Hoothoot Moves & Learnset
normal• 48 total moves
Complete moveset and learnset for Hoothoot in Pokémon Polished Crystal. Learn which moves Hoothoot can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
13
Level Up
20
TM/HM
0
Move Tutor
15
Egg Moves
48
Total
Level Up Moves (13)
Moves that Hoothoot learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1 | ||||||
| normal | 40 | 100 | 35 | |||
| Charges the foe with a full- body tackle. | ||||||
| GrowlLevel: 1 | ||||||
| normal | 0 | 100 | 40 | |||
| Growls cutely to reduce the foe's Attack. | ||||||
| ForesightLevel: 6 | ||||||
| normal | 0 | 100 | 40 | |||
| Negates the foe's efforts to heighten evasiveness. | ||||||
| PeckLevel: 11 | ||||||
| 35 | 100 | 35 | ||||
| Attacks the foe with a jabbing beak, etc. | ||||||
| UproarLevel: 13 | ||||||
| normal | 70 | 100 | 10 | |||
| Causes an uproar for 2 to 5 turns and prevents sleep. | ||||||
| HypnosisLevel: 16 | ||||||
| psychic | 0 | 60 | 20 | |||
| A hypnotizing move that may induce sleep. | ||||||
| ReflectLevel: 22 | ||||||
| psychic | 0 | 0 | 20 | |||
| Creates a wall of light that weakens physical attacks. | ||||||
| Take DownLevel: 28 | ||||||
| normal | 90 | 85 | 20 | |||
| A reckless charge attack that also hurts the user. | ||||||
| Air SlashLevel: 31 | ||||||
| 75 | 95 | 15 | ||||
| Attacks with a blade of air. May cause flinching. | ||||||
| ConfusionLevel: 34 | ||||||
| psychic | 50 | 100 | 25 | |||
| A psychic attack that may cause confusion. | ||||||
| Hyper VoiceLevel: 38 | ||||||
| normal | 90 | 100 | 10 | |||
| A loud attack that uses sound waves to injure. | ||||||
| MoonblastLevel: 40 | ||||||
| fairy | 95 | 100 | 15 | |||
| Attacks with the power of the moon. May lower Sp. Atk. | ||||||
| Dream EaterLevel: 48 | ||||||
| psychic | 100 | 100 | 15 | |||
| Takes one half the damage inflicted on a sleeping foe. | ||||||
Egg Moves (15)
Moves that Hoothoot can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Mirror Move | |||||
| 0 | 0 | 20 | |||
| Counters the foe's attack with the same move. | |||||
| Agility | |||||
| psychic | 0 | 0 | 30 | ||
| Relaxes the body to sharply boost Speed. | |||||
| Supersonic | |||||
| normal | 0 | 55 | 20 | ||
| Emits bizarre sound waves that may confuse the foe. | |||||
| Faint Attack | |||||
| dark | 60 | 0 | 20 | ||
| Draws the foe close, then strikes without fail. | |||||
| Wing Attack | |||||
| 60 | 100 | 35 | |||
| Strikes the foe with wings spread wide. | |||||
| Whirlwind | |||||
| normal | 0 | 100 | 20 | ||
| Blows away the foe with wind and ends the battle. | |||||
| Sky Attack | |||||
| 140 | 90 | 5 | |||
| Searches out weak spots, then strikes the next turn. | |||||
| Feather Dance | |||||
| 0 | 100 | 15 | |||
| Envelops the foe with down to sharply reduce Attack. | |||||
| Mirror Move | |||||
| 0 | 0 | 20 | |||
| Counters the foe's attack with the same move. | |||||
| Supersonic | |||||
| normal | 0 | 55 | 20 | ||
| Emits bizarre sound waves that may confuse the foe. | |||||
| Faint Attack | |||||
| dark | 60 | 0 | 20 | ||
| Draws the foe close, then strikes without fail. | |||||
| Wing Attack | |||||
| 60 | 100 | 35 | |||
| Strikes the foe with wings spread wide. | |||||
| Whirlwind | |||||
| normal | 0 | 100 | 20 | ||
| Blows away the foe with wind and ends the battle. | |||||
| Sky Attack | |||||
| 140 | 90 | 5 | |||
| Searches out weak spots, then strikes the next turn. | |||||
| Feather Dance | |||||
| 0 | 100 | 15 | |||
| Envelops the foe with down to sharply reduce Attack. | |||||
TM/HM Moves (20)
Moves that Hoothoot can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Toxic | ||||||
| poison | 0 | 70 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny Day | ||||||
| fire | 0 | 0 | 5 | TM11 | ||
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Rain Dance | ||||||
| water | 0 | 0 | 5 | TM18 | ||
| Boosts the power of Water- type moves for 5 turns. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the Trainer is disliked. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Psychic | ||||||
| psychic | 90 | 100 | 10 | TM29 | ||
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Shadow Ball | ||||||
| ghost | 80 | 100 | 15 | TM30 | ||
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Reflect | ||||||
| psychic | 0 | 0 | 20 | TM33 | ||
| Creates a wall of light that weakens physical attacks. | ||||||
| Aerial Ace | ||||||
| 60 | 0 | 20 | TM40 | |||
| An extremely speedy and unavoidable attack. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 5 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Thief | ||||||
| dark | 50 | 100 | 25 | TM46 | ||
| While attacking, it may steal the foe's held item. | ||||||
| Steel Wing | ||||||
| steel | 70 | 90 | 25 | TM47 | ||
| Strikes the foe with hard wings spread wide. | ||||||
| Fly | ||||||
| 80 | 95 | 15 | HM02 | |||
| Flies up on the first turn, then strikes the next turn. | ||||||
| Flash | ||||||
| normal | 0 | 100 | 20 | HM05 | ||
| Looses a powerful blast of light that cuts accuracy. | ||||||
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