Corsola Moves & Learnset
waterrock• 62 total moves
Complete moveset and learnset for Corsola in Pokémon Polished Crystal. Learn which moves Corsola can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
15
Level Up
29
TM/HM
0
Move Tutor
18
Egg Moves
62
Total
Level Up Moves (15)
Moves that Corsola learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1 | ||||||
| normal | 40 | 100 | 35 | |||
| Charges the foe with a full- body tackle. | ||||||
| HardenLevel: 6 | ||||||
| normal | 0 | 0 | 30 | |||
| Stiffens the body's muscles to raise Defense. | ||||||
| BubbleLevel: 6 | ||||||
| water | 30 | 100 | 30 | |||
| An attack using bubbles. May lower the foe's Speed. | ||||||
| RecoverLevel: 17 | ||||||
| normal | 0 | 0 | 5 | |||
| Recovers up to half the user's maximum HP. | ||||||
| RefreshLevel: 17 | ||||||
| normal | 0 | 100 | 20 | |||
| Heals poisoning, paralysis, or a burn. | ||||||
| Bubble BeamLevel: 23 | ||||||
| water | 65 | 100 | 20 | |||
| Forcefully sprays bubbles that may lower Speed. | ||||||
| Spike CannonLevel: 28 | ||||||
| normal | 20 | 100 | 15 | |||
| Launches sharp spikes that strike 2 to 5 times. | ||||||
| Iron DefenseLevel: 29 | ||||||
| steel | 0 | 0 | 15 | |||
| Hardens the body's surface to sharply raise Defense. | ||||||
| FlailLevel: 30 | ||||||
| normal | 1 | 100 | 15 | |||
| Inflicts more damage when the user's HP is down. | ||||||
| Rock BlastLevel: 34 | ||||||
| rock | 25 | 90 | 10 | |||
| Hurls boulders at the foe 2 to 5 times in a row. | ||||||
| EndeavorLevel: 36 | ||||||
| normal | 1 | 100 | 5 | |||
| Gains power if the user's HP is lower than the foe's HP. | ||||||
| Mirror CoatLevel: 39 | ||||||
| psychic | 1 | 100 | 20 | |||
| Counters the foe's special attack at double the power. | ||||||
| Power GemLevel: 41 | ||||||
| rock | 80 | 100 | 20 | |||
| Attacks with rays of light that sparkle like diamonds. | ||||||
| Ancient PowerLevel: 45 | ||||||
| rock | 60 | 100 | 5 | |||
| An attack that may raise all stats. | ||||||
| Earth PowerLevel: 53 | ||||||
| ground | 90 | 100 | 10 | |||
| Makes the ground erupt with power. May lower Sp. Def. | ||||||
Egg Moves (18)
Moves that Corsola can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Rock Slide | |||||
| rock | 75 | 90 | 10 | ||
| Large boulders are hurled. May cause flinching. | |||||
| Curse | |||||
| normal | 0 | 0 | 10 | ||
| A move that functions differently for Ghosts. | |||||
| Nature Power | |||||
| normal | 0 | 95 | 20 | ||
| The type of attack varies depending on the location. | |||||
| Screech | |||||
| normal | 0 | 85 | 40 | ||
| Emits a screech to sharply reduce the foe's Defense. | |||||
| Mist | |||||
| ice | 0 | 0 | 30 | ||
| Creates a mist that stops reduction of abilities. | |||||
| Amnesia | |||||
| psychic | 0 | 0 | 20 | ||
| Forgets about something and sharply raises Sp. Def. | |||||
| Barrier | |||||
| psychic | 0 | 0 | 20 | ||
| Creates a barrier that sharply raises Defense. | |||||
| Ingrain | |||||
| grass | 0 | 100 | 20 | ||
| Lays roots that restore HP. The user can't switch out. | |||||
| Confuse Ray | |||||
| ghost | 0 | 100 | 10 | ||
| A sinister ray that confuses the foe. | |||||
| Icicle Spear | |||||
| ice | 20 | 100 | 30 | ||
| Attacks the foe by firing 2 to 5 icicles in a row. | |||||
| Rock Slide | |||||
| rock | 75 | 90 | 10 | ||
| Large boulders are hurled. May cause flinching. | |||||
| Screech | |||||
| normal | 0 | 85 | 40 | ||
| Emits a screech to sharply reduce the foe's Defense. | |||||
| Mist | |||||
| ice | 0 | 0 | 30 | ||
| Creates a mist that stops reduction of abilities. | |||||
| Amnesia | |||||
| psychic | 0 | 0 | 20 | ||
| Forgets about something and sharply raises Sp. Def. | |||||
| Barrier | |||||
| psychic | 0 | 0 | 20 | ||
| Creates a barrier that sharply raises Defense. | |||||
| Ingrain | |||||
| grass | 0 | 100 | 20 | ||
| Lays roots that restore HP. The user can't switch out. | |||||
| Confuse Ray | |||||
| ghost | 0 | 100 | 10 | ||
| A sinister ray that confuses the foe. | |||||
| Icicle Spear | |||||
| ice | 20 | 100 | 30 | ||
| Attacks the foe by firing 2 to 5 icicles in a row. | |||||
TM/HM Moves (29)
Moves that Corsola can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Water Pulse | ||||||
| water | 60 | 100 | 20 | TM03 | ||
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| Calm Mind | ||||||
| psychic | 0 | 0 | 20 | TM04 | ||
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| Toxic | ||||||
| poison | 0 | 70 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Hail | ||||||
| ice | 0 | 0 | 10 | TM07 | ||
| Summons a hailstorm that strikes every turn. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny Day | ||||||
| fire | 0 | 0 | 5 | TM11 | ||
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Ice Beam | ||||||
| ice | 90 | 100 | 10 | TM13 | ||
| Blasts the foe with an icy beam that may freeze it. | ||||||
| Blizzard | ||||||
| ice | 110 | 70 | 5 | TM14 | ||
| Hits the foe with an icy storm that may freeze it. | ||||||
| Light Screen | ||||||
| psychic | 0 | 0 | 30 | TM16 | ||
| Creates a wall of light that lowers Sp. Atk damage. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Rain Dance | ||||||
| water | 0 | 0 | 5 | TM18 | ||
| Boosts the power of Water- type moves for 5 turns. | ||||||
| Safeguard | ||||||
| normal | 0 | 0 | 25 | TM20 | ||
| A mystical force prevents all status problems. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the Trainer is disliked. | ||||||
| Earthquake | ||||||
| ground | 100 | 100 | 10 | TM26 | ||
| A powerful quake, but has no effect on flying foes. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Dig | ||||||
| ground | 80 | 100 | 10 | TM28 | ||
| Digs underground the first turn and strikes next turn. | ||||||
| Psychic | ||||||
| psychic | 90 | 100 | 10 | TM29 | ||
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Shadow Ball | ||||||
| ghost | 80 | 100 | 15 | TM30 | ||
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Reflect | ||||||
| psychic | 0 | 0 | 20 | TM33 | ||
| Creates a wall of light that weakens physical attacks. | ||||||
| Sandstorm | ||||||
| rock | 0 | 0 | 10 | TM37 | ||
| Causes a sandstorm that rages for several turns. | ||||||
| Rock Tomb | ||||||
| rock | 60 | 95 | 15 | TM39 | ||
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 5 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Surf | ||||||
| water | 90 | 100 | 15 | HM03 | ||
| Creates a huge wave, then crashes it down on the foe. | ||||||
| Strength | ||||||
| normal | 80 | 100 | 15 | HM04 | ||
| Builds enormous power, then slams the foe. | ||||||
| Rock Smash | ||||||
| fighting | 40 | 100 | 15 | HM06 | ||
| A rock-crushing attack that may lower Defense. | ||||||
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