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Aggron

steelrock
Pokemon #384
Type
SteelRock
Dex
#384
Abilities
Sturdy(Primary)

Negates 1-hit KO attacks.

Rock Head(Secondary)

Prevents recoil damage.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
monster
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
205
EV Yield
3 Defense
Wild Held Items
None
Weak To
water ×2fighting ×4ground ×4
Resists
normal ×0.25ice ×0.5flying ×0.25psychic ×0.5bug ×0.5rock ×0.5dragon ×0.5fairy ×0.5
Immune To
poison

How to Obtain

There's a one-time encounter in Battle Frontier Lounge9 at level one.

LocationLevelMethodFormHeld ItemPrerequisite
Battle Frontier Lounge9Lv. 1static---

Level Up Moves (19)

TackleLevel: 1
normal
physical category
4010035
Charges the foe with a full- body tackle.
HardenLevel: 1
normal
status category
0030
Stiffens the body's muscles to raise Defense.
Mud SlapLevel: 1
ground
special category
2010010
Hurls mud in the foe's face to reduce its accuracy.
Shadow ClawLevel: 1
ghost
physical category
7010015
Strikes with a shadow claw. High critical-hit ratio.
HeadbuttLevel: 1
normal
physical category
7010015
A ramming attack that may cause flinching.
HardenLevel: 4
normal
status category
0030
Stiffens the body's muscles to raise Defense.
Mud SlapLevel: 7
ground
special category
2010010
Hurls mud in the foe's face to reduce its accuracy.
HeadbuttLevel: 10
normal
physical category
7010015
A ramming attack that may cause flinching.
Metal ClawLevel: 13
steel
physical category
509535
A claw attack that may raise the user's Attack.
Iron DefenseLevel: 17
steel
status category
0015
Hardens the body's surface to sharply raise Defense.
RoarLevel: 21
normal
status category
010020
Makes the foe flee to end the battle.
Rock SlideLevel: 24
rock
physical category
759010
Large boulders are hurled. May cause flinching.
Take DownLevel: 25
normal
physical category
908520
A reckless charge attack that also hurts the user.
Iron TailLevel: 29
steel
physical category
1007515
Attacks with a rock-hard tail. May lower Defense.
ProtectLevel: 37
normal
status category
0010
Evades attack, but may fail if used in succession.
Metal SoundLevel: 50
steel
status category
08540
Emits a horrible screech that sharply lowers Sp. Def.
Flash CannonLevel: 53
steel
special category
8010010
Releases a blast of light that may lower Sp. Def.
Dragon PulseLevel: 55
dragon
special category
8510010
Generates a shock wave to damage the foe.
Double EdgeLevel: 63
normal
physical category
12010015
A life-risking tackle that also hurts the user.

TM/HM Moves (37)

Focus Punch
fighting
physical category
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Dragon Claw
dragon
physical category
8010015TM02
Slashes the foe with sharp claws.
Water Pulse
water
special category
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Roar
normal
status category
010020TM05
Makes the foe flee to end the battle.
Toxic
poison
status category
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Power
normal
special category
6010015TM10
The effectiveness varies with the user.
Sunny Day
fire
status category
005TM11
Boosts the power of Fire- type moves for 5 turns.
Taunt
dark
status category
010020TM12
Taunts the foe into only using attack moves.
Ice Beam
ice
special category
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzard
ice
special category
110705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beam
normal
special category
150905TM15
Powerful, but leaves the user immobile the next turn.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the Trainer is disliked.
Solar Beam
grass
special category
12010010TM22
Absorbs light in one turn, then attacks next turn.
Iron Tail
steel
physical category
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderbolt
electric
special category
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunder
electric
special category
1107010TM25
A lightning attack that may cause paralysis.
Earthquake
ground
physical category
10010010TM26
A powerful quake, but has no effect on flying foes.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Dig
ground
physical category
8010010TM28
Digs underground the first turn and strikes next turn.
Brick Break
fighting
physical category
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Shock Wave
electric
special category
60020TM34
A fast and unavoidable electric attack.
Flamethrower
fire
special category
9010015TM35
A powerful fire attack that may inflict a burn.
Sandstorm
rock
status category
0010TM37
Causes a sandstorm that rages for several turns.
Fire Blast
fire
special category
110855TM38
Incinerates everything it strikes. May cause a burn.
Rock Tomb
rock
physical category
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Aerial Ace
flying
physical category
60020TM40
An extremely speedy and unavoidable attack.
Facade
normal
physical category
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Cut
grass
physical category
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Surf
water
special category
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Strength
normal
physical category
8010015HM04
Builds enormous power, then slams the foe.
Rock Smash
fighting
physical category
4010015HM06
A rock-crushing attack that may lower Defense.
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