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Makuhita Moves & Learnset

fighting53 total moves

Complete moveset and learnset for Makuhita in Pokémon Polished Crystal. Learn which moves Makuhita can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
21
TM/HM
0
Move Tutor
16
Egg Moves
53
Total

Level Up Moves (16)

Moves that Makuhita learns naturally as it levels up.

TackleLevel: 1
normal
physical category
4010035
Charges the foe with a full- body tackle.
Focus EnergyLevel: 1
normal
status category
0030
Focuses power to raise the critical-hit ratio.
Sand AttackLevel: 4
ground
status category
010015
Reduces the foe's accuracy by hurling sand in its face.
Arm ThrustLevel: 10
fighting
physical category
1510020
Straight-arm punches that strike the foe 2 to 5 times.
Vital ThrowLevel: 13
fighting
physical category
7010010
Makes the user's move last, but it never misses.
Fake OutLevel: 19
normal
physical category
4010010
A 1st-turn, 1st-strike move that causes flinching.
WhirlwindLevel: 22
normal
status category
010020
Blows away the foe with wind and ends the battle.
Knock OffLevel: 28
dark
physical category
6510020
Knocks down the foe's held item to prevent its use.
DetectLevel: 29
fighting
status category
005
Evades attack, but may fail if used in succession.
Smelling SaltLevel: 31
normal
physical category
7010010
Powerful against paralyzed foes, but also heals them.
Focus PunchLevel: 34
fighting
physical category
15010020
A powerful loyalty attack. The user flinches if hit.
Belly DrumLevel: 37
normal
status category
0010
Maximizes Attack while sacrificing HP.
EndureLevel: 40
normal
status category
0010
Endures any attack for 1 turn, leaving at least 1HP.
Focus BlastLevel: 42
fighting
special category
120705
Attacks at full power. May lower Sp. Def.
Seismic TossLevel: 46
fighting
physical category
110020
Inflicts damage identical to the user's level.
ReversalLevel: 49
fighting
physical category
110015
Inflicts more damage when the user's HP is down.

Egg Moves (16)

Moves that Makuhita can learn through breeding with compatible Pokémon.

Faint Attack
dark
physical category
60020
Draws the foe close, then strikes without fail.
Detect
fighting
status category
005
Evades attack, but may fail if used in succession.
Foresight
normal
status category
010040
Negates the foe's efforts to heighten evasiveness.
Helping Hand
normal
status category
010020
Boosts the power of the recipient's moves.
Cross Chop
fighting
physical category
100805
A double-chopping attack. High critical-hit ratio.
Revenge
fighting
physical category
6010010
An attack that gains power if injured by the foe.
Dynamic Punch
fighting
physical category
100505
Powerful and sure to cause confusion, but inaccurate.
Counter
fighting
physical category
110020
Retaliates any physical hit with double the power.
Faint Attack
dark
physical category
60020
Draws the foe close, then strikes without fail.
Detect
fighting
status category
005
Evades attack, but may fail if used in succession.
Foresight
normal
status category
010040
Negates the foe's efforts to heighten evasiveness.
Helping Hand
normal
status category
010020
Boosts the power of the recipient's moves.
Cross Chop
fighting
physical category
100805
A double-chopping attack. High critical-hit ratio.
Revenge
fighting
physical category
6010010
An attack that gains power if injured by the foe.
Dynamic Punch
fighting
physical category
100505
Powerful and sure to cause confusion, but inaccurate.
Counter
fighting
physical category
110020
Retaliates any physical hit with double the power.

TM/HM Moves (21)

Moves that Makuhita can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punch
fighting
physical category
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Toxic
poison
status category
07010TM06
Poisons the foe with an intensifying toxin.
Bulk Up
fighting
status category
0020TM08
Bulks up the body to boost both Attack and Defense.
Hidden Power
normal
special category
6010015TM10
The effectiveness varies with the user.
Sunny Day
fire
status category
005TM11
Boosts the power of Fire- type moves for 5 turns.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the Trainer is disliked.
Earthquake
ground
physical category
10010010TM26
A powerful quake, but has no effect on flying foes.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Dig
ground
physical category
8010010TM28
Digs underground the first turn and strikes next turn.
Brick Break
fighting
physical category
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Rock Tomb
rock
physical category
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Facade
normal
physical category
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Surf
water
special category
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Strength
normal
physical category
8010015HM04
Builds enormous power, then slams the foe.
Rock Smash
fighting
physical category
4010015HM06
A rock-crushing attack that may lower Defense.