Slugma Moves & Learnset
fire• 39 total moves
Complete moveset and learnset for Slugma in Pokémon Polished Crystal. Learn which moves Slugma can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
12
Level Up
17
TM/HM
0
Move Tutor
10
Egg Moves
39
Total
Level Up Moves (12)
Moves that Slugma learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| YawnLevel: 1 | ||||||
| normal | 0 | 100 | 10 | |||
| Lulls the foe into yawning, then sleeping next turn. | ||||||
| SmogLevel: 1 | ||||||
| poison | 30 | 70 | 20 | |||
| An exhaust-gas attack that may also poison. | ||||||
| EmberLevel: 8 | ||||||
| fire | 40 | 100 | 25 | |||
| A weak fire attack that may inflict a burn. | ||||||
| Rock ThrowLevel: 15 | ||||||
| rock | 50 | 90 | 15 | |||
| Throws small rocks to strike the foe. | ||||||
| HardenLevel: 22 | ||||||
| normal | 0 | 0 | 30 | |||
| Stiffens the body's muscles to raise Defense. | ||||||
| Ancient PowerLevel: 26 | ||||||
| rock | 60 | 100 | 5 | |||
| An attack that may raise all stats. | ||||||
| AmnesiaLevel: 29 | ||||||
| psychic | 0 | 0 | 20 | |||
| Forgets about something and sharply raises Sp. Def. | ||||||
| FlamethrowerLevel: 36 | ||||||
| fire | 90 | 100 | 15 | |||
| A powerful fire attack that may inflict a burn. | ||||||
| Rock SlideLevel: 43 | ||||||
| rock | 75 | 90 | 10 | |||
| Large boulders are hurled. May cause flinching. | ||||||
| RecoverLevel: 46 | ||||||
| normal | 0 | 0 | 5 | |||
| Recovers up to half the user's maximum HP. | ||||||
| Body SlamLevel: 50 | ||||||
| normal | 85 | 100 | 15 | |||
| A full-body slam that may cause paralysis. | ||||||
| Earth PowerLevel: 56 | ||||||
| ground | 90 | 100 | 10 | |||
| Makes the ground erupt with power. May lower Sp. Def. | ||||||
Egg Moves (10)
Moves that Slugma can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Acid Armor | |||||
| poison | 0 | 0 | 20 | ||
| Liquifies the user's body to sharply raise Defense. | |||||
| Curse | |||||
| normal | 0 | 0 | 10 | ||
| A move that functions differently for Ghosts. | |||||
| Smokescreen | |||||
| normal | 0 | 100 | 20 | ||
| Lowers the foe's accuracy using smoke, ink, etc. | |||||
| Spit Up | |||||
| normal | 100 | 100 | 10 | ||
| Releases stockpiled power (the more the better). | |||||
| Stockpile | |||||
| normal | 0 | 0 | 10 | ||
| Charges up power for up to 3 turns. | |||||
| Swallow | |||||
| normal | 0 | 0 | 10 | ||
| Absorbs stockpiled power and restores HP. | |||||
| Earth Power | |||||
| ground | 90 | 100 | 10 | ||
| Makes the ground erupt with power. May lower Sp. Def. | |||||
| Heat Wave | |||||
| fire | 95 | 90 | 10 | ||
| Exhales a hot breath on the foe. May inflict a burn. | |||||
| Acid Armor | |||||
| poison | 0 | 0 | 20 | ||
| Liquifies the user's body to sharply raise Defense. | |||||
| Heat Wave | |||||
| fire | 95 | 90 | 10 | ||
| Exhales a hot breath on the foe. May inflict a burn. | |||||
TM/HM Moves (17)
Moves that Slugma can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Toxic | ||||||
| poison | 0 | 70 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny Day | ||||||
| fire | 0 | 0 | 5 | TM11 | ||
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Light Screen | ||||||
| psychic | 0 | 0 | 30 | TM16 | ||
| Creates a wall of light that lowers Sp. Atk damage. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the Trainer is disliked. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Reflect | ||||||
| psychic | 0 | 0 | 20 | TM33 | ||
| Creates a wall of light that weakens physical attacks. | ||||||
| Flamethrower | ||||||
| fire | 90 | 100 | 15 | TM35 | ||
| A powerful fire attack that may inflict a burn. | ||||||
| Fire Blast | ||||||
| fire | 110 | 85 | 5 | TM38 | ||
| Incinerates everything it strikes. May cause a burn. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 5 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Overheat | ||||||
| fire | 130 | 90 | 5 | TM50 | ||
| Allows a full-power attack, but sharply lowers Sp. Atk. | ||||||
| Rock Smash | ||||||
| fighting | 40 | 100 | 15 | HM06 | ||
| A rock-crushing attack that may lower Defense. | ||||||
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