Grumpig Moves & Learnset
psychic• 46 total moves
Complete moveset and learnset for Grumpig in Pokémon Polished Crystal. Learn which moves Grumpig can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
19
Level Up
27
TM/HM
0
Move Tutor
0
Egg Moves
46
Total
Level Up Moves (19)
Moves that Grumpig learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ConfusionLevel: 1 | ||||||
| psychic | 50 | 100 | 25 | |||
| A psychic attack that may cause confusion. | ||||||
| PsywaveLevel: 1 | ||||||
| psychic | 1 | 100 | 15 | |||
| Attacks with a psychic wave of varying intensity. | ||||||
| YawnLevel: 1 | ||||||
| normal | 0 | 100 | 10 | |||
| Lulls the foe into yawning, then sleeping next turn. | ||||||
| Odor SleuthLevel: 1 | ||||||
| normal | 0 | 100 | 40 | |||
| Negates the foe's efforts to heighten evasiveness. | ||||||
| PsywaveLevel: 7 | ||||||
| psychic | 1 | 100 | 15 | |||
| Attacks with a psychic wave of varying intensity. | ||||||
| Odor SleuthLevel: 10 | ||||||
| normal | 0 | 100 | 40 | |||
| Negates the foe's efforts to heighten evasiveness. | ||||||
| PsybeamLevel: 16 | ||||||
| psychic | 65 | 100 | 20 | |||
| Fires a peculiar ray that may confuse the foe. | ||||||
| Psych UpLevel: 19 | ||||||
| normal | 0 | 0 | 10 | |||
| Copies the foe's effect(s) and gives to the user. | ||||||
| Confuse RayLevel: 25 | ||||||
| ghost | 0 | 100 | 10 | |||
| A sinister ray that confuses the foe. | ||||||
| Hyper VoiceLevel: 26 | ||||||
| normal | 90 | 100 | 10 | |||
| A loud attack that uses sound waves to injure. | ||||||
| Magic CoatLevel: 28 | ||||||
| psychic | 0 | 100 | 15 | |||
| Reflects special effects back to the attacker. | ||||||
| Power GemLevel: 29 | ||||||
| rock | 80 | 100 | 20 | |||
| Attacks with rays of light that sparkle like diamonds. | ||||||
| Teeter DanceLevel: 32 | ||||||
| normal | 0 | 100 | 20 | |||
| Confuses all Pokémon on the scene. | ||||||
| PsychicLevel: 37 | ||||||
| psychic | 90 | 100 | 10 | |||
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Focus BlastLevel: 39 | ||||||
| fighting | 120 | 70 | 5 | |||
| Attacks at full power. May lower Sp. Def. | ||||||
| RestLevel: 43 | ||||||
| psychic | 0 | 0 | 5 | |||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| SnoreLevel: 43 | ||||||
| normal | 50 | 100 | 15 | |||
| A loud attack that can be used only while asleep. | ||||||
| Earth PowerLevel: 50 | ||||||
| ground | 90 | 100 | 10 | |||
| Makes the ground erupt with power. May lower Sp. Def. | ||||||
| BounceLevel: 55 | ||||||
| 85 | 85 | 5 | ||||
| Bounces up, then down the next turn. May paralyze. | ||||||
TM/HM Moves (27)
Moves that Grumpig can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Focus Punch | ||||||
| fighting | 150 | 100 | 20 | TM01 | ||
| A powerful loyalty attack. The user flinches if hit. | ||||||
| Calm Mind | ||||||
| psychic | 0 | 0 | 20 | TM04 | ||
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| Toxic | ||||||
| poison | 0 | 70 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny Day | ||||||
| fire | 0 | 0 | 5 | TM11 | ||
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Taunt | ||||||
| dark | 0 | 100 | 20 | TM12 | ||
| Taunts the foe into only using attack moves. | ||||||
| Hyper Beam | ||||||
| normal | 150 | 90 | 5 | TM15 | ||
| Powerful, but leaves the user immobile the next turn. | ||||||
| Light Screen | ||||||
| psychic | 0 | 0 | 30 | TM16 | ||
| Creates a wall of light that lowers Sp. Atk damage. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Rain Dance | ||||||
| water | 0 | 0 | 5 | TM18 | ||
| Boosts the power of Water- type moves for 5 turns. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the Trainer is disliked. | ||||||
| Iron Tail | ||||||
| steel | 100 | 75 | 15 | TM23 | ||
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Psychic | ||||||
| psychic | 90 | 100 | 10 | TM29 | ||
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Shadow Ball | ||||||
| ghost | 80 | 100 | 15 | TM30 | ||
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Reflect | ||||||
| psychic | 0 | 0 | 20 | TM33 | ||
| Creates a wall of light that weakens physical attacks. | ||||||
| Shock Wave | ||||||
| electric | 60 | 0 | 20 | TM34 | ||
| A fast and unavoidable electric attack. | ||||||
| Torment | ||||||
| dark | 0 | 100 | 15 | TM41 | ||
| Torments the foe and stops successive use of a move. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 5 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Thief | ||||||
| dark | 50 | 100 | 25 | TM46 | ||
| While attacking, it may steal the foe's held item. | ||||||
| Skill Swap | ||||||
| psychic | 0 | 100 | 10 | TM48 | ||
| The user swaps special abilities with the target. | ||||||
| Snatch | ||||||
| dark | 0 | 100 | 10 | TM49 | ||
| Steals the effects of the move the target uses next. | ||||||
| Flash | ||||||
| normal | 0 | 100 | 20 | HM05 | ||
| Looses a powerful blast of light that cuts accuracy. | ||||||
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