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Rattata Moves & Learnset

normal51 total moves

Complete moveset and learnset for Rattata in Pokémon Polished Crystal. Learn which moves Rattata can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
24
TM/HM
0
Move Tutor
16
Egg Moves
51
Total

Level Up Moves (11)

Moves that Rattata learns naturally as it levels up.

TackleLevel: 1
normal
physical category
4010035
Charges the foe with a full- body tackle.
Tail WhipLevel: 1
normal
status category
010030
Wags the tail to lower the foe's Defense.
Quick AttackLevel: 7
normal
physical category
4010030
An extremely fast attack that always strikes first.
BiteLevel: 10
dark
physical category
6010025
Bites with vicious fangs. May cause flinching.
Hyper FangLevel: 13
normal
physical category
809015
Attacks with sharp fangs. May cause flinching.
Focus EnergyLevel: 20
normal
status category
0030
Focuses power to raise the critical-hit ratio.
CrunchLevel: 22
dark
physical category
8010015
Crunches with sharp fangs. May lower Defense.
PursuitLevel: 27
dark
physical category
4010020
Inflicts bad damage if used on a foe switching out.
Double EdgeLevel: 31
normal
physical category
12010015
A life-risking tackle that also hurts the user.
Super FangLevel: 34
normal
physical category
19010
Attacks with sharp fangs and cuts half the foe's HP.
EndeavorLevel: 41
normal
physical category
11005
Gains power if the user's HP is lower than the foe's HP.

Egg Moves (16)

Moves that Rattata can learn through breeding with compatible Pokémon.

Screech
normal
status category
08540
Emits a screech to sharply reduce the foe's Defense.
Flame Wheel
fire
physical category
6010025
A fiery charge attack that may inflict a burn.
Fury Swipes
normal
physical category
188015
Rakes the foe with sharp claws, etc., 2 to 5 times.
Bite
dark
physical category
6010025
Bites with vicious fangs. May cause flinching.
Counter
fighting
physical category
110020
Retaliates any physical hit with double the power.
Reversal
fighting
physical category
110015
Inflicts more damage when the user's HP is down.
Uproar
normal
special category
7010010
Causes an uproar for 2 to 5 turns and prevents sleep.
Swagger
normal
status category
08515
Confuses the foe, but also sharply raises Attack.
Screech
normal
status category
08540
Emits a screech to sharply reduce the foe's Defense.
Flame Wheel
fire
physical category
6010025
A fiery charge attack that may inflict a burn.
Fury Swipes
normal
physical category
188015
Rakes the foe with sharp claws, etc., 2 to 5 times.
Bite
dark
physical category
6010025
Bites with vicious fangs. May cause flinching.
Counter
fighting
physical category
110020
Retaliates any physical hit with double the power.
Reversal
fighting
physical category
110015
Inflicts more damage when the user's HP is down.
Uproar
normal
special category
7010010
Causes an uproar for 2 to 5 turns and prevents sleep.
Swagger
normal
status category
08515
Confuses the foe, but also sharply raises Attack.

TM/HM Moves (24)

Moves that Rattata can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxic
poison
status category
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Power
normal
special category
6010015TM10
The effectiveness varies with the user.
Sunny Day
fire
status category
005TM11
Boosts the power of Fire- type moves for 5 turns.
Taunt
dark
status category
010020TM12
Taunts the foe into only using attack moves.
Ice Beam
ice
special category
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzard
ice
special category
110705TM14
Hits the foe with an icy storm that may freeze it.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tail
steel
physical category
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderbolt
electric
special category
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunder
electric
special category
1107010TM25
A lightning attack that may cause paralysis.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Dig
ground
physical category
8010010TM28
Digs underground the first turn and strikes next turn.
Shadow Ball
ghost
special category
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Shock Wave
electric
special category
60020TM34
A fast and unavoidable electric attack.
Facade
normal
physical category
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Thief
dark
physical category
5010025TM46
While attacking, it may steal the foe's held item.
Cut
grass
physical category
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Rock Smash
fighting
physical category
4010015HM06
A rock-crushing attack that may lower Defense.