Squirtle
water
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
Water
Dex
#007
Abilities
Ups Water moves in a pinch.
Growth Rate
mediumslow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
monster, water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
Base Exp
66
EV Yield
1 Defense
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5
Evolution Chain
How to Obtain
Squirtle isn't found in the wild. You'll need to evolve, trade, or breed to get one.
Level Up Moves (12)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1 | ||||||
| normal | 40 | 100 | 35 | |||
| Charges the foe with a full- body tackle. | ||||||
| Tail WhipLevel: 4 | ||||||
| normal | 0 | 100 | 30 | |||
| Wags the tail to lower the foe's Defense. | ||||||
| BubbleLevel: 7 | ||||||
| water | 30 | 100 | 30 | |||
| An attack using bubbles. May lower the foe's Speed. | ||||||
| WithdrawLevel: 10 | ||||||
| water | 0 | 0 | 40 | |||
| Withdraws the body into its hard shell to raise Defense. | ||||||
| Water GunLevel: 13 | ||||||
| water | 40 | 100 | 25 | |||
| Squirts water to attack the foe. | ||||||
| BiteLevel: 18 | ||||||
| dark | 60 | 100 | 25 | |||
| Bites with vicious fangs. May cause flinching. | ||||||
| Rapid SpinLevel: 23 | ||||||
| normal | 50 | 100 | 40 | |||
| Spins the body at high speed to strike the foe. | ||||||
| ProtectLevel: 28 | ||||||
| normal | 0 | 0 | 10 | |||
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceLevel: 33 | ||||||
| water | 0 | 0 | 5 | |||
| Boosts the power of Water- type moves for 5 turns. | ||||||
| Iron DefenseLevel: 34 | ||||||
| steel | 0 | 0 | 15 | |||
| Hardens the body's surface to sharply raise Defense. | ||||||
| Skull BashLevel: 40 | ||||||
| normal | 100 | 100 | 10 | |||
| Tucks in the head, then attacks on the next turn. | ||||||
| Hydro PumpLevel: 47 | ||||||
| water | 120 | 80 | 5 | |||
| Blasts water at high power to strike the foe. | ||||||
Related Guides
Egg Moves (21)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Mirror Coat | |||||
| psychic | 1 | 100 | 20 | ||
| Counters the foe's special attack at double the power. | |||||
| Dragon Pulse | |||||
| dragon | 85 | 100 | 10 | ||
| Generates a shock wave to damage the foe. | |||||
| Dark Pulse | |||||
| dark | 80 | 100 | 15 | ||
| Attacks with a horrible aura. May cause flinching. | |||||
| Fake Out | |||||
| normal | 40 | 100 | 10 | ||
| A 1st-turn, 1st-strike move that causes flinching. | |||||
| Muddy Water | |||||
| ground | 90 | 85 | 10 | ||
| Attacks with muddy water. May lower accuracy. | |||||
| Haze | |||||
| ice | 0 | 0 | 30 | ||
| Creates a black haze that eliminates all stat changes. | |||||
| Mist | |||||
| ice | 0 | 0 | 30 | ||
| Creates a mist that stops reduction of abilities. | |||||
| Foresight | |||||
| normal | 0 | 100 | 40 | ||
| Negates the foe's efforts to heighten evasiveness. | |||||
| Flail | |||||
| normal | 1 | 100 | 15 | ||
| Inflicts more damage when the user's HP is down. | |||||
| Refresh | |||||
| normal | 0 | 100 | 20 | ||
| Heals poisoning, paralysis, or a burn. | |||||
| Mud Sport | |||||
| ground | 0 | 100 | 15 | ||
| Covers the user in mud to raise electrical resistance. | |||||
| False Swipe | |||||
| normal | 40 | 100 | 40 | ||
| An attack that leaves the foe with at least 1 HP. | |||||
| Yawn | |||||
| normal | 0 | 100 | 10 | ||
| Lulls the foe into yawning, then sleeping next turn. | |||||
| Mirror Coat | |||||
| psychic | 1 | 100 | 20 | ||
| Counters the foe's special attack at double the power. | |||||
| Haze | |||||
| ice | 0 | 0 | 30 | ||
| Creates a black haze that eliminates all stat changes. | |||||
| Mist | |||||
| ice | 0 | 0 | 30 | ||
| Creates a mist that stops reduction of abilities. | |||||
| Foresight | |||||
| normal | 0 | 100 | 40 | ||
| Negates the foe's efforts to heighten evasiveness. | |||||
| Flail | |||||
| normal | 1 | 100 | 15 | ||
| Inflicts more damage when the user's HP is down. | |||||
| Refresh | |||||
| normal | 0 | 100 | 20 | ||
| Heals poisoning, paralysis, or a burn. | |||||
| Mud Sport | |||||
| ground | 0 | 100 | 15 | ||
| Covers the user in mud to raise electrical resistance. | |||||
| Yawn | |||||
| normal | 0 | 100 | 10 | ||
| Lulls the foe into yawning, then sleeping next turn. | |||||
TM/HM Moves (24)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Focus Punch | ||||||
| fighting | 150 | 100 | 20 | TM01 | ||
| A powerful loyalty attack. The user flinches if hit. | ||||||
| Water Pulse | ||||||
| water | 60 | 100 | 20 | TM03 | ||
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| Toxic | ||||||
| poison | 0 | 70 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Hail | ||||||
| ice | 0 | 0 | 10 | TM07 | ||
| Summons a hailstorm that strikes every turn. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Ice Beam | ||||||
| ice | 90 | 100 | 10 | TM13 | ||
| Blasts the foe with an icy beam that may freeze it. | ||||||
| Blizzard | ||||||
| ice | 110 | 70 | 5 | TM14 | ||
| Hits the foe with an icy storm that may freeze it. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Rain Dance | ||||||
| water | 0 | 0 | 5 | TM18 | ||
| Boosts the power of Water- type moves for 5 turns. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the Trainer is disliked. | ||||||
| Iron Tail | ||||||
| steel | 100 | 75 | 15 | TM23 | ||
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Dig | ||||||
| ground | 80 | 100 | 10 | TM28 | ||
| Digs underground the first turn and strikes next turn. | ||||||
| Brick Break | ||||||
| fighting | 75 | 100 | 15 | TM31 | ||
| Destroys barriers such as Reflect and causes damage. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 5 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Surf | ||||||
| water | 90 | 100 | 15 | HM03 | ||
| Creates a huge wave, then crashes it down on the foe. | ||||||
| Strength | ||||||
| normal | 80 | 100 | 15 | HM04 | ||
| Builds enormous power, then slams the foe. | ||||||
| Rock Smash | ||||||
| fighting | 40 | 100 | 15 | HM06 | ||
| A rock-crushing attack that may lower Defense. | ||||||
| Waterfall | ||||||
| water | 80 | 100 | 15 | HM07 | ||
| Charges the foe with speed to climb waterfalls. | ||||||
| Dive | ||||||
| water | 90 | 100 | 10 | HM08 | ||
| Dives underwater the first turn and strikes next turn. | ||||||
