Annihilape
fightingghost
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
FightingGhost
Dex
#449
Abilities
Vital Spirit(Primary)
Prevents sleep.
Inner Focus(Secondary)
Prevents flinching.
Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
Base Exp
200
EV Yield
3 Attack
Wild Held Items
None
Weak To
psychic ×2ghost ×2fairy ×2
Resists
poison ×0.5bug ×0.25rock ×0.5
Immune To
normalfighting
Evolution Chain
How to Obtain
Look for Annihilape in Cerulean Cave1 (very rare). Wild ones range from level 60 to 61.
Wild Encounters (1)
Level Up Moves (20)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ScratchLevel: 1 | ||||||
| normal | 40 | 100 | 35 | |||
| Scratches the foe with sharp claws. | ||||||
| LeerLevel: 1 | ||||||
| normal | 0 | 100 | 30 | |||
| Frightens the foe with a leer to lower Defense. | ||||||
| RageLevel: 1 | ||||||
| normal | 20 | 100 | 20 | |||
| Raises the user's Attack every time it is hit. | ||||||
| Poison JabLevel: 1 | ||||||
| poison | 80 | 100 | 20 | |||
| A stabbing attack that may poison the foe. | ||||||
| Low KickLevel: 12 | ||||||
| fighting | 1 | 100 | 20 | |||
| A kick that inflicts more damage on heavier foes. | ||||||
| AstonishLevel: 20 | ||||||
| ghost | 30 | 100 | 15 | |||
| An attack that may shock the foe into flinching. | ||||||
| Fury SwipesLevel: 25 | ||||||
| normal | 18 | 80 | 15 | |||
| Rakes the foe with sharp claws, etc., 2 to 5 times. | ||||||
| Focus EnergyLevel: 30 | ||||||
| normal | 0 | 0 | 30 | |||
| Focuses power to raise the critical-hit ratio. | ||||||
| RageLevel: 32 | ||||||
| normal | 20 | 100 | 20 | |||
| Raises the user's Attack every time it is hit. | ||||||
| Shadow ClawLevel: 36 | ||||||
| ghost | 70 | 100 | 15 | |||
| Strikes with a shadow claw. High critical-hit ratio. | ||||||
| Seismic TossLevel: 41 | ||||||
| fighting | 1 | 100 | 20 | |||
| Inflicts damage identical to the user's level. | ||||||
| Shadow PunchLevel: 44 | ||||||
| ghost | 60 | 0 | 20 | |||
| An unavoidable punch that is thrown from shadows. | ||||||
| GrudgeLevel: 44 | ||||||
| ghost | 0 | 100 | 5 | |||
| If the user faints, deletes all PP of foe's last move. | ||||||
| SpiteLevel: 44 | ||||||
| ghost | 0 | 100 | 10 | |||
| Spitefully cuts the PP of the foe's last move. | ||||||
| Focus BlastLevel: 46 | ||||||
| fighting | 120 | 70 | 5 | |||
| Attacks at full power. May lower Sp. Def. | ||||||
| Cross ChopLevel: 49 | ||||||
| fighting | 100 | 80 | 5 | |||
| A double-chopping attack. High critical-hit ratio. | ||||||
| ScreechLevel: 55 | ||||||
| normal | 0 | 85 | 40 | |||
| Emits a screech to sharply reduce the foe's Defense. | ||||||
| OutrageLevel: 57 | ||||||
| dragon | 100 | 100 | 10 | |||
| A rampage of 2 to 3 turns that confuses the user. | ||||||
| Destiny BondLevel: 60 | ||||||
| ghost | 0 | 0 | 5 | |||
| If the user faints, the foe is also made to faint. | ||||||
| ThrashLevel: 67 | ||||||
| normal | 105 | 100 | 10 | |||
| A rampage of 2 to 3 turns that confuses the user. | ||||||
Related Guides
TM/HM Moves (29)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Focus Punch | ||||||
| fighting | 150 | 100 | 20 | TM01 | ||
| A powerful loyalty attack. The user flinches if hit. | ||||||
| Toxic | ||||||
| poison | 0 | 70 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Bulk Up | ||||||
| fighting | 0 | 0 | 20 | TM08 | ||
| Bulks up the body to boost both Attack and Defense. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny Day | ||||||
| fire | 0 | 0 | 5 | TM11 | ||
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Taunt | ||||||
| dark | 0 | 100 | 20 | TM12 | ||
| Taunts the foe into only using attack moves. | ||||||
| Hyper Beam | ||||||
| normal | 150 | 90 | 5 | TM15 | ||
| Powerful, but leaves the user immobile the next turn. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Rain Dance | ||||||
| water | 0 | 0 | 5 | TM18 | ||
| Boosts the power of Water- type moves for 5 turns. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the Trainer is disliked. | ||||||
| Iron Tail | ||||||
| steel | 100 | 75 | 15 | TM23 | ||
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| Thunderbolt | ||||||
| electric | 90 | 100 | 15 | TM24 | ||
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder | ||||||
| electric | 110 | 70 | 10 | TM25 | ||
| A lightning attack that may cause paralysis. | ||||||
| Earthquake | ||||||
| ground | 100 | 100 | 10 | TM26 | ||
| A powerful quake, but has no effect on flying foes. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Dig | ||||||
| ground | 80 | 100 | 10 | TM28 | ||
| Digs underground the first turn and strikes next turn. | ||||||
| Shadow Ball | ||||||
| ghost | 80 | 100 | 15 | TM30 | ||
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Brick Break | ||||||
| fighting | 75 | 100 | 15 | TM31 | ||
| Destroys barriers such as Reflect and causes damage. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Rock Tomb | ||||||
| rock | 60 | 95 | 15 | TM39 | ||
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| Aerial Ace | ||||||
| 60 | 0 | 20 | TM40 | |||
| An extremely speedy and unavoidable attack. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 5 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Thief | ||||||
| dark | 50 | 100 | 25 | TM46 | ||
| While attacking, it may steal the foe's held item. | ||||||
| Overheat | ||||||
| fire | 130 | 90 | 5 | TM50 | ||
| Allows a full-power attack, but sharply lowers Sp. Atk. | ||||||
| Strength | ||||||
| normal | 80 | 100 | 15 | HM04 | ||
| Builds enormous power, then slams the foe. | ||||||
| Rock Smash | ||||||
| fighting | 40 | 100 | 15 | HM06 | ||
| A rock-crushing attack that may lower Defense. | ||||||
