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Type
WaterIce
Dex
#131
Abilities
Water Absorb(Primary)

Changes water into HP.

Shell Armor(Secondary)

Blocks critical hits.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
monster, water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
219
EV Yield
2 Hp
Wild Held Items
None
Weak To
electric ×2grass ×2fighting ×2rock ×2
Resists
water ×0.5ice ×0.25

How to Obtain

Look for Lapras in Shoal Cave Low Tide Ice Room Suicune while surfing (rare), and in Shoal Cave Low Tide Inner Room while surfing (very rare). Wild ones range from level 25 to 35.

Wild Encounters (2)

Level Up Moves (14)

Water GunLevel: 1
water
special category
4010025
Squirts water to attack the foe.
GrowlLevel: 1
normal
status category
010040
Growls cutely to reduce the foe's Attack.
SingLevel: 1
normal
status category
05515
A soothing song lulls the foe into a deep slumber.
MistLevel: 7
ice
status category
0030
Creates a mist that stops reduction of abilities.
Body SlamLevel: 13
normal
physical category
8510015
A full-body slam that may cause paralysis.
Confuse RayLevel: 19
ghost
status category
010010
A sinister ray that confuses the foe.
Hyper VoiceLevel: 22
normal
special category
9010010
A loud attack that uses sound waves to injure.
Perish SongLevel: 25
normal
status category
005
Any Pokémon hearing this song faints in 3 turns.
Ice BeamLevel: 31
ice
special category
9010010
Blasts the foe with an icy beam that may freeze it.
Rain DanceLevel: 37
water
status category
005
Boosts the power of Water- type moves for 5 turns.
Dragon PulseLevel: 40
dragon
special category
8510010
Generates a shock wave to damage the foe.
SafeguardLevel: 43
normal
status category
0025
A mystical force prevents all status problems.
Hydro PumpLevel: 49
water
special category
120805
Blasts water at high power to strike the foe.
Sheer ColdLevel: 55
ice
special category
1305
A chilling attack that causes fainting if it hits.

Egg Moves (20)

Foresight
normal
status category
010040
Negates the foe's efforts to heighten evasiveness.
Dragon Pulse
dragon
special category
8510010
Generates a shock wave to damage the foe.
Ancient Power
rock
special category
601005
An attack that may raise all stats.
Fissure
ground
physical category
1305
A one-hit KO move that drops the foe in a fissure.
Whirlpool
water
special category
359515
Traps and hurts the foe in a whirlpool for 2 to 5 turns.
Substitute
normal
status category
0010
Creates a decoy using 1/4 of the user's maximum HP.
Tickle
normal
status category
010020
Makes the foe laugh to lower Attack and Defense.
Refresh
normal
status category
010020
Heals poisoning, paralysis, or a burn.
Dragon Dance
dragon
status category
0020
A mystical dance that ups Attack and Speed.
Curse
normal
status category
0010
A move that functions differently for Ghosts.
Sleep Talk
normal
status category
0010
Uses an available move randomly while asleep.
Horn Drill
normal
physical category
1305
A one-hit KO attack that uses a horn like a drill.
Foresight
normal
status category
010040
Negates the foe's efforts to heighten evasiveness.
Substitute
normal
status category
0010
Creates a decoy using 1/4 of the user's maximum HP.
Tickle
normal
status category
010020
Makes the foe laugh to lower Attack and Defense.
Refresh
normal
status category
010020
Heals poisoning, paralysis, or a burn.
Dragon Dance
dragon
status category
0020
A mystical dance that ups Attack and Speed.
Curse
normal
status category
0010
A move that functions differently for Ghosts.
Sleep Talk
normal
status category
0010
Uses an available move randomly while asleep.
Horn Drill
normal
physical category
1305
A one-hit KO attack that uses a horn like a drill.

TM/HM Moves (28)

Water Pulse
water
special category
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Roar
normal
status category
010020TM05
Makes the foe flee to end the battle.
Toxic
poison
status category
07010TM06
Poisons the foe with an intensifying toxin.
Hail
ice
status category
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Power
normal
special category
6010015TM10
The effectiveness varies with the user.
Ice Beam
ice
special category
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzard
ice
special category
110705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beam
normal
special category
150905TM15
Powerful, but leaves the user immobile the next turn.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguard
normal
status category
0025TM20
A mystical force prevents all status problems.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tail
steel
physical category
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderbolt
electric
special category
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunder
electric
special category
1107010TM25
A lightning attack that may cause paralysis.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Psychic
psychic
special category
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Shock Wave
electric
special category
60020TM34
A fast and unavoidable electric attack.
Facade
normal
physical category
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Surf
water
special category
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Strength
normal
physical category
8010015HM04
Builds enormous power, then slams the foe.
Rock Smash
fighting
physical category
4010015HM06
A rock-crushing attack that may lower Defense.
Waterfall
water
physical category
8010015HM07
Charges the foe with speed to climb waterfalls.
Dive
water
physical category
9010010HM08
Dives underwater the first turn and strikes next turn.
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