Staryu
water
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
Water
Dex
#120
Abilities
Illuminate(Primary)
Encounter rate increases.
Natural Cure(Secondary)
Heals upon switching out.
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
water3
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
225
Base Exp
106
EV Yield
1 Speed
Wild Held Items
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5
Evolution Chain
How to Obtain
Look for Staryu in Lilycove City while fishing with Super Rod (uncommon), and in Cave Of Origin Unused Ruby Sapphire Map1 (very rare). Wild ones range from level 20 to 30.
Wild Encounters (2)
Level Up Moves (17)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1 | ||||||
| normal | 40 | 100 | 35 | |||
| Charges the foe with a full- body tackle. | ||||||
| HardenLevel: 1 | ||||||
| normal | 0 | 0 | 30 | |||
| Stiffens the body's muscles to raise Defense. | ||||||
| Water GunLevel: 6 | ||||||
| water | 40 | 100 | 25 | |||
| Squirts water to attack the foe. | ||||||
| Rapid SpinLevel: 10 | ||||||
| normal | 50 | 100 | 40 | |||
| Spins the body at high speed to strike the foe. | ||||||
| PsywaveLevel: 13 | ||||||
| psychic | 1 | 100 | 15 | |||
| Attacks with a psychic wave of varying intensity. | ||||||
| RecoverLevel: 15 | ||||||
| normal | 0 | 0 | 5 | |||
| Recovers up to half the user's maximum HP. | ||||||
| CamouflageLevel: 19 | ||||||
| normal | 0 | 100 | 20 | |||
| Alters the Pokémon's type depending on the location. | ||||||
| SwiftLevel: 24 | ||||||
| normal | 60 | 0 | 20 | |||
| Sprays star-shaped rays that never miss. | ||||||
| PsybeamLevel: 25 | ||||||
| psychic | 65 | 100 | 20 | |||
| Fires a peculiar ray that may confuse the foe. | ||||||
| Bubble BeamLevel: 28 | ||||||
| water | 65 | 100 | 20 | |||
| Forcefully sprays bubbles that may lower Speed. | ||||||
| MinimizeLevel: 33 | ||||||
| normal | 0 | 0 | 10 | |||
| Minimizes the user's size to raise evasiveness. | ||||||
| Power GemLevel: 35 | ||||||
| rock | 80 | 100 | 20 | |||
| Attacks with rays of light that sparkle like diamonds. | ||||||
| Light ScreenLevel: 37 | ||||||
| psychic | 0 | 0 | 30 | |||
| Creates a wall of light that lowers Sp. Atk damage. | ||||||
| Confuse RayLevel: 40 | ||||||
| ghost | 0 | 100 | 10 | |||
| A sinister ray that confuses the foe. | ||||||
| Cosmic PowerLevel: 42 | ||||||
| psychic | 0 | 0 | 20 | |||
| Raises Defense and Sp. Def with a mystic power. | ||||||
| Hydro PumpLevel: 46 | ||||||
| water | 120 | 80 | 5 | |||
| Blasts water at high power to strike the foe. | ||||||
| Flash CannonLevel: 48 | ||||||
| steel | 80 | 100 | 10 | |||
| Releases a blast of light that may lower Sp. Def. | ||||||
Related Guides
TM/HM Moves (23)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Water Pulse | ||||||
| water | 60 | 100 | 20 | TM03 | ||
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| Toxic | ||||||
| poison | 0 | 70 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Hail | ||||||
| ice | 0 | 0 | 10 | TM07 | ||
| Summons a hailstorm that strikes every turn. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Ice Beam | ||||||
| ice | 90 | 100 | 10 | TM13 | ||
| Blasts the foe with an icy beam that may freeze it. | ||||||
| Blizzard | ||||||
| ice | 110 | 70 | 5 | TM14 | ||
| Hits the foe with an icy storm that may freeze it. | ||||||
| Light Screen | ||||||
| psychic | 0 | 0 | 30 | TM16 | ||
| Creates a wall of light that lowers Sp. Atk damage. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Rain Dance | ||||||
| water | 0 | 0 | 5 | TM18 | ||
| Boosts the power of Water- type moves for 5 turns. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the Trainer is disliked. | ||||||
| Thunderbolt | ||||||
| electric | 90 | 100 | 15 | TM24 | ||
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder | ||||||
| electric | 110 | 70 | 10 | TM25 | ||
| A lightning attack that may cause paralysis. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Psychic | ||||||
| psychic | 90 | 100 | 10 | TM29 | ||
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Reflect | ||||||
| psychic | 0 | 0 | 20 | TM33 | ||
| Creates a wall of light that weakens physical attacks. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 5 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Surf | ||||||
| water | 90 | 100 | 15 | HM03 | ||
| Creates a huge wave, then crashes it down on the foe. | ||||||
| Flash | ||||||
| normal | 0 | 100 | 20 | HM05 | ||
| Looses a powerful blast of light that cuts accuracy. | ||||||
| Waterfall | ||||||
| water | 80 | 100 | 15 | HM07 | ||
| Charges the foe with speed to climb waterfalls. | ||||||
| Dive | ||||||
| water | 90 | 100 | 10 | HM08 | ||
| Dives underwater the first turn and strikes next turn. | ||||||
