Whiscash
waterground
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
WaterGround
Dex
#324
Abilities
Prevents attraction.
Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
Base Exp
158
EV Yield
2 Hp
Wild Held Items
None
Weak To
grass ×4
Resists
fire ×0.5poison ×0.5rock ×0.5steel ×0.5
Immune To
electric
Evolution Chain
How to Obtain
Whiscash can be found in Meteor Falls 1f 2r while fishing with Super Rod (uncommon), in Meteor Falls Articuno while fishing with Super Rod (uncommon), and in Meteor Falls B1f 1r while fishing with Super Rod (uncommon), among two other areas. Wild ones range from level 30 to 45.
Wild Encounters (5)
Level Up Moves (17)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TickleLevel: 1 | ||||||
| normal | 0 | 100 | 20 | |||
| Makes the foe laugh to lower Attack and Defense. | ||||||
| Mud SlapLevel: 1 | ||||||
| ground | 20 | 100 | 10 | |||
| Hurls mud in the foe's face to reduce its accuracy. | ||||||
| Mud SportLevel: 1 | ||||||
| ground | 0 | 100 | 15 | |||
| Covers the user in mud to raise electrical resistance. | ||||||
| Water SportLevel: 1 | ||||||
| water | 0 | 100 | 15 | |||
| The user becomes soaked to raise resistance to fire. | ||||||
| Mud SportLevel: 6 | ||||||
| ground | 0 | 100 | 15 | |||
| Covers the user in mud to raise electrical resistance. | ||||||
| Water SportLevel: 6 | ||||||
| water | 0 | 100 | 15 | |||
| The user becomes soaked to raise resistance to fire. | ||||||
| Water GunLevel: 11 | ||||||
| water | 40 | 100 | 25 | |||
| Squirts water to attack the foe. | ||||||
| MagnitudeLevel: 16 | ||||||
| ground | 1 | 100 | 30 | |||
| A ground-shaking attack of random intensity. | ||||||
| AmnesiaLevel: 21 | ||||||
| psychic | 0 | 0 | 20 | |||
| Forgets about something and sharply raises Sp. Def. | ||||||
| RestLevel: 26 | ||||||
| psychic | 0 | 0 | 5 | |||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| SnoreLevel: 26 | ||||||
| normal | 50 | 100 | 15 | |||
| A loud attack that can be used only while asleep. | ||||||
| ThrashLevel: 30 | ||||||
| normal | 105 | 100 | 10 | |||
| A rampage of 2 to 3 turns that confuses the user. | ||||||
| EarthquakeLevel: 36 | ||||||
| ground | 100 | 100 | 10 | |||
| A powerful quake, but has no effect on flying foes. | ||||||
| Muddy WaterLevel: 39 | ||||||
| ground | 90 | 85 | 10 | |||
| Attacks with muddy water. May lower accuracy. | ||||||
| Future SightLevel: 46 | ||||||
| psychic | 120 | 100 | 10 | |||
| Heightens inner power to strike 2 turns later. | ||||||
| Earth PowerLevel: 49 | ||||||
| ground | 90 | 100 | 10 | |||
| Makes the ground erupt with power. May lower Sp. Def. | ||||||
| FissureLevel: 56 | ||||||
| ground | 1 | 30 | 5 | |||
| A one-hit KO move that drops the foe in a fissure. | ||||||
Related Guides
TM/HM Moves (24)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Water Pulse | ||||||
| water | 60 | 100 | 20 | TM03 | ||
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| Toxic | ||||||
| poison | 0 | 70 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Hail | ||||||
| ice | 0 | 0 | 10 | TM07 | ||
| Summons a hailstorm that strikes every turn. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Ice Beam | ||||||
| ice | 90 | 100 | 10 | TM13 | ||
| Blasts the foe with an icy beam that may freeze it. | ||||||
| Blizzard | ||||||
| ice | 110 | 70 | 5 | TM14 | ||
| Hits the foe with an icy storm that may freeze it. | ||||||
| Hyper Beam | ||||||
| normal | 150 | 90 | 5 | TM15 | ||
| Powerful, but leaves the user immobile the next turn. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Rain Dance | ||||||
| water | 0 | 0 | 5 | TM18 | ||
| Boosts the power of Water- type moves for 5 turns. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the Trainer is disliked. | ||||||
| Earthquake | ||||||
| ground | 100 | 100 | 10 | TM26 | ||
| A powerful quake, but has no effect on flying foes. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Sandstorm | ||||||
| rock | 0 | 0 | 10 | TM37 | ||
| Causes a sandstorm that rages for several turns. | ||||||
| Rock Tomb | ||||||
| rock | 60 | 95 | 15 | TM39 | ||
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 5 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Surf | ||||||
| water | 90 | 100 | 15 | HM03 | ||
| Creates a huge wave, then crashes it down on the foe. | ||||||
| Strength | ||||||
| normal | 80 | 100 | 15 | HM04 | ||
| Builds enormous power, then slams the foe. | ||||||
| Rock Smash | ||||||
| fighting | 40 | 100 | 15 | HM06 | ||
| A rock-crushing attack that may lower Defense. | ||||||
| Waterfall | ||||||
| water | 80 | 100 | 15 | HM07 | ||
| Charges the foe with speed to climb waterfalls. | ||||||
| Dive | ||||||
| water | 90 | 100 | 10 | HM08 | ||
| Dives underwater the first turn and strikes next turn. | ||||||
