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Octillery Moves & Learnset

water40 total moves

Complete moveset and learnset for Octillery in Pokémon Polished Crystal. Learn which moves Octillery can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
25
TM/HM
0
Move Tutor
0
Egg Moves
40
Total

Level Up Moves (15)

Moves that Octillery learns naturally as it levels up.

Water GunLevel: 1
water
special category
4010025
Squirts water to attack the foe.
Helping HandLevel: 1
normal
status category
010020
Boosts the power of the recipient's moves.
Rock BlastLevel: 1
rock
physical category
259010
Hurls boulders at the foe 2 to 5 times in a row.
Lock OnLevel: 10
normal
status category
01005
Locks on to the foe to ensure the next move hits.
ConstrictLevel: 11
normal
physical category
2510035
Constricts to inflict pain. May lower Speed.
PsybeamLevel: 22
psychic
special category
6510020
Fires a peculiar ray that may confuse the foe.
Aurora BeamLevel: 22
ice
special category
6510020
Fires a rainbow-colored beam that may lower Attack.
Bubble BeamLevel: 22
water
special category
6510020
Forcefully sprays bubbles that may lower Speed.
OctazookaLevel: 25
water
special category
658510
Fires a lump of ink to damage and cut accuracy.
Hydro PumpLevel: 34
water
special category
120805
Blasts water at high power to strike the foe.
Focus EnergyLevel: 38
normal
status category
0030
Focuses power to raise the critical-hit ratio.
Signal BeamLevel: 42
bug
special category
7510015
A strange beam attack that may confuse the foe.
Flash CannonLevel: 45
steel
special category
8010010
Releases a blast of light that may lower Sp. Def.
Ice BeamLevel: 54
ice
special category
9010010
Blasts the foe with an icy beam that may freeze it.
Hyper BeamLevel: 70
normal
special category
150905
Powerful, but leaves the user immobile the next turn.

TM/HM Moves (25)

Moves that Octillery can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulse
water
special category
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxic
poison
status category
07010TM06
Poisons the foe with an intensifying toxin.
Bullet Seed
grass
physical category
2010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Power
normal
special category
6010015TM10
The effectiveness varies with the user.
Sunny Day
fire
status category
005TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beam
ice
special category
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzard
ice
special category
110705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beam
normal
special category
150905TM15
Powerful, but leaves the user immobile the next turn.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the Trainer is disliked.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Psychic
psychic
special category
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrower
fire
special category
9010015TM35
A powerful fire attack that may inflict a burn.
Sludge Bomb
poison
special category
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Fire Blast
fire
special category
110855TM38
Incinerates everything it strikes. May cause a burn.
Facade
normal
physical category
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Thief
dark
physical category
5010025TM46
While attacking, it may steal the foe's held item.
Surf
water
special category
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Waterfall
water
physical category
8010015HM07
Charges the foe with speed to climb waterfalls.
Dive
water
physical category
9010010HM08
Dives underwater the first turn and strikes next turn.