power, then slams the foe. | ||||||
| Rock Smash | ||||||
| fighting | 40 | 100 | 15 | HM06 | ||
| A rock-crushing attack that may lower Defense. | ||||||
