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Dusclops Moves & Learnset

ghost48 total moves

Complete moveset and learnset for Dusclops in Pokémon Polished Crystal. Learn which moves Dusclops can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

19
Level Up
29
TM/HM
0
Move Tutor
0
Egg Moves
48
Total

Level Up Moves (19)

Moves that Dusclops learns naturally as it levels up.

BindLevel: 1
normal
physical category
158520
Binds and squeezes the foe for 2 to 5 turns.
LeerLevel: 1
normal
status category
010030
Frightens the foe with a leer to lower Defense.
Fire PunchLevel: 1
fire
physical category
7510015
A fiery punch that may burn the foe.
Thunder PunchLevel: 1
electric
physical category
7510015
An electrified punch that may paralyze the foe.
Ice PunchLevel: 1
ice
physical category
7510015
An icy punch that may freeze the foe.
Night ShadeLevel: 1
ghost
special category
5010015
Inflicts damage to the opponent using shades.
DisableLevel: 1
normal
status category
010020
Psychically disables one of the foe's moves.
DisableLevel: 5
normal
status category
010020
Psychically disables one of the foe's moves.
ForesightLevel: 12
normal
status category
010040
Negates the foe's efforts to heighten evasiveness.
AstonishLevel: 16
ghost
physical category
3010015
An attack that may shock the foe into flinching.
Confuse RayLevel: 23
ghost
status category
010010
A sinister ray that confuses the foe.
PursuitLevel: 27
dark
physical category
4010020
Inflicts bad damage if used on a foe switching out.
Dark PulseLevel: 30
dark
special category
8010015
Attacks with a horrible aura. May cause flinching.
CurseLevel: 34
normal
status category
0010
A move that functions differently for Ghosts.
Shadow PunchLevel: 37
ghost
physical category
60020
An unavoidable punch that is thrown from shadows.
Will O WispLevel: 41
fire
status category
08515
Inflicts a burn on the foe with intense fire.
Shadow BallLevel: 45
ghost
special category
8010015
Hurls a black blob that may lower the foe's Sp. Def.
Mean LookLevel: 51
normal
status category
01005
Fixes the foe with a mean look that prevents escape.
Future SightLevel: 58
psychic
special category
12010010
Heightens inner power to strike 2 turns later.

TM/HM Moves (29)

Moves that Dusclops can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punch
fighting
physical category
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Calm Mind
psychic
status category
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxic
poison
status category
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Power
normal
special category
6010015TM10
The effectiveness varies with the user.
Sunny Day
fire
status category
005TM11
Boosts the power of Fire- type moves for 5 turns.
Taunt
dark
status category
010020TM12
Taunts the foe into only using attack moves.
Ice Beam
ice
special category
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzard
ice
special category
110705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beam
normal
special category
150905TM15
Powerful, but leaves the user immobile the next turn.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the Trainer is disliked.
Earthquake
ground
physical category
10010010TM26
A powerful quake, but has no effect on flying foes.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Psychic
psychic
special category
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ball
ghost
special category
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Rock Tomb
rock
physical category
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Torment
dark
status category
010015TM41
Torments the foe and stops successive use of a move.
Facade
normal
physical category
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Thief
dark
physical category
5010025TM46
While attacking, it may steal the foe's held item.
Skill Swap
psychic
status category
010010TM48
The user swaps special abilities with the target.
Snatch
dark
status category
010010TM49
Steals the effects of the move the target uses next.
Strength
normal
physical category
8010015HM04
Builds enormous power, then slams the foe.
Flash
normal
status category
010020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smash
fighting
physical category
4010015HM06
A rock-crushing attack that may lower Defense.