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Metang Moves & Learnset

steelpsychic36 total moves

Complete moveset and learnset for Metang in Pokémon Polished Crystal. Learn which moves Metang can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

10
Level Up
26
TM/HM
0
Move Tutor
0
Egg Moves
36
Total

Level Up Moves (10)

Moves that Metang learns naturally as it levels up.

Take DownLevel: 1
normal
physical category
908520
A reckless charge attack that also hurts the user.
ConfusionLevel: 20
psychic
special category
5010025
A psychic attack that may cause confusion.
Metal ClawLevel: 20
steel
physical category
509535
A claw attack that may raise the user's Attack.
Scary FaceLevel: 26
normal
status category
010010
Frightens with a scary face to sharply reduce Speed.
PursuitLevel: 32
dark
physical category
4010020
Inflicts bad damage if used on a foe switching out.
Psycho CutLevel: 38
psychic
physical category
7010020
Tears with psychic blades. High critical-hit ratio.
Iron DefenseLevel: 44
steel
status category
0015
Hardens the body's surface to sharply raise Defense.
Meteor MashLevel: 50
steel
physical category
1009010
Fires a meteor-like punch. May raise Attack.
AgilityLevel: 56
psychic
status category
0030
Relaxes the body to sharply boost Speed.
Hyper BeamLevel: 62
normal
special category
150905
Powerful, but leaves the user immobile the next turn.

TM/HM Moves (26)

Moves that Metang can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxic
poison
status category
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Power
normal
special category
6010015TM10
The effectiveness varies with the user.
Sunny Day
fire
status category
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beam
normal
special category
150905TM15
Powerful, but leaves the user immobile the next turn.
Light Screen
psychic
status category
0030TM16
Creates a wall of light that lowers Sp. Atk damage.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the Trainer is disliked.
Earthquake
ground
physical category
10010010TM26
A powerful quake, but has no effect on flying foes.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Psychic
psychic
special category
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ball
ghost
special category
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Break
fighting
physical category
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Reflect
psychic
status category
0020TM33
Creates a wall of light that weakens physical attacks.
Sludge Bomb
poison
special category
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Sandstorm
rock
status category
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tomb
rock
physical category
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Aerial Ace
flying
physical category
60020TM40
An extremely speedy and unavoidable attack.
Facade
normal
physical category
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
005TM44
The user sleeps for 2 turns, restoring HP and status.
Cut
grass
physical category
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Strength
normal
physical category
8010015HM04
Builds enormous power, then slams the foe.
Flash
normal
status category
010020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smash
fighting
physical category
4010015HM06
A rock-crushing attack that may lower Defense.