Site mascot sprite
Type
Water
Dex
#054
Abilities
Damp(Primary)

Prevents self-destruction.

Cloud Nine(Secondary)

Negates weather effects.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
80
EV Yield
1 SpecialAttack
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

Psyduck appears very common in Cerulean Cave1 while surfing or fishing with Super Rod, very common in Safari Zone Northwest while surfing, and very common in Safari Zone Southwest while surfing, among one other area. Wild ones range from level 15 to 60.

Wild Encounters (6)

Level Up Moves (12)

Water SportLevel: 1
water
status category
010015
The user becomes soaked to raise resistance to fire.
ScratchLevel: 1
normal
physical category
4010035
Scratches the foe with sharp claws.
Tail WhipLevel: 5
normal
status category
010030
Wags the tail to lower the foe's Defense.
Water GunLevel: 5
water
special category
4010025
Squirts water to attack the foe.
DisableLevel: 10
normal
status category
010020
Psychically disables one of the foe's moves.
ConfusionLevel: 16
psychic
special category
5010025
A psychic attack that may cause confusion.
ScreechLevel: 23
normal
status category
08540
Emits a screech to sharply reduce the foe's Defense.
Psych UpLevel: 31
normal
status category
0010
Copies the foe's effect(s) and gives to the user.
Fury SwipesLevel: 40
normal
physical category
188015
Rakes the foe with sharp claws, etc., 2 to 5 times.
AmnesiaLevel: 44
psychic
status category
0020
Forgets about something and sharply raises Sp. Def.
Shadow ClawLevel: 48
ghost
physical category
7010015
Strikes with a shadow claw. High critical-hit ratio.
Hydro PumpLevel: 50
water
special category
120805
Blasts water at high power to strike the foe.

Egg Moves (19)

Hypnosis
psychic
status category
06020
A hypnotizing move that may induce sleep.
Confuse Ray
ghost
status category
010010
A sinister ray that confuses the foe.
Encore
normal
status category
01005
Makes the foe repeat its last move over 2 to 6 turns.
Yawn
normal
status category
010010
Lulls the foe into yawning, then sleeping next turn.
Psybeam
psychic
special category
6510020
Fires a peculiar ray that may confuse the foe.
Foresight
normal
status category
010040
Negates the foe's efforts to heighten evasiveness.
Light Screen
psychic
status category
0030
Creates a wall of light that lowers Sp. Atk damage.
Future Sight
psychic
special category
12010010
Heightens inner power to strike 2 turns later.
Psychic
psychic
special category
9010010
A powerful psychic attack that may lower Sp. Def.
Cross Chop
fighting
physical category
100805
A double-chopping attack. High critical-hit ratio.
Refresh
normal
status category
010020
Heals poisoning, paralysis, or a burn.
Hypnosis
psychic
status category
06020
A hypnotizing move that may induce sleep.
Psybeam
psychic
special category
6510020
Fires a peculiar ray that may confuse the foe.
Foresight
normal
status category
010040
Negates the foe's efforts to heighten evasiveness.
Light Screen
psychic
status category
0030
Creates a wall of light that lowers Sp. Atk damage.
Future Sight
psychic
special category
12010010
Heightens inner power to strike 2 turns later.
Psychic
psychic
special category
9010010
A powerful psychic attack that may lower Sp. Def.
Cross Chop
fighting
physical category
100805
A double-chopping attack. High critical-hit ratio.
Refresh
normal
status category
010020
Heals poisoning, paralysis, or a burn.

TM/HM Moves (27)

Focus Punch
fighting
physical category
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulse
water
special category
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mind
psychic
status category
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxic
poison
status category
07010TM06
Poisons the foe with an intensifying toxin.
Hail
ice
status category
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Power
normal
special category
6010015TM10
The effectiveness varies with the user.
Ice Beam
ice
special category
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzard
ice
special category
110705TM14
Hits the foe with an icy storm that may freeze it.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tail
steel
physical category
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Dig
ground
physical category
8010010TM28
Digs underground the first turn and strikes next turn.
Brick Break
fighting
physical category
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Aerial Ace
flying
physical category
60020TM40
An extremely speedy and unavoidable attack.
Facade
normal
physical category
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Surf
water
special category
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Strength
normal
physical category
8010015HM04
Builds enormous power, then slams the foe.
Flash
normal
status category
010020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smash
fighting
physical category
4010015HM06
A rock-crushing attack that may lower Defense.
Waterfall
water
physical category
8010015HM07
Charges the foe with speed to climb waterfalls.
Dive
water
physical category
9010010HM08
Dives underwater the first turn and strikes next turn.
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