Electrike Moves & Learnset
electric• 40 total moves
Complete moveset and learnset for Electrike in Pokémon Polished Crystal. Learn which moves Electrike can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
11
Level Up
19
TM/HM
0
Move Tutor
10
Egg Moves
40
Total
Level Up Moves (11)
Moves that Electrike learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1 | ||||||
| normal | 40 | 100 | 35 | |||
| Charges the foe with a full- body tackle. | ||||||
| Thunder WaveLevel: 4 | ||||||
| electric | 0 | 90 | 20 | |||
| A weak jolt of electricity that paralyzes the foe. | ||||||
| LeerLevel: 9 | ||||||
| normal | 0 | 100 | 30 | |||
| Frightens the foe with a leer to lower Defense. | ||||||
| HowlLevel: 12 | ||||||
| normal | 0 | 0 | 40 | |||
| Howls to raise the spirit and boosts Attack. | ||||||
| Quick AttackLevel: 17 | ||||||
| normal | 40 | 100 | 30 | |||
| An extremely fast attack that always strikes first. | ||||||
| SparkLevel: 20 | ||||||
| electric | 65 | 100 | 20 | |||
| An electrified tackle that may paralyze the foe. | ||||||
| Odor SleuthLevel: 25 | ||||||
| normal | 0 | 100 | 40 | |||
| Negates the foe's efforts to heighten evasiveness. | ||||||
| RoarLevel: 28 | ||||||
| normal | 0 | 100 | 20 | |||
| Makes the foe flee to end the battle. | ||||||
| BiteLevel: 33 | ||||||
| dark | 60 | 100 | 25 | |||
| Bites with vicious fangs. May cause flinching. | ||||||
| ThunderLevel: 36 | ||||||
| electric | 110 | 70 | 10 | |||
| A lightning attack that may cause paralysis. | ||||||
| ChargeLevel: 41 | ||||||
| electric | 0 | 100 | 20 | |||
| Charges power to boost the electric move used next. | ||||||
Egg Moves (10)
Moves that Electrike can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Crunch | |||||
| dark | 80 | 100 | 15 | ||
| Crunches with sharp fangs. May lower Defense. | |||||
| Headbutt | |||||
| normal | 70 | 100 | 15 | ||
| A ramming attack that may cause flinching. | |||||
| Uproar | |||||
| normal | 70 | 100 | 10 | ||
| Causes an uproar for 2 to 5 turns and prevents sleep. | |||||
| Curse | |||||
| normal | 0 | 0 | 10 | ||
| A move that functions differently for Ghosts. | |||||
| Swift | |||||
| normal | 60 | 0 | 20 | ||
| Sprays star-shaped rays that never miss. | |||||
| Crunch | |||||
| dark | 80 | 100 | 15 | ||
| Crunches with sharp fangs. May lower Defense. | |||||
| Headbutt | |||||
| normal | 70 | 100 | 15 | ||
| A ramming attack that may cause flinching. | |||||
| Uproar | |||||
| normal | 70 | 100 | 10 | ||
| Causes an uproar for 2 to 5 turns and prevents sleep. | |||||
| Curse | |||||
| normal | 0 | 0 | 10 | ||
| A move that functions differently for Ghosts. | |||||
| Swift | |||||
| normal | 60 | 0 | 20 | ||
| Sprays star-shaped rays that never miss. | |||||
TM/HM Moves (19)
Moves that Electrike can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Roar | ||||||
| normal | 0 | 100 | 20 | TM05 | ||
| Makes the foe flee to end the battle. | ||||||
| Toxic | ||||||
| poison | 0 | 70 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Rain Dance | ||||||
| water | 0 | 0 | 5 | TM18 | ||
| Boosts the power of Water- type moves for 5 turns. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the Trainer is disliked. | ||||||
| Iron Tail | ||||||
| steel | 100 | 75 | 15 | TM23 | ||
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| Thunderbolt | ||||||
| electric | 90 | 100 | 15 | TM24 | ||
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder | ||||||
| electric | 110 | 70 | 10 | TM25 | ||
| A lightning attack that may cause paralysis. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Shock Wave | ||||||
| electric | 60 | 0 | 20 | TM34 | ||
| A fast and unavoidable electric attack. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 5 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Thief | ||||||
| dark | 50 | 100 | 25 | TM46 | ||
| While attacking, it may steal the foe's held item. | ||||||
| Strength | ||||||
| normal | 80 | 100 | 15 | HM04 | ||
| Builds enormous power, then slams the foe. | ||||||
| Flash | ||||||
| normal | 0 | 100 | 20 | HM05 | ||
| Looses a powerful blast of light that cuts accuracy. | ||||||
Related Guides
