Dratini Moves & Learnset
dragon• 52 total moves
Complete moveset and learnset for Dratini in Pokémon Polished Crystal. Learn which moves Dratini can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
12
Level Up
26
TM/HM
0
Move Tutor
14
Egg Moves
52
Total
Level Up Moves (12)
Moves that Dratini learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| WrapLevel: 1 | ||||||
| normal | 15 | 90 | 20 | |||
| Wraps and squeezes the foe 2 to 5 times with vines, etc. | ||||||
| LeerLevel: 1 | ||||||
| normal | 0 | 100 | 30 | |||
| Frightens the foe with a leer to lower Defense. | ||||||
| Thunder WaveLevel: 8 | ||||||
| electric | 0 | 90 | 20 | |||
| A weak jolt of electricity that paralyzes the foe. | ||||||
| TwisterLevel: 15 | ||||||
| dragon | 65 | 100 | 20 | |||
| Whips up a vicious twister to tear at the foe. | ||||||
| Dragon RageLevel: 22 | ||||||
| dragon | 1 | 100 | 10 | |||
| Launches shock waves that always inflict 40 HP damage. | ||||||
| SlamLevel: 29 | ||||||
| normal | 80 | 75 | 20 | |||
| Slams the foe with a long tail, vine, etc. | ||||||
| AgilityLevel: 36 | ||||||
| psychic | 0 | 0 | 30 | |||
| Relaxes the body to sharply boost Speed. | ||||||
| SafeguardLevel: 43 | ||||||
| normal | 0 | 0 | 25 | |||
| A mystical force prevents all status problems. | ||||||
| Dragon DanceLevel: 45 | ||||||
| dragon | 0 | 0 | 20 | |||
| A mystical dance that ups Attack and Speed. | ||||||
| Dragon PulseLevel: 47 | ||||||
| dragon | 85 | 100 | 10 | |||
| Generates a shock wave to damage the foe. | ||||||
| OutrageLevel: 50 | ||||||
| dragon | 100 | 100 | 10 | |||
| A rampage of 2 to 3 turns that confuses the user. | ||||||
| Hyper BeamLevel: 57 | ||||||
| normal | 150 | 90 | 5 | |||
| Powerful, but leaves the user immobile the next turn. | ||||||
Egg Moves (14)
Moves that Dratini can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Light Screen | |||||
| psychic | 0 | 0 | 30 | ||
| Creates a wall of light that lowers Sp. Atk damage. | |||||
| Dragon Pulse | |||||
| dragon | 85 | 100 | 10 | ||
| Generates a shock wave to damage the foe. | |||||
| Extreme Speed | |||||
| normal | 80 | 100 | 5 | ||
| An extremely fast and powerful attack. | |||||
| Mist | |||||
| ice | 0 | 0 | 30 | ||
| Creates a mist that stops reduction of abilities. | |||||
| Haze | |||||
| ice | 0 | 0 | 30 | ||
| Creates a black haze that eliminates all stat changes. | |||||
| Supersonic | |||||
| normal | 0 | 55 | 20 | ||
| Emits bizarre sound waves that may confuse the foe. | |||||
| Dragon Breath | |||||
| dragon | 60 | 100 | 20 | ||
| Strikes the foe with an incredible blast of breath. | |||||
| Dragon Dance | |||||
| dragon | 0 | 0 | 20 | ||
| A mystical dance that ups Attack and Speed. | |||||
| Light Screen | |||||
| psychic | 0 | 0 | 30 | ||
| Creates a wall of light that lowers Sp. Atk damage. | |||||
| Mist | |||||
| ice | 0 | 0 | 30 | ||
| Creates a mist that stops reduction of abilities. | |||||
| Haze | |||||
| ice | 0 | 0 | 30 | ||
| Creates a black haze that eliminates all stat changes. | |||||
| Supersonic | |||||
| normal | 0 | 55 | 20 | ||
| Emits bizarre sound waves that may confuse the foe. | |||||
| Dragon Breath | |||||
| dragon | 60 | 100 | 20 | ||
| Strikes the foe with an incredible blast of breath. | |||||
| Dragon Dance | |||||
| dragon | 0 | 0 | 20 | ||
| A mystical dance that ups Attack and Speed. | |||||
TM/HM Moves (26)
Moves that Dratini can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Water Pulse | ||||||
| water | 60 | 100 | 20 | TM03 | ||
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| Toxic | ||||||
| poison | 0 | 70 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Hail | ||||||
| ice | 0 | 0 | 10 | TM07 | ||
| Summons a hailstorm that strikes every turn. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny Day | ||||||
| fire | 0 | 0 | 5 | TM11 | ||
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Ice Beam | ||||||
| ice | 90 | 100 | 10 | TM13 | ||
| Blasts the foe with an icy beam that may freeze it. | ||||||
| Blizzard | ||||||
| ice | 110 | 70 | 5 | TM14 | ||
| Hits the foe with an icy storm that may freeze it. | ||||||
| Hyper Beam | ||||||
| normal | 150 | 90 | 5 | TM15 | ||
| Powerful, but leaves the user immobile the next turn. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Rain Dance | ||||||
| water | 0 | 0 | 5 | TM18 | ||
| Boosts the power of Water- type moves for 5 turns. | ||||||
| Safeguard | ||||||
| normal | 0 | 0 | 25 | TM20 | ||
| A mystical force prevents all status problems. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the Trainer is disliked. | ||||||
| Iron Tail | ||||||
| steel | 100 | 75 | 15 | TM23 | ||
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| Thunderbolt | ||||||
| electric | 90 | 100 | 15 | TM24 | ||
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder | ||||||
| electric | 110 | 70 | 10 | TM25 | ||
| A lightning attack that may cause paralysis. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Shock Wave | ||||||
| electric | 60 | 0 | 20 | TM34 | ||
| A fast and unavoidable electric attack. | ||||||
| Flamethrower | ||||||
| fire | 90 | 100 | 15 | TM35 | ||
| A powerful fire attack that may inflict a burn. | ||||||
| Fire Blast | ||||||
| fire | 110 | 85 | 5 | TM38 | ||
| Incinerates everything it strikes. May cause a burn. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 5 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Surf | ||||||
| water | 90 | 100 | 15 | HM03 | ||
| Creates a huge wave, then crashes it down on the foe. | ||||||
| Waterfall | ||||||
| water | 80 | 100 | 15 | HM07 | ||
| Charges the foe with speed to climb waterfalls. | ||||||
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