Tropius
grass
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
Grass
Dex
#369
Abilities
Raises Speed in sunshine.
Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
monster, grass
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
200
Base Exp
169
EV Yield
2 Hp
Wild Held Items
Weak To
fire ×2ice ×4poison ×2rock ×2
Resists
water ×0.5grass ×0.25fighting ×0.5
Immune To
ground
Evolution Chain
This Pokémon does not evolve.
How to Obtain
Tropius appears in Route 119 (very rare). Wild ones range from level 25 to 27.
Wild Encounters (1)
Level Up Moves (15)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| LeerLevel: 1 | ||||||
| normal | 0 | 100 | 30 | |||
| Frightens the foe with a leer to lower Defense. | ||||||
| GustLevel: 1 | ||||||
| 40 | 100 | 35 | ||||
| Strikes the foe with a gust of wind whipped up by wings. | ||||||
| GrowthLevel: 7 | ||||||
| normal | 0 | 0 | 20 | |||
| Forces the body to grow and heightens Sp. Atk. | ||||||
| Razor LeafLevel: 11 | ||||||
| grass | 55 | 95 | 25 | |||
| Cuts the enemy with leaves. High critical-hit ratio. | ||||||
| StompLevel: 17 | ||||||
| normal | 65 | 100 | 20 | |||
| Stomps the enemy with a big foot. May cause flinching. | ||||||
| Sweet ScentLevel: 21 | ||||||
| normal | 0 | 100 | 20 | |||
| Allures the foe to reduce evasiveness. | ||||||
| WhirlwindLevel: 27 | ||||||
| normal | 0 | 100 | 20 | |||
| Blows away the foe with wind and ends the battle. | ||||||
| Dragon DanceLevel: 30 | ||||||
| dragon | 0 | 0 | 20 | |||
| A mystical dance that ups Attack and Speed. | ||||||
| Magical LeafLevel: 31 | ||||||
| grass | 60 | 0 | 20 | |||
| Attacks with a strange leaf that cannot be evaded. | ||||||
| Air SlashLevel: 36 | ||||||
| 75 | 95 | 15 | ||||
| Attacks with a blade of air. May cause flinching. | ||||||
| Body SlamLevel: 37 | ||||||
| normal | 85 | 100 | 15 | |||
| A full-body slam that may cause paralysis. | ||||||
| Solar BeamLevel: 41 | ||||||
| grass | 120 | 100 | 10 | |||
| Absorbs light in one turn, then attacks next turn. | ||||||
| OutrageLevel: 46 | ||||||
| dragon | 100 | 100 | 10 | |||
| A rampage of 2 to 3 turns that confuses the user. | ||||||
| SynthesisLevel: 47 | ||||||
| grass | 0 | 0 | 5 | |||
| Restores HP. The amount varies with the weather. | ||||||
| Dragon PulseLevel: 52 | ||||||
| dragon | 85 | 100 | 10 | |||
| Generates a shock wave to damage the foe. | ||||||
Related Guides
Egg Moves (14)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Headbutt | |||||
| normal | 70 | 100 | 15 | ||
| A ramming attack that may cause flinching. | |||||
| Slam | |||||
| normal | 80 | 75 | 20 | ||
| Slams the foe with a long tail, vine, etc. | |||||
| Curse | |||||
| normal | 0 | 0 | 10 | ||
| A move that functions differently for Ghosts. | |||||
| Dragon Dance | |||||
| dragon | 0 | 0 | 20 | ||
| A mystical dance that ups Attack and Speed. | |||||
| Leaf Blade | |||||
| grass | 90 | 100 | 15 | ||
| Slashes with a sharp leaf. High critical-hit ratio. | |||||
| Synthesis | |||||
| grass | 0 | 0 | 5 | ||
| Restores HP. The amount varies with the weather. | |||||
| Razor Wind | |||||
| normal | 80 | 100 | 10 | ||
| A 2-turn move that strikes the foe on the 2nd turn. | |||||
| Leech Seed | |||||
| grass | 0 | 90 | 10 | ||
| Plants a seed on the foe to steal HP on every turn. | |||||
| Nature Power | |||||
| normal | 0 | 95 | 20 | ||
| The type of attack varies depending on the location. | |||||
| Headbutt | |||||
| normal | 70 | 100 | 15 | ||
| A ramming attack that may cause flinching. | |||||
| Slam | |||||
| normal | 80 | 75 | 20 | ||
| Slams the foe with a long tail, vine, etc. | |||||
| Razor Wind | |||||
| normal | 80 | 100 | 10 | ||
| A 2-turn move that strikes the foe on the 2nd turn. | |||||
| Leech Seed | |||||
| grass | 0 | 90 | 10 | ||
| Plants a seed on the foe to steal HP on every turn. | |||||
| Nature Power | |||||
| normal | 0 | 95 | 20 | ||
| The type of attack varies depending on the location. | |||||
TM/HM Moves (25)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Roar | ||||||
| normal | 0 | 100 | 20 | TM05 | ||
| Makes the foe flee to end the battle. | ||||||
| Toxic | ||||||
| poison | 0 | 70 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Bullet Seed | ||||||
| grass | 20 | 100 | 30 | TM09 | ||
| Shoots 2 to 5 seeds in a row to strike the foe. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny Day | ||||||
| fire | 0 | 0 | 5 | TM11 | ||
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Hyper Beam | ||||||
| normal | 150 | 90 | 5 | TM15 | ||
| Powerful, but leaves the user immobile the next turn. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Giga Drain | ||||||
| grass | 75 | 100 | 10 | TM19 | ||
| An attack that steals half the damage inflicted. | ||||||
| Safeguard | ||||||
| normal | 0 | 0 | 25 | TM20 | ||
| A mystical force prevents all status problems. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the Trainer is disliked. | ||||||
| Solar Beam | ||||||
| grass | 120 | 100 | 10 | TM22 | ||
| Absorbs light in one turn, then attacks next turn. | ||||||
| Earthquake | ||||||
| ground | 100 | 100 | 10 | TM26 | ||
| A powerful quake, but has no effect on flying foes. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Aerial Ace | ||||||
| 60 | 0 | 20 | TM40 | |||
| An extremely speedy and unavoidable attack. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 5 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Steel Wing | ||||||
| steel | 70 | 90 | 25 | TM47 | ||
| Strikes the foe with hard wings spread wide. | ||||||
| Cut | ||||||
| grass | 50 | 95 | 30 | HM01 | ||
| Cuts the foe with sharp scythes, claws, etc. | ||||||
| Fly | ||||||
| 80 | 95 | 15 | HM02 | |||
| Flies up on the first turn, then strikes the next turn. | ||||||
| Strength | ||||||
| normal | 80 | 100 | 15 | HM04 | ||
| Builds enormous power, then slams the foe. | ||||||
| Flash | ||||||
| normal | 0 | 100 | 20 | HM05 | ||
| Looses a powerful blast of light that cuts accuracy. | ||||||
| Rock Smash | ||||||
| fighting | 40 | 100 | 15 | HM06 | ||
| A rock-crushing attack that may lower Defense. | ||||||
