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Clamperl Moves & Learnset

water35 total moves

Complete moveset and learnset for Clamperl in Pokémon Polished Crystal. Learn which moves Clamperl can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

4
Level Up
18
TM/HM
0
Move Tutor
13
Egg Moves
35
Total

Level Up Moves (4)

Moves that Clamperl learns naturally as it levels up.

ClampLevel: 1
water
physical category
358515
Traps and squeezes the foe for 2 to 5 turns.
Water GunLevel: 1
water
special category
4010025
Squirts water to attack the foe.
WhirlpoolLevel: 1
water
special category
359515
Traps and hurts the foe in a whirlpool for 2 to 5 turns.
Iron DefenseLevel: 1
steel
status category
0015
Hardens the body's surface to sharply raise Defense.

Egg Moves (13)

Moves that Clamperl can learn through breeding with compatible Pokémon.

Refresh
normal
status category
010020
Heals poisoning, paralysis, or a burn.
Muddy Water
ground
special category
908510
Attacks with muddy water. May lower accuracy.
Mud Sport
ground
status category
010015
Covers the user in mud to raise electrical resistance.
Body Slam
normal
physical category
8510015
A full-body slam that may cause paralysis.
Supersonic
normal
status category
05520
Emits bizarre sound waves that may confuse the foe.
Barrier
psychic
status category
0020
Creates a barrier that sharply raises Defense.
Confuse Ray
ghost
status category
010010
A sinister ray that confuses the foe.
Refresh
normal
status category
010020
Heals poisoning, paralysis, or a burn.
Mud Sport
ground
status category
010015
Covers the user in mud to raise electrical resistance.
Body Slam
normal
physical category
8510015
A full-body slam that may cause paralysis.
Supersonic
normal
status category
05520
Emits bizarre sound waves that may confuse the foe.
Barrier
psychic
status category
0020
Creates a barrier that sharply raises Defense.
Confuse Ray
ghost
status category
010010
A sinister ray that confuses the foe.

TM/HM Moves (18)

Moves that Clamperl can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulse
water
special category
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxic
poison
status category
07010TM06
Poisons the foe with an intensifying toxin.
Hail
ice
status category
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Power
normal
special category
6010015TM10
The effectiveness varies with the user.
Ice Beam
ice
special category
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzard
ice
special category
110705TM14
Hits the foe with an icy storm that may freeze it.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the Trainer is disliked.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Facade
normal
physical category
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Surf
water
special category
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Waterfall
water
physical category
8010015HM07
Charges the foe with speed to climb waterfalls.
Dive
water
physical category
9010010HM08
Dives underwater the first turn and strikes next turn.