Gallade
psychicfighting
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
PsychicFighting
Dex
#423
Growth Rate
slow
Gender Ratio
100% Male
Egg Groups
amorphous
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
Base Exp
208
EV Yield
3 Attack
Wild Held Items
None
Weak To
ghost ×2fairy ×2
Resists
fighting ×0.5rock ×0.5
Evolution Chain
How to Obtain
There's a one-time encounter in Battle Frontier Lounge9 at level one.
| Location | Level | Method | Form | Held Item | Prerequisite |
|---|---|---|---|---|---|
| Battle Frontier Lounge9 | Lv. 1 | static | - | - | - |
Level Up Moves (20)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| LeerLevel: 1 | ||||||
| normal | 0 | 100 | 30 | |||
| Frightens the foe with a leer to lower Defense. | ||||||
| CharmLevel: 1 | ||||||
| fairy | 0 | 100 | 20 | |||
| Charms the foe and sharply reduces its Attack. | ||||||
| Leaf BladeLevel: 1 | ||||||
| grass | 90 | 100 | 15 | |||
| Slashes with a sharp leaf. High critical-hit ratio. | ||||||
| Poison JabLevel: 1 | ||||||
| poison | 80 | 100 | 20 | |||
| A stabbing attack that may poison the foe. | ||||||
| ConfusionLevel: 6 | ||||||
| psychic | 50 | 100 | 25 | |||
| A psychic attack that may cause confusion. | ||||||
| Double TeamLevel: 10 | ||||||
| normal | 0 | 0 | 15 | |||
| Creates illusory copies to raise evasiveness. | ||||||
| Fury CutterLevel: 17 | ||||||
| bug | 20 | 95 | 20 | |||
| An attack that intensifies on each successive hit. | ||||||
| Play RoughLevel: 20 | ||||||
| fairy | 90 | 90 | 10 | |||
| Plays rough with the foe. May lower Attack. | ||||||
| SlashLevel: 22 | ||||||
| normal | 70 | 100 | 20 | |||
| Slashes with claws, etc. Has a high critical-hit ratio. | ||||||
| Swords DanceLevel: 25 | ||||||
| normal | 0 | 0 | 20 | |||
| A fighting dance that sharply raises Attack. | ||||||
| Psycho CutLevel: 31 | ||||||
| psychic | 70 | 100 | 20 | |||
| Tears with psychic blades. High critical-hit ratio. | ||||||
| Helping HandLevel: 36 | ||||||
| normal | 0 | 100 | 20 | |||
| Boosts the power of the recipient's moves. | ||||||
| Hyper VoiceLevel: 36 | ||||||
| normal | 90 | 100 | 10 | |||
| A loud attack that uses sound waves to injure. | ||||||
| Faint AttackLevel: 39 | ||||||
| dark | 60 | 0 | 20 | |||
| Draws the foe close, then strikes without fail. | ||||||
| Focus BlastLevel: 43 | ||||||
| fighting | 120 | 70 | 5 | |||
| Attacks at full power. May lower Sp. Def. | ||||||
| False SwipeLevel: 45 | ||||||
| normal | 40 | 100 | 40 | |||
| An attack that leaves the foe with at least 1 HP. | ||||||
| Air SlashLevel: 48 | ||||||
| 75 | 95 | 15 | ||||
| Attacks with a blade of air. May cause flinching. | ||||||
| ProtectLevel: 50 | ||||||
| normal | 0 | 0 | 10 | |||
| Evades attack, but may fail if used in succession. | ||||||
| Shadow ClawLevel: 52 | ||||||
| ghost | 70 | 100 | 15 | |||
| Strikes with a shadow claw. High critical-hit ratio. | ||||||
| Hi Jump KickLevel: 53 | ||||||
| fighting | 100 | 90 | 10 | |||
| A jumping knee kick. If it misses, the user is hurt. | ||||||
Related Guides
TM/HM Moves (36)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Focus Punch | ||||||
| fighting | 150 | 100 | 20 | TM01 | ||
| A powerful loyalty attack. The user flinches if hit. | ||||||
| Calm Mind | ||||||
| psychic | 0 | 0 | 20 | TM04 | ||
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| Toxic | ||||||
| poison | 0 | 70 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Bulk Up | ||||||
| fighting | 0 | 0 | 20 | TM08 | ||
| Bulks up the body to boost both Attack and Defense. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny Day | ||||||
| fire | 0 | 0 | 5 | TM11 | ||
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Taunt | ||||||
| dark | 0 | 100 | 20 | TM12 | ||
| Taunts the foe into only using attack moves. | ||||||
| Hyper Beam | ||||||
| normal | 150 | 90 | 5 | TM15 | ||
| Powerful, but leaves the user immobile the next turn. | ||||||
| Light Screen | ||||||
| psychic | 0 | 0 | 30 | TM16 | ||
| Creates a wall of light that lowers Sp. Atk damage. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Rain Dance | ||||||
| water | 0 | 0 | 5 | TM18 | ||
| Boosts the power of Water- type moves for 5 turns. | ||||||
| Safeguard | ||||||
| normal | 0 | 0 | 25 | TM20 | ||
| A mystical force prevents all status problems. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the Trainer is disliked. | ||||||
| Thunderbolt | ||||||
| electric | 90 | 100 | 15 | TM24 | ||
| A strong electrical attack that may paralyze the foe. | ||||||
| Earthquake | ||||||
| ground | 100 | 100 | 10 | TM26 | ||
| A powerful quake, but has no effect on flying foes. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Psychic | ||||||
| psychic | 90 | 100 | 10 | TM29 | ||
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Shadow Ball | ||||||
| ghost | 80 | 100 | 15 | TM30 | ||
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Brick Break | ||||||
| fighting | 75 | 100 | 15 | TM31 | ||
| Destroys barriers such as Reflect and causes damage. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Reflect | ||||||
| psychic | 0 | 0 | 20 | TM33 | ||
| Creates a wall of light that weakens physical attacks. | ||||||
| Shock Wave | ||||||
| electric | 60 | 0 | 20 | TM34 | ||
| A fast and unavoidable electric attack. | ||||||
| Rock Tomb | ||||||
| rock | 60 | 95 | 15 | TM39 | ||
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| Aerial Ace | ||||||
| 60 | 0 | 20 | TM40 | |||
| An extremely speedy and unavoidable attack. | ||||||
| Torment | ||||||
| dark | 0 | 100 | 15 | TM41 | ||
| Torments the foe and stops successive use of a move. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 5 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Thief | ||||||
| dark | 50 | 100 | 25 | TM46 | ||
| While attacking, it may steal the foe's held item. | ||||||
| Skill Swap | ||||||
| psychic | 0 | 100 | 10 | TM48 | ||
| The user swaps special abilities with the target. | ||||||
| Snatch | ||||||
| dark | 0 | 100 | 10 | TM49 | ||
| Steals the effects of the move the target uses next. | ||||||
| Cut | ||||||
| grass | 50 | 95 | 30 | HM01 | ||
| Cuts the foe with sharp scythes, claws, etc. | ||||||
| Strength | ||||||
| normal | 80 | 100 | 15 | HM04 | ||
| Builds enormous power, then slams the foe. | ||||||
| Flash | ||||||
| normal | 0 | 100 | 20 | HM05 | ||
| Looses a powerful blast of light that cuts accuracy. | ||||||
| Rock Smash | ||||||
| fighting | 40 | 100 | 15 | HM06 | ||
| A rock-crushing attack that may lower Defense. | ||||||
