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Manectric Moves & Learnset

electric35 total moves

Complete moveset and learnset for Manectric in Pokémon Polished Crystal. Learn which moves Manectric can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
20
TM/HM
0
Move Tutor
0
Egg Moves
35
Total

Level Up Moves (15)

Moves that Manectric learns naturally as it levels up.

TackleLevel: 1
normal
physical category
4010035
Charges the foe with a full- body tackle.
Thunder WaveLevel: 1
electric
status category
09020
A weak jolt of electricity that paralyzes the foe.
LeerLevel: 1
normal
status category
010030
Frightens the foe with a leer to lower Defense.
HowlLevel: 1
normal
status category
0040
Howls to raise the spirit and boosts Attack.
Thunder WaveLevel: 4
electric
status category
09020
A weak jolt of electricity that paralyzes the foe.
LeerLevel: 9
normal
status category
010030
Frightens the foe with a leer to lower Defense.
HowlLevel: 12
normal
status category
0040
Howls to raise the spirit and boosts Attack.
Quick AttackLevel: 17
normal
physical category
4010030
An extremely fast attack that always strikes first.
SparkLevel: 20
electric
physical category
6510020
An electrified tackle that may paralyze the foe.
Odor SleuthLevel: 25
normal
status category
010040
Negates the foe's efforts to heighten evasiveness.
RoarLevel: 31
normal
status category
010020
Makes the foe flee to end the battle.
BiteLevel: 39
dark
physical category
6010025
Bites with vicious fangs. May cause flinching.
ThunderLevel: 45
electric
special category
1107010
A lightning attack that may cause paralysis.
ChargeLevel: 53
electric
status category
010020
Charges power to boost the electric move used next.
Volt TackleLevel: 55
electric
physical category
12010015
A life-risking tackle that slightly hurts the user.

TM/HM Moves (20)

Moves that Manectric can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roar
normal
status category
010020TM05
Makes the foe flee to end the battle.
Toxic
poison
status category
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Power
normal
special category
6010015TM10
The effectiveness varies with the user.
Hyper Beam
normal
special category
150905TM15
Powerful, but leaves the user immobile the next turn.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tail
steel
physical category
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderbolt
electric
special category
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunder
electric
special category
1107010TM25
A lightning attack that may cause paralysis.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Shock Wave
electric
special category
60020TM34
A fast and unavoidable electric attack.
Facade
normal
physical category
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Thief
dark
physical category
5010025TM46
While attacking, it may steal the foe's held item.
Strength
normal
physical category
8010015HM04
Builds enormous power, then slams the foe.
Flash
normal
status category
010020HM05
Looses a powerful blast of light that cuts accuracy.