Camerupt
fireground
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
FireGround
Dex
#340
Abilities
Prevents freezing.
Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
150
Base Exp
175
EV Yield
1 Attack1 SpecialAttack
Wild Held Items
Weak To
water ×4ground ×2
Resists
fire ×0.5poison ×0.5bug ×0.5steel ×0.5fairy ×0.5
Immune To
electric
Evolution Chain
How to Obtain
Camerupt isn't found in the wild. You'll need to evolve, trade, or breed to get one.
Level Up Moves (19)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| GrowlLevel: 1 | ||||||
| normal | 0 | 100 | 40 | |||
| Growls cutely to reduce the foe's Attack. | ||||||
| TackleLevel: 1 | ||||||
| normal | 40 | 100 | 35 | |||
| Charges the foe with a full- body tackle. | ||||||
| EmberLevel: 1 | ||||||
| fire | 40 | 100 | 25 | |||
| A weak fire attack that may inflict a burn. | ||||||
| MagnitudeLevel: 1 | ||||||
| ground | 1 | 100 | 30 | |||
| A ground-shaking attack of random intensity. | ||||||
| Double EdgeLevel: 1 | ||||||
| normal | 120 | 100 | 15 | |||
| A life-risking tackle that also hurts the user. | ||||||
| EmberLevel: 11 | ||||||
| fire | 40 | 100 | 25 | |||
| A weak fire attack that may inflict a burn. | ||||||
| MagnitudeLevel: 19 | ||||||
| ground | 1 | 100 | 30 | |||
| A ground-shaking attack of random intensity. | ||||||
| Flame WheelLevel: 24 | ||||||
| fire | 60 | 100 | 25 | |||
| A fiery charge attack that may inflict a burn. | ||||||
| Focus EnergyLevel: 25 | ||||||
| normal | 0 | 0 | 30 | |||
| Focuses power to raise the critical-hit ratio. | ||||||
| Take DownLevel: 29 | ||||||
| normal | 90 | 85 | 20 | |||
| A reckless charge attack that also hurts the user. | ||||||
| CurseLevel: 30 | ||||||
| normal | 0 | 0 | 10 | |||
| A move that functions differently for Ghosts. | ||||||
| AmnesiaLevel: 31 | ||||||
| psychic | 0 | 0 | 20 | |||
| Forgets about something and sharply raises Sp. Def. | ||||||
| Rock SlideLevel: 33 | ||||||
| rock | 75 | 90 | 10 | |||
| Large boulders are hurled. May cause flinching. | ||||||
| EarthquakeLevel: 37 | ||||||
| ground | 100 | 100 | 10 | |||
| A powerful quake, but has no effect on flying foes. | ||||||
| YawnLevel: 39 | ||||||
| normal | 0 | 100 | 10 | |||
| Lulls the foe into yawning, then sleeping next turn. | ||||||
| EruptionLevel: 45 | ||||||
| fire | 150 | 100 | 5 | |||
| The higher the user's HP, the more damage caused. | ||||||
| Flash CannonLevel: 49 | ||||||
| steel | 80 | 100 | 10 | |||
| Releases a blast of light that may lower Sp. Def. | ||||||
| FissureLevel: 55 | ||||||
| ground | 1 | 30 | 5 | |||
| A one-hit KO move that drops the foe in a fissure. | ||||||
| Earth PowerLevel: 57 | ||||||
| ground | 90 | 100 | 10 | |||
| Makes the ground erupt with power. May lower Sp. Def. | ||||||
Related Guides
TM/HM Moves (22)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Roar | ||||||
| normal | 0 | 100 | 20 | TM05 | ||
| Makes the foe flee to end the battle. | ||||||
| Toxic | ||||||
| poison | 0 | 70 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny Day | ||||||
| fire | 0 | 0 | 5 | TM11 | ||
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Hyper Beam | ||||||
| normal | 150 | 90 | 5 | TM15 | ||
| Powerful, but leaves the user immobile the next turn. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the Trainer is disliked. | ||||||
| Earthquake | ||||||
| ground | 100 | 100 | 10 | TM26 | ||
| A powerful quake, but has no effect on flying foes. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Dig | ||||||
| ground | 80 | 100 | 10 | TM28 | ||
| Digs underground the first turn and strikes next turn. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Flamethrower | ||||||
| fire | 90 | 100 | 15 | TM35 | ||
| A powerful fire attack that may inflict a burn. | ||||||
| Sandstorm | ||||||
| rock | 0 | 0 | 10 | TM37 | ||
| Causes a sandstorm that rages for several turns. | ||||||
| Fire Blast | ||||||
| fire | 110 | 85 | 5 | TM38 | ||
| Incinerates everything it strikes. May cause a burn. | ||||||
| Rock Tomb | ||||||
| rock | 60 | 95 | 15 | TM39 | ||
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 5 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Overheat | ||||||
| fire | 130 | 90 | 5 | TM50 | ||
| Allows a full-power attack, but sharply lowers Sp. Atk. | ||||||
| Strength | ||||||
| normal | 80 | 100 | 15 | HM04 | ||
| Builds enormous power, then slams the foe. | ||||||
| Rock Smash | ||||||
| fighting | 40 | 100 | 15 | HM06 | ||
| A rock-crushing attack that may lower Defense. | ||||||
