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Vulpix Moves & Learnset

fire52 total moves

Complete moveset and learnset for Vulpix in Pokémon Polished Crystal. Learn which moves Vulpix can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
18
TM/HM
0
Move Tutor
18
Egg Moves
52
Total

Level Up Moves (16)

Moves that Vulpix learns naturally as it levels up.

EmberLevel: 1
fire
special category
4010025
A weak fire attack that may inflict a burn.
Tail WhipLevel: 5
normal
status category
010030
Wags the tail to lower the foe's Defense.
RoarLevel: 9
normal
status category
010020
Makes the foe flee to end the battle.
DisableLevel: 9
normal
status category
010020
Psychically disables one of the foe's moves.
SpiteLevel: 12
ghost
status category
010010
Spitefully cuts the PP of the foe's last move.
Quick AttackLevel: 13
normal
physical category
4010030
An extremely fast attack that always strikes first.
Will O WispLevel: 17
fire
status category
08515
Inflicts a burn on the foe with intense fire.
Faint AttackLevel: 20
dark
physical category
60020
Draws the foe close, then strikes without fail.
Confuse RayLevel: 21
ghost
status category
010010
A sinister ray that confuses the foe.
ImprisonLevel: 25
psychic
status category
010010
Prevents foes from using moves known by the user.
FlamethrowerLevel: 29
fire
special category
9010015
A powerful fire attack that may inflict a burn.
SafeguardLevel: 33
normal
status category
0025
A mystical force prevents all status problems.
GrudgeLevel: 37
ghost
status category
01005
If the user faints, deletes all PP of foe's last move.
Fire SpinLevel: 41
fire
special category
359515
Traps the foe in a ring of fire for 2 to 5 turns.
ExtrasensoryLevel: 44
psychic
special category
8010020
Attacks with a peculiar power. May cause flinching.
Fire BlastLevel: 47
fire
special category
110855
Incinerates everything it strikes. May cause a burn.

Egg Moves (18)

Moves that Vulpix can learn through breeding with compatible Pokémon.

Faint Attack
dark
physical category
60020
Draws the foe close, then strikes without fail.
Dark Pulse
dark
special category
8010015
Attacks with a horrible aura. May cause flinching.
Extrasensory
psychic
special category
8010020
Attacks with a peculiar power. May cause flinching.
Hypnosis
psychic
status category
06020
A hypnotizing move that may induce sleep.
Flail
normal
physical category
110015
Inflicts more damage when the user's HP is down.
Spite
ghost
status category
010010
Spitefully cuts the PP of the foe's last move.
Disable
normal
status category
010020
Psychically disables one of the foe's moves.
Howl
normal
status category
0040
Howls to raise the spirit and boosts Attack.
Psych Up
normal
status category
0010
Copies the foe's effect(s) and gives to the user.
Heat Wave
fire
special category
959010
Exhales a hot breath on the foe. May inflict a burn.
Faint Attack
dark
physical category
60020
Draws the foe close, then strikes without fail.
Hypnosis
psychic
status category
06020
A hypnotizing move that may induce sleep.
Flail
normal
physical category
110015
Inflicts more damage when the user's HP is down.
Spite
ghost
status category
010010
Spitefully cuts the PP of the foe's last move.
Disable
normal
status category
010020
Psychically disables one of the foe's moves.
Howl
normal
status category
0040
Howls to raise the spirit and boosts Attack.
Psych Up
normal
status category
0010
Copies the foe's effect(s) and gives to the user.
Heat Wave
fire
special category
959010
Exhales a hot breath on the foe. May inflict a burn.

TM/HM Moves (18)

Moves that Vulpix can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roar
normal
status category
010020TM05
Makes the foe flee to end the battle.
Toxic
poison
status category
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Power
normal
special category
6010015TM10
The effectiveness varies with the user.
Sunny Day
fire
status category
005TM11
Boosts the power of Fire- type moves for 5 turns.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Safeguard
normal
status category
0025TM20
A mystical force prevents all status problems.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tail
steel
physical category
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Dig
ground
physical category
8010010TM28
Digs underground the first turn and strikes next turn.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrower
fire
special category
9010015TM35
A powerful fire attack that may inflict a burn.
Fire Blast
fire
special category
110855TM38
Incinerates everything it strikes. May cause a burn.
Facade
normal
physical category
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Overheat
fire
special category
130905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.