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Stantler Moves & Learnset

normalpsychic56 total moves

Complete moveset and learnset for Stantler in Pokémon Polished Crystal. Learn which moves Stantler can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

14
Level Up
27
TM/HM
0
Move Tutor
15
Egg Moves
56
Total

Level Up Moves (14)

Moves that Stantler learns naturally as it levels up.

TackleLevel: 1
normal
physical category
4010035
Charges the foe with a full- body tackle.
LeerLevel: 7
normal
status category
010030
Frightens the foe with a leer to lower Defense.
AstonishLevel: 13
ghost
physical category
3010015
An attack that may shock the foe into flinching.
HypnosisLevel: 19
psychic
status category
06020
A hypnotizing move that may induce sleep.
StompLevel: 25
normal
physical category
6510020
Stomps the enemy with a big foot. May cause flinching.
Psycho CutLevel: 26
psychic
physical category
7010020
Tears with psychic blades. High critical-hit ratio.
Sand AttackLevel: 31
ground
status category
010015
Reduces the foe's accuracy by hurling sand in its face.
Role PlayLevel: 33
psychic
status category
010010
Mimics the target and copies its special ability.
Take DownLevel: 37
normal
physical category
908520
A reckless charge attack that also hurts the user.
ImprisonLevel: 41
psychic
status category
010010
Prevents foes from using moves known by the user.
Confuse RayLevel: 43
ghost
status category
010010
A sinister ray that confuses the foe.
Jump KickLevel: 43
fighting
physical category
859510
A strong jumping kick. May miss and hurt the kicker.
Calm MindLevel: 49
psychic
status category
0020
Raises Sp. Atk and Sp. Def by focusing the mind.
Double EdgeLevel: 55
normal
physical category
12010015
A life-risking tackle that also hurts the user.

Egg Moves (15)

Moves that Stantler can learn through breeding with compatible Pokémon.

Spite
ghost
status category
010010
Spitefully cuts the PP of the foe's last move.
Disable
normal
status category
010020
Psychically disables one of the foe's moves.
Bite
dark
physical category
6010025
Bites with vicious fangs. May cause flinching.
Swagger
normal
status category
08515
Confuses the foe, but also sharply raises Attack.
Psych Up
normal
status category
0010
Copies the foe's effect(s) and gives to the user.
Megahorn
bug
physical category
1208510
A brutal ramming attack using out-thrust horns.
Double Kick
fighting
physical category
3010030
A double-kicking attack that strikes the foe twice.
Thrash
normal
physical category
10510010
A rampage of 2 to 3 turns that confuses the user.
Extrasensory
psychic
special category
8010020
Attacks with a peculiar power. May cause flinching.
Spite
ghost
status category
010010
Spitefully cuts the PP of the foe's last move.
Disable
normal
status category
010020
Psychically disables one of the foe's moves.
Bite
dark
physical category
6010025
Bites with vicious fangs. May cause flinching.
Swagger
normal
status category
08515
Confuses the foe, but also sharply raises Attack.
Psych Up
normal
status category
0010
Copies the foe's effect(s) and gives to the user.
Extrasensory
psychic
special category
8010020
Attacks with a peculiar power. May cause flinching.

TM/HM Moves (27)

Moves that Stantler can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mind
psychic
status category
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Roar
normal
status category
010020TM05
Makes the foe flee to end the battle.
Toxic
poison
status category
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Power
normal
special category
6010015TM10
The effectiveness varies with the user.
Sunny Day
fire
status category
005TM11
Boosts the power of Fire- type moves for 5 turns.
Light Screen
psychic
status category
0030TM16
Creates a wall of light that lowers Sp. Atk damage.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the Trainer is disliked.
Solar Beam
grass
special category
12010010TM22
Absorbs light in one turn, then attacks next turn.
Iron Tail
steel
physical category
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderbolt
electric
special category
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunder
electric
special category
1107010TM25
A lightning attack that may cause paralysis.
Earthquake
ground
physical category
10010010TM26
A powerful quake, but has no effect on flying foes.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Psychic
psychic
special category
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ball
ghost
special category
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Reflect
psychic
status category
0020TM33
Creates a wall of light that weakens physical attacks.
Shock Wave
electric
special category
60020TM34
A fast and unavoidable electric attack.
Facade
normal
physical category
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Thief
dark
physical category
5010025TM46
While attacking, it may steal the foe's held item.
Skill Swap
psychic
status category
010010TM48
The user swaps special abilities with the target.
Flash
normal
status category
010020HM05
Looses a powerful blast of light that cuts accuracy.

Stantler Moves & Learnset - All 56 Moves | Pokeemerald | Modern Emerald Dex