Whismur Moves & Learnset
normal• 44 total moves
Complete moveset and learnset for Whismur in Pokémon Polished Crystal. Learn which moves Whismur can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
11
Level Up
21
TM/HM
0
Move Tutor
12
Egg Moves
44
Total
Level Up Moves (11)
Moves that Whismur learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| PoundLevel: 1 | ||||||
| normal | 40 | 100 | 35 | |||
| Pounds the foe with forelegs or tail. | ||||||
| UproarLevel: 5 | ||||||
| normal | 70 | 100 | 10 | |||
| Causes an uproar for 2 to 5 turns and prevents sleep. | ||||||
| AstonishLevel: 11 | ||||||
| ghost | 30 | 100 | 15 | |||
| An attack that may shock the foe into flinching. | ||||||
| HowlLevel: 15 | ||||||
| normal | 0 | 0 | 40 | |||
| Howls to raise the spirit and boosts Attack. | ||||||
| SupersonicLevel: 21 | ||||||
| normal | 0 | 55 | 20 | |||
| Emits bizarre sound waves that may confuse the foe. | ||||||
| StompLevel: 25 | ||||||
| normal | 65 | 100 | 20 | |||
| Stomps the enemy with a big foot. May cause flinching. | ||||||
| ScreechLevel: 31 | ||||||
| normal | 0 | 85 | 40 | |||
| Emits a screech to sharply reduce the foe's Defense. | ||||||
| RoarLevel: 35 | ||||||
| normal | 0 | 100 | 20 | |||
| Makes the foe flee to end the battle. | ||||||
| RestLevel: 41 | ||||||
| psychic | 0 | 0 | 5 | |||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Sleep TalkLevel: 41 | ||||||
| normal | 0 | 0 | 10 | |||
| Uses an available move randomly while asleep. | ||||||
| Hyper VoiceLevel: 45 | ||||||
| normal | 90 | 100 | 10 | |||
| A loud attack that uses sound waves to injure. | ||||||
Egg Moves (12)
Moves that Whismur can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Take Down | |||||
| normal | 90 | 85 | 20 | ||
| A reckless charge attack that also hurts the user. | |||||
| Endeavor | |||||
| normal | 1 | 100 | 5 | ||
| Gains power if the user's HP is lower than the foe's HP. | |||||
| Smokescreen | |||||
| normal | 0 | 100 | 20 | ||
| Lowers the foe's accuracy using smoke, ink, etc. | |||||
| Snore | |||||
| normal | 50 | 100 | 15 | ||
| A loud attack that can be used only while asleep. | |||||
| Swagger | |||||
| normal | 0 | 85 | 15 | ||
| Confuses the foe, but also sharply raises Attack. | |||||
| Extrasensory | |||||
| psychic | 80 | 100 | 20 | ||
| Attacks with a peculiar power. May cause flinching. | |||||
| Smelling Salt | |||||
| normal | 70 | 100 | 10 | ||
| Powerful against paralyzed foes, but also heals them. | |||||
| Take Down | |||||
| normal | 90 | 85 | 20 | ||
| A reckless charge attack that also hurts the user. | |||||
| Snore | |||||
| normal | 50 | 100 | 15 | ||
| A loud attack that can be used only while asleep. | |||||
| Swagger | |||||
| normal | 0 | 85 | 15 | ||
| Confuses the foe, but also sharply raises Attack. | |||||
| Extrasensory | |||||
| psychic | 80 | 100 | 20 | ||
| Attacks with a peculiar power. May cause flinching. | |||||
| Smelling Salt | |||||
| normal | 70 | 100 | 10 | ||
| Powerful against paralyzed foes, but also heals them. | |||||
TM/HM Moves (21)
Moves that Whismur can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Water Pulse | ||||||
| water | 60 | 100 | 20 | TM03 | ||
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| Roar | ||||||
| normal | 0 | 100 | 20 | TM05 | ||
| Makes the foe flee to end the battle. | ||||||
| Toxic | ||||||
| poison | 0 | 70 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny Day | ||||||
| fire | 0 | 0 | 5 | TM11 | ||
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Ice Beam | ||||||
| ice | 90 | 100 | 10 | TM13 | ||
| Blasts the foe with an icy beam that may freeze it. | ||||||
| Blizzard | ||||||
| ice | 110 | 70 | 5 | TM14 | ||
| Hits the foe with an icy storm that may freeze it. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Rain Dance | ||||||
| water | 0 | 0 | 5 | TM18 | ||
| Boosts the power of Water- type moves for 5 turns. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the Trainer is disliked. | ||||||
| Solar Beam | ||||||
| grass | 120 | 100 | 10 | TM22 | ||
| Absorbs light in one turn, then attacks next turn. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Shadow Ball | ||||||
| ghost | 80 | 100 | 15 | TM30 | ||
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Shock Wave | ||||||
| electric | 60 | 0 | 20 | TM34 | ||
| A fast and unavoidable electric attack. | ||||||
| Flamethrower | ||||||
| fire | 90 | 100 | 15 | TM35 | ||
| A powerful fire attack that may inflict a burn. | ||||||
| Fire Blast | ||||||
| fire | 110 | 85 | 5 | TM38 | ||
| Incinerates everything it strikes. May cause a burn. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 5 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
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