Meditite Moves & Learnset
fightingpsychic• 54 total moves
Complete moveset and learnset for Meditite in Pokémon Polished Crystal. Learn which moves Meditite can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
14
Level Up
24
TM/HM
0
Move Tutor
16
Egg Moves
54
Total
Level Up Moves (14)
Moves that Meditite learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| BideLevel: 1 | ||||||
| normal | 1 | 100 | 10 | |||
| Endures attack for 2 turns to retaliate double. | ||||||
| MeditateLevel: 4 | ||||||
| psychic | 0 | 0 | 40 | |||
| Meditates in a peaceful fashion to raise Attack. | ||||||
| Low KickLevel: 4 | ||||||
| fighting | 1 | 100 | 20 | |||
| A kick that inflicts more damage on heavier foes. | ||||||
| ConfusionLevel: 9 | ||||||
| psychic | 50 | 100 | 25 | |||
| A psychic attack that may cause confusion. | ||||||
| DetectLevel: 12 | ||||||
| fighting | 0 | 0 | 5 | |||
| Evades attack, but may fail if used in succession. | ||||||
| Hidden PowerLevel: 18 | ||||||
| The effectiveness varies with the user. | ||||||
| Mind ReaderLevel: 22 | ||||||
| normal | 0 | 100 | 5 | |||
| Senses the foe's action to ensure the next move's hit. | ||||||
| Calm MindLevel: 28 | ||||||
| psychic | 0 | 0 | 20 | |||
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| Hi Jump KickLevel: 32 | ||||||
| fighting | 100 | 90 | 10 | |||
| A jumping knee kick. If it misses, the user is hurt. | ||||||
| Psych UpLevel: 38 | ||||||
| normal | 0 | 0 | 10 | |||
| Copies the foe's effect(s) and gives to the user. | ||||||
| Focus BlastLevel: 39 | ||||||
| fighting | 120 | 70 | 5 | |||
| Attacks at full power. May lower Sp. Def. | ||||||
| ReversalLevel: 42 | ||||||
| fighting | 1 | 100 | 15 | |||
| Inflicts more damage when the user's HP is down. | ||||||
| CounterLevel: 44 | ||||||
| fighting | 1 | 100 | 20 | |||
| Retaliates any physical hit with double the power. | ||||||
| RecoverLevel: 48 | ||||||
| normal | 0 | 0 | 5 | |||
| Recovers up to half the user's maximum HP. | ||||||
Egg Moves (16)
Moves that Meditite can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Fire Punch | |||||
| fire | 75 | 100 | 15 | ||
| A fiery punch that may burn the foe. | |||||
| Psycho Cut | |||||
| psychic | 70 | 100 | 20 | ||
| Tears with psychic blades. High critical-hit ratio. | |||||
| Thunder Punch | |||||
| electric | 75 | 100 | 15 | ||
| An electrified punch that may paralyze the foe. | |||||
| Ice Punch | |||||
| ice | 75 | 100 | 15 | ||
| An icy punch that may freeze the foe. | |||||
| Foresight | |||||
| normal | 0 | 100 | 40 | ||
| Negates the foe's efforts to heighten evasiveness. | |||||
| Fake Out | |||||
| normal | 40 | 100 | 10 | ||
| A 1st-turn, 1st-strike move that causes flinching. | |||||
| Baton Pass | |||||
| normal | 0 | 0 | 40 | ||
| Switches out the user while keeping effects in play. | |||||
| Dynamic Punch | |||||
| fighting | 100 | 50 | 5 | ||
| Powerful and sure to cause confusion, but inaccurate. | |||||
| Psycho Cut | |||||
| psychic | 70 | 100 | 20 | ||
| Tears with psychic blades. High critical-hit ratio. | |||||
| Fire Punch | |||||
| fire | 75 | 100 | 15 | ||
| A fiery punch that may burn the foe. | |||||
| Thunder Punch | |||||
| electric | 75 | 100 | 15 | ||
| An electrified punch that may paralyze the foe. | |||||
| Ice Punch | |||||
| ice | 75 | 100 | 15 | ||
| An icy punch that may freeze the foe. | |||||
| Foresight | |||||
| normal | 0 | 100 | 40 | ||
| Negates the foe's efforts to heighten evasiveness. | |||||
| Fake Out | |||||
| normal | 40 | 100 | 10 | ||
| A 1st-turn, 1st-strike move that causes flinching. | |||||
| Baton Pass | |||||
| normal | 0 | 0 | 40 | ||
| Switches out the user while keeping effects in play. | |||||
| Dynamic Punch | |||||
| fighting | 100 | 50 | 5 | ||
| Powerful and sure to cause confusion, but inaccurate. | |||||
TM/HM Moves (24)
Moves that Meditite can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Focus Punch | ||||||
| fighting | 150 | 100 | 20 | TM01 | ||
| A powerful loyalty attack. The user flinches if hit. | ||||||
| Calm Mind | ||||||
| psychic | 0 | 0 | 20 | TM04 | ||
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| Toxic | ||||||
| poison | 0 | 70 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Bulk Up | ||||||
| fighting | 0 | 0 | 20 | TM08 | ||
| Bulks up the body to boost both Attack and Defense. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny Day | ||||||
| fire | 0 | 0 | 5 | TM11 | ||
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Light Screen | ||||||
| psychic | 0 | 0 | 30 | TM16 | ||
| Creates a wall of light that lowers Sp. Atk damage. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Rain Dance | ||||||
| water | 0 | 0 | 5 | TM18 | ||
| Boosts the power of Water- type moves for 5 turns. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the Trainer is disliked. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Psychic | ||||||
| psychic | 90 | 100 | 10 | TM29 | ||
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Shadow Ball | ||||||
| ghost | 80 | 100 | 15 | TM30 | ||
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Brick Break | ||||||
| fighting | 75 | 100 | 15 | TM31 | ||
| Destroys barriers such as Reflect and causes damage. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Reflect | ||||||
| psychic | 0 | 0 | 20 | TM33 | ||
| Creates a wall of light that weakens physical attacks. | ||||||
| Rock Tomb | ||||||
| rock | 60 | 95 | 15 | TM39 | ||
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 5 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Strength | ||||||
| normal | 80 | 100 | 15 | HM04 | ||
| Builds enormous power, then slams the foe. | ||||||
| Flash | ||||||
| normal | 0 | 100 | 20 | HM05 | ||
| Looses a powerful blast of light that cuts accuracy. | ||||||
| Rock Smash | ||||||
| fighting | 40 | 100 | 15 | HM06 | ||
| A rock-crushing attack that may lower Defense. | ||||||
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