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Electrode Moves & Learnset

electric32 total moves

Complete moveset and learnset for Electrode in Pokémon Polished Crystal. Learn which moves Electrode can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
19
TM/HM
0
Move Tutor
0
Egg Moves
32
Total

Level Up Moves (13)

Moves that Electrode learns naturally as it levels up.

ChargeLevel: 1
electric
status category
010020
Charges power to boost the electric move used next.
TackleLevel: 1
normal
physical category
4010035
Charges the foe with a full- body tackle.
ScreechLevel: 1
normal
status category
08540
Emits a screech to sharply reduce the foe's Defense.
Sonic BoomLevel: 1
normal
special category
19020
Launches shock waves that always inflict 20 HP damage.
ScreechLevel: 8
normal
status category
08540
Emits a screech to sharply reduce the foe's Defense.
Sonic BoomLevel: 15
normal
special category
19020
Launches shock waves that always inflict 20 HP damage.
SparkLevel: 21
electric
physical category
6510020
An electrified tackle that may paralyze the foe.
Self DestructLevel: 27
normal
physical category
2001005
Inflicts severe damage but makes the user faint.
RolloutLevel: 34
rock
physical category
309020
An attack lasting 5 turns with rising intensity.
Light ScreenLevel: 41
psychic
status category
0030
Creates a wall of light that lowers Sp. Atk damage.
SwiftLevel: 48
normal
special category
60020
Sprays star-shaped rays that never miss.
ExplosionLevel: 54
normal
physical category
2501005
Inflicts severe damage but makes the user faint.
Mirror CoatLevel: 59
psychic
special category
110020
Counters the foe's special attack at double the power.

TM/HM Moves (19)

Moves that Electrode can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxic
poison
status category
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Power
normal
special category
6010015TM10
The effectiveness varies with the user.
Taunt
dark
status category
010020TM12
Taunts the foe into only using attack moves.
Hyper Beam
normal
special category
150905TM15
Powerful, but leaves the user immobile the next turn.
Light Screen
psychic
status category
0030TM16
Creates a wall of light that lowers Sp. Atk damage.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the Trainer is disliked.
Thunderbolt
electric
special category
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunder
electric
special category
1107010TM25
A lightning attack that may cause paralysis.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Shock Wave
electric
special category
60020TM34
A fast and unavoidable electric attack.
Torment
dark
status category
010015TM41
Torments the foe and stops successive use of a move.
Facade
normal
physical category
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
005TM44
The user sleeps for 2 turns, restoring HP and status.
Thief
dark
physical category
5010025TM46
While attacking, it may steal the foe's held item.
Flash
normal
status category
010020HM05
Looses a powerful blast of light that cuts accuracy.