Pinsir Moves & Learnset
bug• 45 total moves
Complete moveset and learnset for Pinsir in Pokémon Polished Crystal. Learn which moves Pinsir can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
13
Level Up
23
TM/HM
0
Move Tutor
9
Egg Moves
45
Total
Level Up Moves (13)
Moves that Pinsir learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Vice GripLevel: 1 | ||||||
| normal | 55 | 100 | 30 | |||
| Grips the foe with large and powerful pincers. | ||||||
| Focus EnergyLevel: 1 | ||||||
| normal | 0 | 0 | 30 | |||
| Focuses power to raise the critical-hit ratio. | ||||||
| BindLevel: 7 | ||||||
| normal | 15 | 85 | 20 | |||
| Binds and squeezes the foe for 2 to 5 turns. | ||||||
| Seismic TossLevel: 13 | ||||||
| fighting | 1 | 100 | 20 | |||
| Inflicts damage identical to the user's level. | ||||||
| HardenLevel: 19 | ||||||
| normal | 0 | 0 | 30 | |||
| Stiffens the body's muscles to raise Defense. | ||||||
| RevengeLevel: 25 | ||||||
| fighting | 60 | 100 | 10 | |||
| An attack that gains power if injured by the foe. | ||||||
| Vital ThrowLevel: 28 | ||||||
| fighting | 70 | 100 | 10 | |||
| Makes the user's move last, but it never misses. | ||||||
| Brick BreakLevel: 31 | ||||||
| fighting | 75 | 100 | 15 | |||
| Destroys barriers such as Reflect and causes damage. | ||||||
| ThrashLevel: 35 | ||||||
| normal | 105 | 100 | 10 | |||
| A rampage of 2 to 3 turns that confuses the user. | ||||||
| GuillotineLevel: 37 | ||||||
| normal | 1 | 30 | 5 | |||
| A powerful pincer attack that may cause fainting. | ||||||
| SubmissionLevel: 43 | ||||||
| fighting | 80 | 80 | 20 | |||
| A reckless body slam that also hurts the user. | ||||||
| Swords DanceLevel: 49 | ||||||
| normal | 0 | 0 | 20 | |||
| A fighting dance that sharply raises Attack. | ||||||
| SuperpowerLevel: 52 | ||||||
| fighting | 120 | 100 | 5 | |||
| Boosts strength sharply, but lowers abilities. | ||||||
Egg Moves (9)
Moves that Pinsir can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Fury Attack | |||||
| normal | 15 | 85 | 20 | ||
| Jabs the foe 2 to 5 times with sharp horns, etc. | |||||
| Quick Attack | |||||
| normal | 40 | 100 | 30 | ||
| An extremely fast attack that always strikes first. | |||||
| Flail | |||||
| normal | 1 | 100 | 15 | ||
| Inflicts more damage when the user's HP is down. | |||||
| False Swipe | |||||
| normal | 40 | 100 | 40 | ||
| An attack that leaves the foe with at least 1 HP. | |||||
| Faint Attack | |||||
| dark | 60 | 0 | 20 | ||
| Draws the foe close, then strikes without fail. | |||||
| Fury Attack | |||||
| normal | 15 | 85 | 20 | ||
| Jabs the foe 2 to 5 times with sharp horns, etc. | |||||
| Flail | |||||
| normal | 1 | 100 | 15 | ||
| Inflicts more damage when the user's HP is down. | |||||
| False Swipe | |||||
| normal | 40 | 100 | 40 | ||
| An attack that leaves the foe with at least 1 HP. | |||||
| Faint Attack | |||||
| dark | 60 | 0 | 20 | ||
| Draws the foe close, then strikes without fail. | |||||
TM/HM Moves (23)
Moves that Pinsir can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Focus Punch | ||||||
| fighting | 150 | 100 | 20 | TM01 | ||
| A powerful loyalty attack. The user flinches if hit. | ||||||
| Toxic | ||||||
| poison | 0 | 70 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Bulk Up | ||||||
| fighting | 0 | 0 | 20 | TM08 | ||
| Bulks up the body to boost both Attack and Defense. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny Day | ||||||
| fire | 0 | 0 | 5 | TM11 | ||
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Hyper Beam | ||||||
| normal | 150 | 90 | 5 | TM15 | ||
| Powerful, but leaves the user immobile the next turn. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Rain Dance | ||||||
| water | 0 | 0 | 5 | TM18 | ||
| Boosts the power of Water- type moves for 5 turns. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the Trainer is disliked. | ||||||
| Earthquake | ||||||
| ground | 100 | 100 | 10 | TM26 | ||
| A powerful quake, but has no effect on flying foes. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Dig | ||||||
| ground | 80 | 100 | 10 | TM28 | ||
| Digs underground the first turn and strikes next turn. | ||||||
| Brick Break | ||||||
| fighting | 75 | 100 | 15 | TM31 | ||
| Destroys barriers such as Reflect and causes damage. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Rock Tomb | ||||||
| rock | 60 | 95 | 15 | TM39 | ||
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 5 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Thief | ||||||
| dark | 50 | 100 | 25 | TM46 | ||
| While attacking, it may steal the foe's held item. | ||||||
| Cut | ||||||
| grass | 50 | 95 | 30 | HM01 | ||
| Cuts the foe with sharp scythes, claws, etc. | ||||||
| Strength | ||||||
| normal | 80 | 100 | 15 | HM04 | ||
| Builds enormous power, then slams the foe. | ||||||
| Rock Smash | ||||||
| fighting | 40 | 100 | 15 | HM06 | ||
| A rock-crushing attack that may lower Defense. | ||||||
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