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Jolteon Moves & Learnset

electric38 total moves

Complete moveset and learnset for Jolteon in Pokémon Polished Crystal. Learn which moves Jolteon can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
21
TM/HM
0
Move Tutor
0
Egg Moves
38
Total

Level Up Moves (17)

Moves that Jolteon learns naturally as it levels up.

TackleLevel: 1
normal
physical category
4010035
Charges the foe with a full- body tackle.
CharmLevel: 1
fairy
status category
010020
Charms the foe and sharply reduces its Attack.
BiteLevel: 1
dark
physical category
6010025
Bites with vicious fangs. May cause flinching.
SwiftLevel: 1
normal
special category
60020
Sprays star-shaped rays that never miss.
Hyper VoiceLevel: 1
normal
special category
9010010
A loud attack that uses sound waves to injure.
CovetLevel: 1
normal
physical category
6010020
Cutely begs to obtain an item held by the foe.
Double EdgeLevel: 1
normal
physical category
12010015
A life-risking tackle that also hurts the user.
Tail WhipLevel: 1
normal
status category
010030
Wags the tail to lower the foe's Defense.
Helping HandLevel: 1
normal
status category
010020
Boosts the power of the recipient's moves.
Sand AttackLevel: 8
ground
status category
010015
Reduces the foe's accuracy by hurling sand in its face.
Thunder ShockLevel: 16
electric
special category
4010030
An electrical attack that may paralyze the foe.
Quick AttackLevel: 23
normal
physical category
4010030
An extremely fast attack that always strikes first.
Double KickLevel: 30
fighting
physical category
3010030
A double-kicking attack that strikes the foe twice.
Pin MissileLevel: 36
bug
physical category
209520
Sharp pins are fired to strike 2 to 5 times.
Thunder WaveLevel: 42
electric
status category
09020
A weak jolt of electricity that paralyzes the foe.
AgilityLevel: 47
psychic
status category
0030
Relaxes the body to sharply boost Speed.
ThunderLevel: 52
electric
special category
1107010
A lightning attack that may cause paralysis.

TM/HM Moves (21)

Moves that Jolteon can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roar
normal
status category
010020TM05
Makes the foe flee to end the battle.
Toxic
poison
status category
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Power
normal
special category
6010015TM10
The effectiveness varies with the user.
Sunny Day
fire
status category
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beam
normal
special category
150905TM15
Powerful, but leaves the user immobile the next turn.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tail
steel
physical category
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderbolt
electric
special category
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunder
electric
special category
1107010TM25
A lightning attack that may cause paralysis.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Dig
ground
physical category
8010010TM28
Digs underground the first turn and strikes next turn.
Shadow Ball
ghost
special category
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Shock Wave
electric
special category
60020TM34
A fast and unavoidable electric attack.
Facade
normal
physical category
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Flash
normal
status category
010020HM05
Looses a powerful blast of light that cuts accuracy.