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Hoppip Moves & Learnset

grassflying44 total moves

Complete moveset and learnset for Hoppip in Pokémon Polished Crystal. Learn which moves Hoppip can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
16
TM/HM
0
Move Tutor
15
Egg Moves
44
Total

Level Up Moves (13)

Moves that Hoppip learns naturally as it levels up.

SplashLevel: 1
normal
status category
0040
It's just a splash... Has no effect whatsoever.
AbsorbLevel: 1
grass
special category
2010025
An attack that absorbs half the damage inflicted.
SynthesisLevel: 5
grass
status category
005
Restores HP. The amount varies with the weather.
Tail WhipLevel: 5
normal
status category
010030
Wags the tail to lower the foe's Defense.
TackleLevel: 10
normal
physical category
4010035
Charges the foe with a full- body tackle.
Poison PowderLevel: 13
poison
status category
07535
Scatters a toxic powder that may poison the foe.
Stun SporeLevel: 15
grass
status category
07530
Scatters a powder that may paralyze the foe.
Sleep PowderLevel: 17
grass
status category
07515
Scatters a powder that may cause the foe to sleep.
Leech SeedLevel: 20
grass
status category
09010
Plants a seed on the foe to steal HP on every turn.
Cotton SporeLevel: 25
grass
status category
010040
Spores cling to the foe, sharply reducing Speed.
Mega DrainLevel: 30
grass
special category
4010015
An attack that absorbs half the damage inflicted.
BounceLevel: 40
flying
physical category
85855
Bounces up, then down the next turn. May paralyze.
MementoLevel: 43
dark
status category
010010
The user faints and lowers the foe's abilities.

Egg Moves (15)

Moves that Hoppip can learn through breeding with compatible Pokémon.

Confusion
psychic
special category
5010025
A psychic attack that may cause confusion.
Encore
normal
status category
01005
Makes the foe repeat its last move over 2 to 6 turns.
Double Edge
normal
physical category
12010015
A life-risking tackle that also hurts the user.
Reflect
psychic
status category
0020
Creates a wall of light that weakens physical attacks.
Amnesia
psychic
status category
0020
Forgets about something and sharply raises Sp. Def.
Aromatherapy
grass
status category
005
Heals all status problems with a soothing scent.
Helping Hand
normal
status category
010020
Boosts the power of the recipient's moves.
Psych Up
normal
status category
0010
Copies the foe's effect(s) and gives to the user.
Confusion
psychic
special category
5010025
A psychic attack that may cause confusion.
Encore
normal
status category
01005
Makes the foe repeat its last move over 2 to 6 turns.
Double Edge
normal
physical category
12010015
A life-risking tackle that also hurts the user.
Reflect
psychic
status category
0020
Creates a wall of light that weakens physical attacks.
Amnesia
psychic
status category
0020
Forgets about something and sharply raises Sp. Def.
Helping Hand
normal
status category
010020
Boosts the power of the recipient's moves.
Psych Up
normal
status category
0010
Copies the foe's effect(s) and gives to the user.

TM/HM Moves (16)

Moves that Hoppip can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxic
poison
status category
07010TM06
Poisons the foe with an intensifying toxin.
Bullet Seed
grass
physical category
2010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Power
normal
special category
6010015TM10
The effectiveness varies with the user.
Sunny Day
fire
status category
005TM11
Boosts the power of Fire- type moves for 5 turns.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Giga Drain
grass
special category
7510010TM19
An attack that steals half the damage inflicted.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the Trainer is disliked.
Solar Beam
grass
special category
12010010TM22
Absorbs light in one turn, then attacks next turn.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Aerial Ace
flying
physical category
60020TM40
An extremely speedy and unavoidable attack.
Facade
normal
physical category
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Flash
normal
status category
010020HM05
Looses a powerful blast of light that cuts accuracy.