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Relicanth

waterrock
Pokemon #381
Type
WaterRock
Dex
#381
Abilities
Swift Swim(Primary)

Raises Speed in rain.

Rock Head(Secondary)

Prevents recoil damage.

Growth Rate
slow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
water1, water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
25
pokeball
Poké Ball3.7%
greatball
Great Ball4.5%
ultraball
Ultra Ball6.1%
Base Exp
198
EV Yield
1 Hp1 Defense
Wild Held Items
Weak To
electric ×2grass ×4fighting ×2ground ×2
Resists
normal ×0.5fire ×0.25ice ×0.5poison ×0.5flying ×0.5

How to Obtain

You can catch Relicanth in Underwater Route 124 while surfing (very rare), and in Underwater Route 126 while surfing (very rare). Wild ones range from level 30 to 35.

Wild Encounters (2)

Level Up Moves (12)

TackleLevel: 1
normal
physical category
4010035
Charges the foe with a full- body tackle.
HardenLevel: 1
normal
status category
0030
Stiffens the body's muscles to raise Defense.
Water GunLevel: 8
water
special category
4010025
Squirts water to attack the foe.
Rock TombLevel: 15
rock
physical category
609515
Stops the foe from moving with rocks and cuts Speed.
YawnLevel: 22
normal
status category
010010
Lulls the foe into yawning, then sleeping next turn.
Take DownLevel: 29
normal
physical category
908520
A reckless charge attack that also hurts the user.
Mud SportLevel: 36
ground
status category
010015
Covers the user in mud to raise electrical resistance.
FlailLevel: 40
normal
physical category
110015
Inflicts more damage when the user's HP is down.
Ancient PowerLevel: 43
rock
special category
601005
An attack that may raise all stats.
RestLevel: 50
psychic
status category
005
The user sleeps for 2 turns, restoring HP and status.
Double EdgeLevel: 57
normal
physical category
12010015
A life-risking tackle that also hurts the user.
Hydro PumpLevel: 64
water
special category
120805
Blasts water at high power to strike the foe.

Egg Moves (15)

Magnitude
ground
physical category
110030
A ground-shaking attack of random intensity.
Skull Bash
normal
physical category
10010010
Tucks in the head, then attacks on the next turn.
Water Sport
water
status category
010015
The user becomes soaked to raise resistance to fire.
Amnesia
psychic
status category
0020
Forgets about something and sharply raises Sp. Def.
Muddy Water
ground
special category
908510
Attacks with muddy water. May lower accuracy.
Mud Slap
ground
special category
2010010
Hurls mud in the foe's face to reduce its accuracy.
Snore
normal
special category
5010015
A loud attack that can be used only while asleep.
Sleep Talk
normal
status category
0010
Uses an available move randomly while asleep.
Rock Slide
rock
physical category
759010
Large boulders are hurled. May cause flinching.
Magnitude
ground
physical category
110030
A ground-shaking attack of random intensity.
Skull Bash
normal
physical category
10010010
Tucks in the head, then attacks on the next turn.
Water Sport
water
status category
010015
The user becomes soaked to raise resistance to fire.
Amnesia
psychic
status category
0020
Forgets about something and sharply raises Sp. Def.
Sleep Talk
normal
status category
0010
Uses an available move randomly while asleep.
Rock Slide
rock
physical category
759010
Large boulders are hurled. May cause flinching.

TM/HM Moves (25)

Water Pulse
water
special category
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mind
psychic
status category
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxic
poison
status category
07010TM06
Poisons the foe with an intensifying toxin.
Hail
ice
status category
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Power
normal
special category
6010015TM10
The effectiveness varies with the user.
Ice Beam
ice
special category
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzard
ice
special category
110705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beam
normal
special category
150905TM15
Powerful, but leaves the user immobile the next turn.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguard
normal
status category
0025TM20
A mystical force prevents all status problems.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the Trainer is disliked.
Earthquake
ground
physical category
10010010TM26
A powerful quake, but has no effect on flying foes.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Sandstorm
rock
status category
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tomb
rock
physical category
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Facade
normal
physical category
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Surf
water
special category
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Rock Smash
fighting
physical category
4010015HM06
A rock-crushing attack that may lower Defense.
Waterfall
water
physical category
8010015HM07
Charges the foe with speed to climb waterfalls.
Dive
water
physical category
9010010HM08
Dives underwater the first turn and strikes next turn.
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