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Pupitar Moves & Learnset

rockground36 total moves

Complete moveset and learnset for Pupitar in Pokémon Polished Crystal. Learn which moves Pupitar can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
20
TM/HM
0
Move Tutor
0
Egg Moves
36
Total

Level Up Moves (16)

Moves that Pupitar learns naturally as it levels up.

BiteLevel: 1
dark
physical category
6010025
Bites with vicious fangs. May cause flinching.
Rock ThrowLevel: 1
rock
physical category
509015
Throws small rocks to strike the foe.
LeerLevel: 1
normal
status category
010030
Frightens the foe with a leer to lower Defense.
SandstormLevel: 1
rock
status category
0010
Causes a sandstorm that rages for several turns.
ScreechLevel: 1
normal
status category
08540
Emits a screech to sharply reduce the foe's Defense.
SandstormLevel: 8
rock
status category
0010
Causes a sandstorm that rages for several turns.
ScreechLevel: 15
normal
status category
08540
Emits a screech to sharply reduce the foe's Defense.
Rock SlideLevel: 22
rock
physical category
759010
Large boulders are hurled. May cause flinching.
ThrashLevel: 29
normal
physical category
10510010
A rampage of 2 to 3 turns that confuses the user.
Dark PulseLevel: 34
dark
special category
8010015
Attacks with a horrible aura. May cause flinching.
Scary FaceLevel: 38
normal
status category
010010
Frightens with a scary face to sharply reduce Speed.
CrunchLevel: 47
dark
physical category
8010015
Crunches with sharp fangs. May lower Defense.
Iron DefenseLevel: 55
steel
status category
0015
Hardens the body's surface to sharply raise Defense.
Earth PowerLevel: 56
ground
special category
9010010
Makes the ground erupt with power. May lower Sp. Def.
EarthquakeLevel: 57
ground
physical category
10010010
A powerful quake, but has no effect on flying foes.
Hyper BeamLevel: 65
normal
special category
150905
Powerful, but leaves the user immobile the next turn.

TM/HM Moves (20)

Moves that Pupitar can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxic
poison
status category
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Power
normal
special category
6010015TM10
The effectiveness varies with the user.
Sunny Day
fire
status category
005TM11
Boosts the power of Fire- type moves for 5 turns.
Taunt
dark
status category
010020TM12
Taunts the foe into only using attack moves.
Hyper Beam
normal
special category
150905TM15
Powerful, but leaves the user immobile the next turn.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the Trainer is disliked.
Earthquake
ground
physical category
10010010TM26
A powerful quake, but has no effect on flying foes.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Dig
ground
physical category
8010010TM28
Digs underground the first turn and strikes next turn.
Brick Break
fighting
physical category
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Sandstorm
rock
status category
0010TM37
Causes a sandstorm that rages for several turns.
Torment
dark
status category
010015TM41
Torments the foe and stops successive use of a move.
Facade
normal
physical category
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Rock Smash
fighting
physical category
4010015HM06
A rock-crushing attack that may lower Defense.