Happiny Moves & Learnset
normal• 41 total moves
Complete moveset and learnset for Happiny in Pokémon Polished Crystal. Learn which moves Happiny can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
5
Level Up
22
TM/HM
0
Move Tutor
14
Egg Moves
41
Total
Level Up Moves (5)
Moves that Happiny learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| PoundLevel: 1 | ||||||
| normal | 40 | 100 | 35 | |||
| Pounds the foe with forelegs or tail. | ||||||
| MimicLevel: 1 | ||||||
| normal | 0 | 100 | 10 | |||
| Copies a move used by the foe during one battle. | ||||||
| CharmLevel: 1 | ||||||
| fairy | 0 | 100 | 20 | |||
| Charms the foe and sharply reduces its Attack. | ||||||
| RefreshLevel: 9 | ||||||
| normal | 0 | 100 | 20 | |||
| Heals poisoning, paralysis, or a burn. | ||||||
| Sweet KissLevel: 12 | ||||||
| fairy | 0 | 75 | 10 | |||
| Demands a kiss with a cute look. May cause confusion. | ||||||
Egg Moves (14)
Moves that Happiny can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Present | |||||
| normal | 1 | 90 | 15 | ||
| A gift in the form of a bomb. May restore HP. | |||||
| Counter | |||||
| fighting | 1 | 100 | 20 | ||
| Retaliates any physical hit with double the power. | |||||
| Helping Hand | |||||
| normal | 0 | 100 | 20 | ||
| Boosts the power of the recipient's moves. | |||||
| Metronome | |||||
| normal | 0 | 0 | 10 | ||
| Waggles a finger to use any Pokémon move at random. | |||||
| Heal Bell | |||||
| normal | 0 | 0 | 5 | ||
| Chimes soothingly to heal all status abnormalities. | |||||
| Aromatherapy | |||||
| grass | 0 | 0 | 5 | ||
| Heals all status problems with a soothing scent. | |||||
| Substitute | |||||
| normal | 0 | 0 | 10 | ||
| Creates a decoy using 1/4 of the user's maximum HP. | |||||
| Present | |||||
| normal | 1 | 90 | 15 | ||
| A gift in the form of a bomb. May restore HP. | |||||
| Counter | |||||
| fighting | 1 | 100 | 20 | ||
| Retaliates any physical hit with double the power. | |||||
| Helping Hand | |||||
| normal | 0 | 100 | 20 | ||
| Boosts the power of the recipient's moves. | |||||
| Metronome | |||||
| normal | 0 | 0 | 10 | ||
| Waggles a finger to use any Pokémon move at random. | |||||
| Heal Bell | |||||
| normal | 0 | 0 | 5 | ||
| Chimes soothingly to heal all status abnormalities. | |||||
| Aromatherapy | |||||
| grass | 0 | 0 | 5 | ||
| Heals all status problems with a soothing scent. | |||||
| Substitute | |||||
| normal | 0 | 0 | 10 | ||
| Creates a decoy using 1/4 of the user's maximum HP. | |||||
TM/HM Moves (22)
Moves that Happiny can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Water Pulse | ||||||
| water | 60 | 100 | 20 | TM03 | ||
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| Toxic | ||||||
| poison | 0 | 70 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Hail | ||||||
| ice | 0 | 0 | 10 | TM07 | ||
| Summons a hailstorm that strikes every turn. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny Day | ||||||
| fire | 0 | 0 | 5 | TM11 | ||
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Light Screen | ||||||
| psychic | 0 | 0 | 30 | TM16 | ||
| Creates a wall of light that lowers Sp. Atk damage. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Rain Dance | ||||||
| water | 0 | 0 | 5 | TM18 | ||
| Boosts the power of Water- type moves for 5 turns. | ||||||
| Safeguard | ||||||
| normal | 0 | 0 | 25 | TM20 | ||
| A mystical force prevents all status problems. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the Trainer is disliked. | ||||||
| Solar Beam | ||||||
| grass | 120 | 100 | 10 | TM22 | ||
| Absorbs light in one turn, then attacks next turn. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Psychic | ||||||
| psychic | 90 | 100 | 10 | TM29 | ||
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Shadow Ball | ||||||
| ghost | 80 | 100 | 15 | TM30 | ||
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Shock Wave | ||||||
| electric | 60 | 0 | 20 | TM34 | ||
| A fast and unavoidable electric attack. | ||||||
| Flamethrower | ||||||
| fire | 90 | 100 | 15 | TM35 | ||
| A powerful fire attack that may inflict a burn. | ||||||
| Fire Blast | ||||||
| fire | 110 | 85 | 5 | TM38 | ||
| Incinerates everything it strikes. May cause a burn. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 5 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
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