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Banette Moves & Learnset

ghost43 total moves

Complete moveset and learnset for Banette in Pokémon Polished Crystal. Learn which moves Banette can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
25
TM/HM
0
Move Tutor
0
Egg Moves
43
Total

Level Up Moves (18)

Moves that Banette learns naturally as it levels up.

Knock OffLevel: 1
dark
physical category
6510020
Knocks down the foe's held item to prevent its use.
ScreechLevel: 1
normal
status category
08540
Emits a screech to sharply reduce the foe's Defense.
Night ShadeLevel: 1
ghost
special category
5010015
Inflicts damage to the opponent using shades.
CurseLevel: 1
normal
status category
0010
A move that functions differently for Ghosts.
ScreechLevel: 8
normal
status category
08540
Emits a screech to sharply reduce the foe's Defense.
Night ShadeLevel: 13
ghost
special category
5010015
Inflicts damage to the opponent using shades.
Pain SplitLevel: 19
normal
status category
010020
Adds the user and foe's HP, then shares them equally.
CurseLevel: 20
normal
status category
0010
A move that functions differently for Ghosts.
SpiteLevel: 25
ghost
status category
010010
Spitefully cuts the PP of the foe's last move.
Will O WispLevel: 32
fire
status category
08515
Inflicts a burn on the foe with intense fire.
Role PlayLevel: 34
psychic
status category
010010
Mimics the target and copies its special ability.
Faint AttackLevel: 39
dark
physical category
60020
Draws the foe close, then strikes without fail.
Shadow ClawLevel: 43
ghost
physical category
7010015
Strikes with a shadow claw. High critical-hit ratio.
Shadow BallLevel: 48
ghost
special category
8010015
Hurls a black blob that may lower the foe's Sp. Def.
SnatchLevel: 55
dark
status category
010010
Steals the effects of the move the target uses next.
GrudgeLevel: 64
ghost
status category
01005
If the user faints, deletes all PP of foe's last move.
TrickLevel: 66
psychic
status category
010010
Tricks the foe into trading held items.
Dark PulseLevel: 67
dark
special category
8010015
Attacks with a horrible aura. May cause flinching.

TM/HM Moves (25)

Moves that Banette can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mind
psychic
status category
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxic
poison
status category
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Power
normal
special category
6010015TM10
The effectiveness varies with the user.
Sunny Day
fire
status category
005TM11
Boosts the power of Fire- type moves for 5 turns.
Taunt
dark
status category
010020TM12
Taunts the foe into only using attack moves.
Hyper Beam
normal
special category
150905TM15
Powerful, but leaves the user immobile the next turn.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the Trainer is disliked.
Thunderbolt
electric
special category
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunder
electric
special category
1107010TM25
A lightning attack that may cause paralysis.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Psychic
psychic
special category
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ball
ghost
special category
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Shock Wave
electric
special category
60020TM34
A fast and unavoidable electric attack.
Torment
dark
status category
010015TM41
Torments the foe and stops successive use of a move.
Facade
normal
physical category
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Thief
dark
physical category
5010025TM46
While attacking, it may steal the foe's held item.
Skill Swap
psychic
status category
010010TM48
The user swaps special abilities with the target.
Snatch
dark
status category
010010TM49
Steals the effects of the move the target uses next.
Flash
normal
status category
010020HM05
Looses a powerful blast of light that cuts accuracy.