Probopass
rocksteel
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
RockSteel
Dex
#438
Abilities
Sturdy(Primary)
Negates 1-hit KO attacks.
Magnet Pull(Secondary)
Traps Steel-type Pokémon.
Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
Base Exp
184
EV Yield
1 Defense2 SpecialDefense
Wild Held Items
Weak To
water ×2fighting ×4ground ×4
Resists
normal ×0.25ice ×0.5psychic ×0.5bug ×0.5rock ×0.5dragon ×0.5fairy ×0.5
Immune To
poison
Evolution Chain
How to Obtain
Probopass isn't found in the wild. You'll need to evolve, trade, or breed to get one.
Level Up Moves (17)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1 | ||||||
| normal | 40 | 100 | 35 | |||
| Charges the foe with a full- body tackle. | ||||||
| HardenLevel: 1 | ||||||
| normal | 0 | 0 | 30 | |||
| Stiffens the body's muscles to raise Defense. | ||||||
| BlockLevel: 1 | ||||||
| normal | 0 | 100 | 5 | |||
| Blocks the foe's way to prevent escape. | ||||||
| Iron DefenseLevel: 7 | ||||||
| steel | 0 | 0 | 15 | |||
| Hardens the body's surface to sharply raise Defense. | ||||||
| Rock ThrowLevel: 13 | ||||||
| rock | 50 | 90 | 15 | |||
| Throws small rocks to strike the foe. | ||||||
| BlockLevel: 19 | ||||||
| normal | 0 | 100 | 5 | |||
| Blocks the foe's way to prevent escape. | ||||||
| Power GemLevel: 21 | ||||||
| rock | 80 | 100 | 20 | |||
| Attacks with rays of light that sparkle like diamonds. | ||||||
| Rock SlideLevel: 22 | ||||||
| rock | 75 | 90 | 10 | |||
| Large boulders are hurled. May cause flinching. | ||||||
| Thunder WaveLevel: 25 | ||||||
| electric | 0 | 90 | 20 | |||
| A weak jolt of electricity that paralyzes the foe. | ||||||
| SparkLevel: 29 | ||||||
| electric | 65 | 100 | 20 | |||
| An electrified tackle that may paralyze the foe. | ||||||
| Flash CannonLevel: 33 | ||||||
| steel | 80 | 100 | 10 | |||
| Releases a blast of light that may lower Sp. Def. | ||||||
| Rock BlastLevel: 34 | ||||||
| rock | 25 | 90 | 10 | |||
| Hurls boulders at the foe 2 to 5 times in a row. | ||||||
| SandstormLevel: 37 | ||||||
| rock | 0 | 0 | 10 | |||
| Causes a sandstorm that rages for several turns. | ||||||
| RestLevel: 43 | ||||||
| psychic | 0 | 0 | 5 | |||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Earth PowerLevel: 54 | ||||||
| ground | 90 | 100 | 10 | |||
| Makes the ground erupt with power. May lower Sp. Def. | ||||||
| Zap CannonLevel: 67 | ||||||
| electric | 120 | 50 | 5 | |||
| Powerful and sure to cause paralysis, but inaccurate. | ||||||
| Lock OnLevel: 73 | ||||||
| normal | 0 | 100 | 5 | |||
| Locks on to the foe to ensure the next move hits. | ||||||
Related Guides
TM/HM Moves (22)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Toxic | ||||||
| poison | 0 | 70 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny Day | ||||||
| fire | 0 | 0 | 5 | TM11 | ||
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Taunt | ||||||
| dark | 0 | 100 | 20 | TM12 | ||
| Taunts the foe into only using attack moves. | ||||||
| Hyper Beam | ||||||
| normal | 150 | 90 | 5 | TM15 | ||
| Powerful, but leaves the user immobile the next turn. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the Trainer is disliked. | ||||||
| Thunderbolt | ||||||
| electric | 90 | 100 | 15 | TM24 | ||
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder | ||||||
| electric | 110 | 70 | 10 | TM25 | ||
| A lightning attack that may cause paralysis. | ||||||
| Earthquake | ||||||
| ground | 100 | 100 | 10 | TM26 | ||
| A powerful quake, but has no effect on flying foes. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Shock Wave | ||||||
| electric | 60 | 0 | 20 | TM34 | ||
| A fast and unavoidable electric attack. | ||||||
| Sandstorm | ||||||
| rock | 0 | 0 | 10 | TM37 | ||
| Causes a sandstorm that rages for several turns. | ||||||
| Rock Tomb | ||||||
| rock | 60 | 95 | 15 | TM39 | ||
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| Torment | ||||||
| dark | 0 | 100 | 15 | TM41 | ||
| Torments the foe and stops successive use of a move. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 5 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Strength | ||||||
| normal | 80 | 100 | 15 | HM04 | ||
| Builds enormous power, then slams the foe. | ||||||
| Rock Smash | ||||||
| fighting | 40 | 100 | 15 | HM06 | ||
| A rock-crushing attack that may lower Defense. | ||||||
