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Type
Ice
Dex
#402
Abilities
Clear Body(Primary)

Prevents ability reduction.

Inner Focus(Secondary)

Prevents flinching.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
216
EV Yield
3 SpecialDefense
Wild Held Items
None
Weak To
fire ×2fighting ×2rock ×2steel ×2
Resists
ice ×0.5

How to Obtain

Regice isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (14)

ExplosionLevel: 1
normal
physical category
2501005
Inflicts severe damage but makes the user faint.
StompLevel: 1
normal
physical category
6510020
Stomps the enemy with a big foot. May cause flinching.
Icy WindLevel: 9
ice
special category
559515
A chilling attack that lowers the foe's Speed.
CurseLevel: 17
normal
status category
0010
A move that functions differently for Ghosts.
SuperpowerLevel: 25
fighting
physical category
1201005
Boosts strength sharply, but lowers abilities.
Ancient PowerLevel: 33
rock
special category
601005
An attack that may raise all stats.
AmnesiaLevel: 41
psychic
status category
0020
Forgets about something and sharply raises Sp. Def.
Flash CannonLevel: 43
steel
special category
8010010
Releases a blast of light that may lower Sp. Def.
BlizzardLevel: 48
ice
special category
110705
Hits the foe with an icy storm that may freeze it.
Zap CannonLevel: 49
electric
special category
120505
Powerful and sure to cause paralysis, but inaccurate.
Focus BlastLevel: 53
fighting
special category
120705
Attacks at full power. May lower Sp. Def.
Lock OnLevel: 57
normal
status category
01005
Locks on to the foe to ensure the next move hits.
Hyper BeamLevel: 65
normal
special category
150905
Powerful, but leaves the user immobile the next turn.
Ice BeamLevel: 73
ice
special category
9010010
Blasts the foe with an icy beam that may freeze it.

TM/HM Moves (23)

Focus Punch
fighting
physical category
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Toxic
poison
status category
07010TM06
Poisons the foe with an intensifying toxin.
Hail
ice
status category
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Power
normal
special category
6010015TM10
The effectiveness varies with the user.
Ice Beam
ice
special category
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzard
ice
special category
110705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beam
normal
special category
150905TM15
Powerful, but leaves the user immobile the next turn.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguard
normal
status category
0025TM20
A mystical force prevents all status problems.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the Trainer is disliked.
Thunderbolt
electric
special category
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunder
electric
special category
1107010TM25
A lightning attack that may cause paralysis.
Earthquake
ground
physical category
10010010TM26
A powerful quake, but has no effect on flying foes.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Brick Break
fighting
physical category
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Shock Wave
electric
special category
60020TM34
A fast and unavoidable electric attack.
Facade
normal
physical category
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
005TM44
The user sleeps for 2 turns, restoring HP and status.
Strength
normal
physical category
8010015HM04
Builds enormous power, then slams the foe.
Rock Smash
fighting
physical category
4010015HM06
A rock-crushing attack that may lower Defense.
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