Tyrogue
fighting
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
Fighting
Dex
#236
Abilities
Ups Attack if suffering.
Growth Rate
mediumfast
Gender Ratio
100% Male
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
Base Exp
91
EV Yield
1 Attack
Wild Held Items
None
Weak To
psychic ×2fairy ×2
Resists
bug ×0.5rock ×0.5dark ×0.5
Evolution Chain
Base form
Level up Tyrogue at Lv. 20 with Attack < Defense
Level up Tyrogue at Lv. 20 with Attack > Defense
Level up Tyrogue at Lv. 20 with Attack = Defense
How to Obtain
Tyrogue appears in Jagged Pass (rare), in Granite Cave 1f (rare), and in Granite Cave B1f (rare), among one other area. Wild ones range from level six to 20.
Wild Encounters (4)
Level Up Moves (5)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1 | ||||||
| normal | 40 | 100 | 35 | |||
| Charges the foe with a full- body tackle. | ||||||
| Fake OutLevel: 1 | ||||||
| normal | 40 | 100 | 10 | |||
| A 1st-turn, 1st-strike move that causes flinching. | ||||||
| Focus EnergyLevel: 1 | ||||||
| normal | 0 | 0 | 30 | |||
| Focuses power to raise the critical-hit ratio. | ||||||
| Helping HandLevel: 1 | ||||||
| normal | 0 | 100 | 20 | |||
| Boosts the power of the recipient's moves. | ||||||
| ForesightLevel: 1 | ||||||
| normal | 0 | 100 | 40 | |||
| Negates the foe's efforts to heighten evasiveness. | ||||||
Related Guides
Egg Moves (11)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Rapid Spin | |||||
| normal | 50 | 100 | 40 | ||
| Spins the body at high speed to strike the foe. | |||||
| Counter | |||||
| fighting | 1 | 100 | 20 | ||
| Retaliates any physical hit with double the power. | |||||
| Hi Jump Kick | |||||
| fighting | 100 | 90 | 10 | ||
| A jumping knee kick. If it misses, the user is hurt. | |||||
| Mach Punch | |||||
| fighting | 40 | 100 | 30 | ||
| A punch is thrown at wicked speed to strike first. | |||||
| Mind Reader | |||||
| normal | 0 | 100 | 5 | ||
| Senses the foe's action to ensure the next move's hit. | |||||
| Helping Hand | |||||
| normal | 0 | 100 | 20 | ||
| Boosts the power of the recipient's moves. | |||||
| Rapid Spin | |||||
| normal | 50 | 100 | 40 | ||
| Spins the body at high speed to strike the foe. | |||||
| Hi Jump Kick | |||||
| fighting | 100 | 90 | 10 | ||
| A jumping knee kick. If it misses, the user is hurt. | |||||
| Mach Punch | |||||
| fighting | 40 | 100 | 30 | ||
| A punch is thrown at wicked speed to strike first. | |||||
| Mind Reader | |||||
| normal | 0 | 100 | 5 | ||
| Senses the foe's action to ensure the next move's hit. | |||||
| Helping Hand | |||||
| normal | 0 | 100 | 20 | ||
| Boosts the power of the recipient's moves. | |||||
TM/HM Moves (18)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Toxic | ||||||
| poison | 0 | 70 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Bulk Up | ||||||
| fighting | 0 | 0 | 20 | TM08 | ||
| Bulks up the body to boost both Attack and Defense. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny Day | ||||||
| fire | 0 | 0 | 5 | TM11 | ||
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Rain Dance | ||||||
| water | 0 | 0 | 5 | TM18 | ||
| Boosts the power of Water- type moves for 5 turns. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the Trainer is disliked. | ||||||
| Earthquake | ||||||
| ground | 100 | 100 | 10 | TM26 | ||
| A powerful quake, but has no effect on flying foes. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Brick Break | ||||||
| fighting | 75 | 100 | 15 | TM31 | ||
| Destroys barriers such as Reflect and causes damage. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 5 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Thief | ||||||
| dark | 50 | 100 | 25 | TM46 | ||
| While attacking, it may steal the foe's held item. | ||||||
| Strength | ||||||
| normal | 80 | 100 | 15 | HM04 | ||
| Builds enormous power, then slams the foe. | ||||||
| Rock Smash | ||||||
| fighting | 40 | 100 | 15 | HM06 | ||
| A rock-crushing attack that may lower Defense. | ||||||
