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Duskull Moves & Learnset

ghost49 total moves

Complete moveset and learnset for Duskull in Pokémon Polished Crystal. Learn which moves Duskull can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
23
TM/HM
0
Move Tutor
13
Egg Moves
49
Total

Level Up Moves (13)

Moves that Duskull learns naturally as it levels up.

LeerLevel: 1
normal
status category
010030
Frightens the foe with a leer to lower Defense.
Night ShadeLevel: 1
ghost
special category
5010015
Inflicts damage to the opponent using shades.
DisableLevel: 5
normal
status category
010020
Psychically disables one of the foe's moves.
ForesightLevel: 12
normal
status category
010040
Negates the foe's efforts to heighten evasiveness.
AstonishLevel: 16
ghost
physical category
3010015
An attack that may shock the foe into flinching.
Confuse RayLevel: 23
ghost
status category
010010
A sinister ray that confuses the foe.
PursuitLevel: 27
dark
physical category
4010020
Inflicts bad damage if used on a foe switching out.
Dark PulseLevel: 30
dark
special category
8010015
Attacks with a horrible aura. May cause flinching.
CurseLevel: 34
normal
status category
0010
A move that functions differently for Ghosts.
Will O WispLevel: 38
fire
status category
08515
Inflicts a burn on the foe with intense fire.
Shadow BallLevel: 41
ghost
special category
8010015
Hurls a black blob that may lower the foe's Sp. Def.
Mean LookLevel: 45
normal
status category
01005
Fixes the foe with a mean look that prevents escape.
Future SightLevel: 49
psychic
special category
12010010
Heightens inner power to strike 2 turns later.

Egg Moves (13)

Moves that Duskull can learn through breeding with compatible Pokémon.

Imprison
psychic
status category
010010
Prevents foes from using moves known by the user.
Dark Pulse
dark
special category
8010015
Attacks with a horrible aura. May cause flinching.
Destiny Bond
ghost
status category
005
If the user faints, the foe is also made to faint.
Pain Split
normal
status category
010020
Adds the user and foe's HP, then shares them equally.
Grudge
ghost
status category
01005
If the user faints, deletes all PP of foe's last move.
Memento
dark
status category
010010
The user faints and lowers the foe's abilities.
Faint Attack
dark
physical category
60020
Draws the foe close, then strikes without fail.
Imprison
psychic
status category
010010
Prevents foes from using moves known by the user.
Destiny Bond
ghost
status category
005
If the user faints, the foe is also made to faint.
Pain Split
normal
status category
010020
Adds the user and foe's HP, then shares them equally.
Grudge
ghost
status category
01005
If the user faints, deletes all PP of foe's last move.
Memento
dark
status category
010010
The user faints and lowers the foe's abilities.
Faint Attack
dark
physical category
60020
Draws the foe close, then strikes without fail.

TM/HM Moves (23)

Moves that Duskull can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mind
psychic
status category
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxic
poison
status category
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Power
normal
special category
6010015TM10
The effectiveness varies with the user.
Sunny Day
fire
status category
005TM11
Boosts the power of Fire- type moves for 5 turns.
Taunt
dark
status category
010020TM12
Taunts the foe into only using attack moves.
Ice Beam
ice
special category
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzard
ice
special category
110705TM14
Hits the foe with an icy storm that may freeze it.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the Trainer is disliked.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Psychic
psychic
special category
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ball
ghost
special category
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Torment
dark
status category
010015TM41
Torments the foe and stops successive use of a move.
Facade
normal
physical category
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Thief
dark
physical category
5010025TM46
While attacking, it may steal the foe's held item.
Skill Swap
psychic
status category
010010TM48
The user swaps special abilities with the target.
Snatch
dark
status category
010010TM49
Steals the effects of the move the target uses next.
Flash
normal
status category
010020HM05
Looses a powerful blast of light that cuts accuracy.