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Houndoom Moves & Learnset

darkfire39 total moves

Complete moveset and learnset for Houndoom in Pokémon Polished Crystal. Learn which moves Houndoom can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
26
TM/HM
0
Move Tutor
0
Egg Moves
39
Total

Level Up Moves (13)

Moves that Houndoom learns naturally as it levels up.

LeerLevel: 1
normal
status category
010030
Frightens the foe with a leer to lower Defense.
EmberLevel: 1
fire
special category
4010025
A weak fire attack that may inflict a burn.
HowlLevel: 1
normal
status category
0040
Howls to raise the spirit and boosts Attack.
HowlLevel: 7
normal
status category
0040
Howls to raise the spirit and boosts Attack.
SmogLevel: 13
poison
special category
307020
An exhaust-gas attack that may also poison.
RoarLevel: 19
normal
status category
010020
Makes the foe flee to end the battle.
BiteLevel: 27
dark
physical category
6010025
Bites with vicious fangs. May cause flinching.
Dark PulseLevel: 28
dark
special category
8010015
Attacks with a horrible aura. May cause flinching.
Beat UpLevel: 29
dark
physical category
1010010
Summons party Pokémon to join in the attack.
Odor SleuthLevel: 35
normal
status category
010040
Negates the foe's efforts to heighten evasiveness.
Faint AttackLevel: 43
dark
physical category
60020
Draws the foe close, then strikes without fail.
FlamethrowerLevel: 51
fire
special category
9010015
A powerful fire attack that may inflict a burn.
CrunchLevel: 59
dark
physical category
8010015
Crunches with sharp fangs. May lower Defense.

TM/HM Moves (26)

Moves that Houndoom can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roar
normal
status category
010020TM05
Makes the foe flee to end the battle.
Toxic
poison
status category
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Power
normal
special category
6010015TM10
The effectiveness varies with the user.
Sunny Day
fire
status category
005TM11
Boosts the power of Fire- type moves for 5 turns.
Taunt
dark
status category
010020TM12
Taunts the foe into only using attack moves.
Hyper Beam
normal
special category
150905TM15
Powerful, but leaves the user immobile the next turn.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the Trainer is disliked.
Solar Beam
grass
special category
12010010TM22
Absorbs light in one turn, then attacks next turn.
Iron Tail
steel
physical category
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Shadow Ball
ghost
special category
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrower
fire
special category
9010015TM35
A powerful fire attack that may inflict a burn.
Sludge Bomb
poison
special category
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Fire Blast
fire
special category
110855TM38
Incinerates everything it strikes. May cause a burn.
Torment
dark
status category
010015TM41
Torments the foe and stops successive use of a move.
Facade
normal
physical category
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Thief
dark
physical category
5010025TM46
While attacking, it may steal the foe's held item.
Snatch
dark
status category
010010TM49
Steals the effects of the move the target uses next.
Overheat
fire
special category
130905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Strength
normal
physical category
8010015HM04
Builds enormous power, then slams the foe.
Rock Smash
fighting
physical category
4010015HM06
A rock-crushing attack that may lower Defense.