Kangaskhan Moves & Learnset
normal• 74 total moves
Complete moveset and learnset for Kangaskhan in Pokémon Polished Crystal. Learn which moves Kangaskhan can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
17
Level Up
38
TM/HM
0
Move Tutor
19
Egg Moves
74
Total
Level Up Moves (17)
Moves that Kangaskhan learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Comet PunchLevel: 1 | ||||||
| normal | 30 | 100 | 15 | |||
| Repeatedly punches the foe 2 to 5 times. | ||||||
| LeerLevel: 1 | ||||||
| normal | 0 | 100 | 30 | |||
| Frightens the foe with a leer to lower Defense. | ||||||
| BiteLevel: 7 | ||||||
| dark | 60 | 100 | 25 | |||
| Bites with vicious fangs. May cause flinching. | ||||||
| Tail WhipLevel: 13 | ||||||
| normal | 0 | 100 | 30 | |||
| Wags the tail to lower the foe's Defense. | ||||||
| StompLevel: 16 | ||||||
| normal | 65 | 100 | 20 | |||
| Stomps the enemy with a big foot. May cause flinching. | ||||||
| Fake OutLevel: 19 | ||||||
| normal | 40 | 100 | 10 | |||
| A 1st-turn, 1st-strike move that causes flinching. | ||||||
| Focus EnergyLevel: 20 | ||||||
| normal | 0 | 0 | 30 | |||
| Focuses power to raise the critical-hit ratio. | ||||||
| HeadbuttLevel: 24 | ||||||
| normal | 70 | 100 | 15 | |||
| A ramming attack that may cause flinching. | ||||||
| Mega PunchLevel: 25 | ||||||
| normal | 80 | 85 | 20 | |||
| A strong punch thrown with incredible power. | ||||||
| RageLevel: 31 | ||||||
| normal | 20 | 100 | 20 | |||
| Raises the user's Attack every time it is hit. | ||||||
| CrunchLevel: 36 | ||||||
| dark | 80 | 100 | 15 | |||
| Crunches with sharp fangs. May lower Defense. | ||||||
| Focus BlastLevel: 36 | ||||||
| fighting | 120 | 70 | 5 | |||
| Attacks at full power. May lower Sp. Def. | ||||||
| EndureLevel: 37 | ||||||
| normal | 0 | 0 | 10 | |||
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Dizzy PunchLevel: 43 | ||||||
| normal | 70 | 100 | 10 | |||
| A rhythmic punch that may confuse the foe. | ||||||
| OutrageLevel: 48 | ||||||
| dragon | 100 | 100 | 10 | |||
| A rampage of 2 to 3 turns that confuses the user. | ||||||
| ReversalLevel: 49 | ||||||
| fighting | 1 | 100 | 15 | |||
| Inflicts more damage when the user's HP is down. | ||||||
| Shadow ClawLevel: 52 | ||||||
| ghost | 70 | 100 | 15 | |||
| Strikes with a shadow claw. High critical-hit ratio. | ||||||
Egg Moves (19)
Moves that Kangaskhan can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Stomp | |||||
| normal | 65 | 100 | 20 | ||
| Stomps the enemy with a big foot. May cause flinching. | |||||
| Foresight | |||||
| normal | 0 | 100 | 40 | ||
| Negates the foe's efforts to heighten evasiveness. | |||||
| Focus Energy | |||||
| normal | 0 | 0 | 30 | ||
| Focuses power to raise the critical-hit ratio. | |||||
| Double Edge | |||||
| normal | 120 | 100 | 15 | ||
| A life-risking tackle that also hurts the user. | |||||
| Endeavor | |||||
| normal | 1 | 100 | 5 | ||
| Gains power if the user's HP is lower than the foe's HP. | |||||
| Safeguard | |||||
| normal | 0 | 0 | 25 | ||
| A mystical force prevents all status problems. | |||||
| Disable | |||||
| normal | 0 | 100 | 20 | ||
| Psychically disables one of the foe's moves. | |||||
| Counter | |||||
| fighting | 1 | 100 | 20 | ||
| Retaliates any physical hit with double the power. | |||||
| Crush Claw | |||||
| normal | 75 | 95 | 10 | ||
| Tears at the foe with sharp claws. May lower Defense. | |||||
| Substitute | |||||
| normal | 0 | 0 | 10 | ||
| Creates a decoy using 1/4 of the user's maximum HP. | |||||
| Superpower | |||||
| fighting | 120 | 100 | 5 | ||
| Boosts strength sharply, but lowers abilities. | |||||
| Stomp | |||||
| normal | 65 | 100 | 20 | ||
| Stomps the enemy with a big foot. May cause flinching. | |||||
| Foresight | |||||
| normal | 0 | 100 | 40 | ||
| Negates the foe's efforts to heighten evasiveness. | |||||
| Focus Energy | |||||
| normal | 0 | 0 | 30 | ||
| Focuses power to raise the critical-hit ratio. | |||||
| Safeguard | |||||
| normal | 0 | 0 | 25 | ||
| A mystical force prevents all status problems. | |||||
| Disable | |||||
| normal | 0 | 100 | 20 | ||
| Psychically disables one of the foe's moves. | |||||
| Counter | |||||
| fighting | 1 | 100 | 20 | ||
| Retaliates any physical hit with double the power. | |||||
| Crush Claw | |||||
| normal | 75 | 95 | 10 | ||
| Tears at the foe with sharp claws. May lower Defense. | |||||
| Substitute | |||||
| normal | 0 | 0 | 10 | ||
| Creates a decoy using 1/4 of the user's maximum HP. | |||||
TM/HM Moves (38)
Moves that Kangaskhan can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Focus Punch | ||||||
| fighting | 150 | 100 | 20 | TM01 | ||
| A powerful loyalty attack. The user flinches if hit. | ||||||
| Water Pulse | ||||||
| water | 60 | 100 | 20 | TM03 | ||
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| Roar | ||||||
| normal | 0 | 100 | 20 | TM05 | ||
| Makes the foe flee to end the battle. | ||||||
| Toxic | ||||||
| poison | 0 | 70 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Hail | ||||||
| ice | 0 | 0 | 10 | TM07 | ||
| Summons a hailstorm that strikes every turn. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny Day | ||||||
| fire | 0 | 0 | 5 | TM11 | ||
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Ice Beam | ||||||
| ice | 90 | 100 | 10 | TM13 | ||
| Blasts the foe with an icy beam that may freeze it. | ||||||
| Blizzard | ||||||
| ice | 110 | 70 | 5 | TM14 | ||
| Hits the foe with an icy storm that may freeze it. | ||||||
| Hyper Beam | ||||||
| normal | 150 | 90 | 5 | TM15 | ||
| Powerful, but leaves the user immobile the next turn. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Rain Dance | ||||||
| water | 0 | 0 | 5 | TM18 | ||
| Boosts the power of Water- type moves for 5 turns. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the Trainer is disliked. | ||||||
| Solar Beam | ||||||
| grass | 120 | 100 | 10 | TM22 | ||
| Absorbs light in one turn, then attacks next turn. | ||||||
| Iron Tail | ||||||
| steel | 100 | 75 | 15 | TM23 | ||
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| Thunderbolt | ||||||
| electric | 90 | 100 | 15 | TM24 | ||
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder | ||||||
| electric | 110 | 70 | 10 | TM25 | ||
| A lightning attack that may cause paralysis. | ||||||
| Earthquake | ||||||
| ground | 100 | 100 | 10 | TM26 | ||
| A powerful quake, but has no effect on flying foes. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Dig | ||||||
| ground | 80 | 100 | 10 | TM28 | ||
| Digs underground the first turn and strikes next turn. | ||||||
| Shadow Ball | ||||||
| ghost | 80 | 100 | 15 | TM30 | ||
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Brick Break | ||||||
| fighting | 75 | 100 | 15 | TM31 | ||
| Destroys barriers such as Reflect and causes damage. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Shock Wave | ||||||
| electric | 60 | 0 | 20 | TM34 | ||
| A fast and unavoidable electric attack. | ||||||
| Flamethrower | ||||||
| fire | 90 | 100 | 15 | TM35 | ||
| A powerful fire attack that may inflict a burn. | ||||||
| Sandstorm | ||||||
| rock | 0 | 0 | 10 | TM37 | ||
| Causes a sandstorm that rages for several turns. | ||||||
| Fire Blast | ||||||
| fire | 110 | 85 | 5 | TM38 | ||
| Incinerates everything it strikes. May cause a burn. | ||||||
| Rock Tomb | ||||||
| rock | 60 | 95 | 15 | TM39 | ||
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| Aerial Ace | ||||||
| 60 | 0 | 20 | TM40 | |||
| An extremely speedy and unavoidable attack. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 5 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Thief | ||||||
| dark | 50 | 100 | 25 | TM46 | ||
| While attacking, it may steal the foe's held item. | ||||||
| Cut | ||||||
| grass | 50 | 95 | 30 | HM01 | ||
| Cuts the foe with sharp scythes, claws, etc. | ||||||
| Surf | ||||||
| water | 90 | 100 | 15 | HM03 | ||
| Creates a huge wave, then crashes it down on the foe. | ||||||
| Strength | ||||||
| normal | 80 | 100 | 15 | HM04 | ||
| Builds enormous power, then slams the foe. | ||||||
| Rock Smash | ||||||
| fighting | 40 | 100 | 15 | HM06 | ||
| A rock-crushing attack that may lower Defense. | ||||||
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