Ponyta
fire
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
Fire
Dex
#077
Abilities
Run Away(Primary)
Makes escaping easier.
Flash Fire(Secondary)
Powers up if hit by fire.
Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
Base Exp
152
EV Yield
1 Speed
Wild Held Items
None
Weak To
water ×2ground ×2rock ×2
Resists
fire ×0.5grass ×0.5ice ×0.5bug ×0.5steel ×0.5fairy ×0.5
Evolution Chain
How to Obtain
Look for Ponyta in Route 113 (rare), and in Jagged Pass (very rare). Wild ones range from level 14 to 22.
Wild Encounters (2)
Level Up Moves (11)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1 | ||||||
| normal | 40 | 100 | 35 | |||
| Charges the foe with a full- body tackle. | ||||||
| Quick AttackLevel: 1 | ||||||
| normal | 40 | 100 | 30 | |||
| An extremely fast attack that always strikes first. | ||||||
| GrowlLevel: 5 | ||||||
| normal | 0 | 100 | 40 | |||
| Growls cutely to reduce the foe's Attack. | ||||||
| Tail WhipLevel: 9 | ||||||
| normal | 0 | 100 | 30 | |||
| Wags the tail to lower the foe's Defense. | ||||||
| EmberLevel: 14 | ||||||
| fire | 40 | 100 | 25 | |||
| A weak fire attack that may inflict a burn. | ||||||
| StompLevel: 19 | ||||||
| normal | 65 | 100 | 20 | |||
| Stomps the enemy with a big foot. May cause flinching. | ||||||
| Flame WheelLevel: 25 | ||||||
| fire | 60 | 100 | 25 | |||
| A fiery charge attack that may inflict a burn. | ||||||
| Take DownLevel: 31 | ||||||
| normal | 90 | 85 | 20 | |||
| A reckless charge attack that also hurts the user. | ||||||
| AgilityLevel: 38 | ||||||
| psychic | 0 | 0 | 30 | |||
| Relaxes the body to sharply boost Speed. | ||||||
| BounceLevel: 45 | ||||||
| 85 | 85 | 5 | ||||
| Bounces up, then down the next turn. May paralyze. | ||||||
| Fire BlastLevel: 53 | ||||||
| fire | 110 | 85 | 5 | |||
| Incinerates everything it strikes. May cause a burn. | ||||||
Related Guides
Egg Moves (13)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Flame Wheel | |||||
| fire | 60 | 100 | 25 | ||
| A fiery charge attack that may inflict a burn. | |||||
| Thrash | |||||
| normal | 105 | 100 | 10 | ||
| A rampage of 2 to 3 turns that confuses the user. | |||||
| Horn Drill | |||||
| normal | 1 | 30 | 5 | ||
| A one-hit KO attack that uses a horn like a drill. | |||||
| Double Kick | |||||
| fighting | 30 | 100 | 30 | ||
| A double-kicking attack that strikes the foe twice. | |||||
| Hypnosis | |||||
| psychic | 0 | 60 | 20 | ||
| A hypnotizing move that may induce sleep. | |||||
| Charm | |||||
| fairy | 0 | 100 | 20 | ||
| Charms the foe and sharply reduces its Attack. | |||||
| Double Edge | |||||
| normal | 120 | 100 | 15 | ||
| A life-risking tackle that also hurts the user. | |||||
| Flame Wheel | |||||
| fire | 60 | 100 | 25 | ||
| A fiery charge attack that may inflict a burn. | |||||
| Thrash | |||||
| normal | 105 | 100 | 10 | ||
| A rampage of 2 to 3 turns that confuses the user. | |||||
| Double Kick | |||||
| fighting | 30 | 100 | 30 | ||
| A double-kicking attack that strikes the foe twice. | |||||
| Hypnosis | |||||
| psychic | 0 | 60 | 20 | ||
| A hypnotizing move that may induce sleep. | |||||
| Charm | |||||
| fairy | 0 | 100 | 20 | ||
| Charms the foe and sharply reduces its Attack. | |||||
| Double Edge | |||||
| normal | 120 | 100 | 15 | ||
| A life-risking tackle that also hurts the user. | |||||
TM/HM Moves (17)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Toxic | ||||||
| poison | 0 | 70 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny Day | ||||||
| fire | 0 | 0 | 5 | TM11 | ||
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the Trainer is disliked. | ||||||
| Solar Beam | ||||||
| grass | 120 | 100 | 10 | TM22 | ||
| Absorbs light in one turn, then attacks next turn. | ||||||
| Iron Tail | ||||||
| steel | 100 | 75 | 15 | TM23 | ||
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Flamethrower | ||||||
| fire | 90 | 100 | 15 | TM35 | ||
| A powerful fire attack that may inflict a burn. | ||||||
| Fire Blast | ||||||
| fire | 110 | 85 | 5 | TM38 | ||
| Incinerates everything it strikes. May cause a burn. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 5 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Overheat | ||||||
| fire | 130 | 90 | 5 | TM50 | ||
| Allows a full-power attack, but sharply lowers Sp. Atk. | ||||||
| Strength | ||||||
| normal | 80 | 100 | 15 | HM04 | ||
| Builds enormous power, then slams the foe. | ||||||
