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Marill Moves & Learnset

waterfairy56 total moves

Complete moveset and learnset for Marill in Pokémon Polished Crystal. Learn which moves Marill can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
24
TM/HM
0
Move Tutor
16
Egg Moves
56
Total

Level Up Moves (16)

Moves that Marill learns naturally as it levels up.

TackleLevel: 1
normal
physical category
4010035
Charges the foe with a full- body tackle.
BubbleLevel: 1
water
special category
3010030
An attack using bubbles. May lower the foe's Speed.
Helping HandLevel: 1
normal
status category
010020
Boosts the power of the recipient's moves.
Defense CurlLevel: 3
normal
status category
0040
Curls up to conceal weak spots and raise Defense.
Tail WhipLevel: 6
normal
status category
010030
Wags the tail to lower the foe's Defense.
CharmLevel: 9
fairy
status category
010020
Charms the foe and sharply reduces its Attack.
Water GunLevel: 10
water
special category
4010025
Squirts water to attack the foe.
SlamLevel: 12
normal
physical category
807520
Slams the foe with a long tail, vine, etc.
RolloutLevel: 15
rock
physical category
309020
An attack lasting 5 turns with rising intensity.
BounceLevel: 18
flying
physical category
85855
Bounces up, then down the next turn. May paralyze.
Bubble BeamLevel: 21
water
special category
6510020
Forcefully sprays bubbles that may lower Speed.
Play RoughLevel: 23
fairy
physical category
909010
Plays rough with the foe. May lower Attack.
Double EdgeLevel: 28
normal
physical category
12010015
A life-risking tackle that also hurts the user.
Rain DanceLevel: 36
water
status category
005
Boosts the power of Water- type moves for 5 turns.
SuperpowerLevel: 40
fighting
physical category
1201005
Boosts strength sharply, but lowers abilities.
Hydro PumpLevel: 45
water
special category
120805
Blasts water at high power to strike the foe.

Egg Moves (16)

Moves that Marill can learn through breeding with compatible Pokémon.

Light Screen
psychic
status category
0030
Creates a wall of light that lowers Sp. Atk damage.
Present
normal
physical category
19015
A gift in the form of a bomb. May restore HP.
Amnesia
psychic
status category
0020
Forgets about something and sharply raises Sp. Def.
Future Sight
psychic
special category
12010010
Heightens inner power to strike 2 turns later.
Belly Drum
normal
status category
0010
Maximizes Attack while sacrificing HP.
Perish Song
normal
status category
005
Any Pokémon hearing this song faints in 3 turns.
Supersonic
normal
status category
05520
Emits bizarre sound waves that may confuse the foe.
Substitute
normal
status category
0010
Creates a decoy using 1/4 of the user's maximum HP.
Light Screen
psychic
status category
0030
Creates a wall of light that lowers Sp. Atk damage.
Present
normal
physical category
19015
A gift in the form of a bomb. May restore HP.
Amnesia
psychic
status category
0020
Forgets about something and sharply raises Sp. Def.
Future Sight
psychic
special category
12010010
Heightens inner power to strike 2 turns later.
Belly Drum
normal
status category
0010
Maximizes Attack while sacrificing HP.
Perish Song
normal
status category
005
Any Pokémon hearing this song faints in 3 turns.
Supersonic
normal
status category
05520
Emits bizarre sound waves that may confuse the foe.
Substitute
normal
status category
0010
Creates a decoy using 1/4 of the user's maximum HP.

TM/HM Moves (24)

Moves that Marill can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punch
fighting
physical category
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulse
water
special category
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxic
poison
status category
07010TM06
Poisons the foe with an intensifying toxin.
Hail
ice
status category
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Power
normal
special category
6010015TM10
The effectiveness varies with the user.
Ice Beam
ice
special category
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzard
ice
special category
110705TM14
Hits the foe with an icy storm that may freeze it.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tail
steel
physical category
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Dig
ground
physical category
8010010TM28
Digs underground the first turn and strikes next turn.
Brick Break
fighting
physical category
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Facade
normal
physical category
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Surf
water
special category
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Strength
normal
physical category
8010015HM04
Builds enormous power, then slams the foe.
Rock Smash
fighting
physical category
4010015HM06
A rock-crushing attack that may lower Defense.
Waterfall
water
physical category
8010015HM07
Charges the foe with speed to climb waterfalls.
Dive
water
physical category
9010010HM08
Dives underwater the first turn and strikes next turn.