Jolteon Moves & Learnset
electric• 38 total moves
Complete moveset and learnset for Jolteon in Pokémon Polished Crystal. Learn which moves Jolteon can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
17
Level Up
21
TM/HM
0
Move Tutor
0
Egg Moves
38
Total
Level Up Moves (17)
Moves that Jolteon learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1 | ||||||
| normal | 40 | 100 | 35 | |||
| Charges the foe with a full- body tackle. | ||||||
| CharmLevel: 1 | ||||||
| fairy | 0 | 100 | 20 | |||
| Charms the foe and sharply reduces its Attack. | ||||||
| BiteLevel: 1 | ||||||
| dark | 60 | 100 | 25 | |||
| Bites with vicious fangs. May cause flinching. | ||||||
| SwiftLevel: 1 | ||||||
| normal | 60 | 0 | 20 | |||
| Sprays star-shaped rays that never miss. | ||||||
| Hyper VoiceLevel: 1 | ||||||
| normal | 90 | 100 | 10 | |||
| A loud attack that uses sound waves to injure. | ||||||
| CovetLevel: 1 | ||||||
| normal | 60 | 100 | 20 | |||
| Cutely begs to obtain an item held by the foe. | ||||||
| Double EdgeLevel: 1 | ||||||
| normal | 120 | 100 | 15 | |||
| A life-risking tackle that also hurts the user. | ||||||
| Tail WhipLevel: 1 | ||||||
| normal | 0 | 100 | 30 | |||
| Wags the tail to lower the foe's Defense. | ||||||
| Helping HandLevel: 1 | ||||||
| normal | 0 | 100 | 20 | |||
| Boosts the power of the recipient's moves. | ||||||
| Sand AttackLevel: 8 | ||||||
| ground | 0 | 100 | 15 | |||
| Reduces the foe's accuracy by hurling sand in its face. | ||||||
| Thunder ShockLevel: 16 | ||||||
| electric | 40 | 100 | 30 | |||
| An electrical attack that may paralyze the foe. | ||||||
| Quick AttackLevel: 23 | ||||||
| normal | 40 | 100 | 30 | |||
| An extremely fast attack that always strikes first. | ||||||
| Double KickLevel: 30 | ||||||
| fighting | 30 | 100 | 30 | |||
| A double-kicking attack that strikes the foe twice. | ||||||
| Pin MissileLevel: 36 | ||||||
| bug | 20 | 95 | 20 | |||
| Sharp pins are fired to strike 2 to 5 times. | ||||||
| Thunder WaveLevel: 42 | ||||||
| electric | 0 | 90 | 20 | |||
| A weak jolt of electricity that paralyzes the foe. | ||||||
| AgilityLevel: 47 | ||||||
| psychic | 0 | 0 | 30 | |||
| Relaxes the body to sharply boost Speed. | ||||||
| ThunderLevel: 52 | ||||||
| electric | 110 | 70 | 10 | |||
| A lightning attack that may cause paralysis. | ||||||
TM/HM Moves (21)
Moves that Jolteon can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Roar | ||||||
| normal | 0 | 100 | 20 | TM05 | ||
| Makes the foe flee to end the battle. | ||||||
| Toxic | ||||||
| poison | 0 | 70 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny Day | ||||||
| fire | 0 | 0 | 5 | TM11 | ||
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Hyper Beam | ||||||
| normal | 150 | 90 | 5 | TM15 | ||
| Powerful, but leaves the user immobile the next turn. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Rain Dance | ||||||
| water | 0 | 0 | 5 | TM18 | ||
| Boosts the power of Water- type moves for 5 turns. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the Trainer is disliked. | ||||||
| Iron Tail | ||||||
| steel | 100 | 75 | 15 | TM23 | ||
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| Thunderbolt | ||||||
| electric | 90 | 100 | 15 | TM24 | ||
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder | ||||||
| electric | 110 | 70 | 10 | TM25 | ||
| A lightning attack that may cause paralysis. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Dig | ||||||
| ground | 80 | 100 | 10 | TM28 | ||
| Digs underground the first turn and strikes next turn. | ||||||
| Shadow Ball | ||||||
| ghost | 80 | 100 | 15 | TM30 | ||
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Shock Wave | ||||||
| electric | 60 | 0 | 20 | TM34 | ||
| A fast and unavoidable electric attack. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 5 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Flash | ||||||
| normal | 0 | 100 | 20 | HM05 | ||
| Looses a powerful blast of light that cuts accuracy. | ||||||
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