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Wooper

waterground
Pokemon #194
Type
WaterGround
Dex
#194
Abilities
Damp(Primary)

Prevents self-destruction.

Water Absorb(Secondary)

Changes water into HP.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
52
EV Yield
1 Hp
Wild Held Items
None
Weak To
grass ×4
Resists
fire ×0.5poison ×0.5rock ×0.5steel ×0.5
Immune To
electric

How to Obtain

Look for Wooper very common in Safari Zone Southeast while surfing, and in Navel Rock Exterior (rare). Wild ones range from level 25 to 35.

Wild Encounters (2)

Level Up Moves (11)

Water GunLevel: 1
water
special category
4010025
Squirts water to attack the foe.
Tail WhipLevel: 1
normal
status category
010030
Wags the tail to lower the foe's Defense.
SlamLevel: 11
normal
physical category
807520
Slams the foe with a long tail, vine, etc.
Mud ShotLevel: 16
ground
special category
559515
Hurls mud at the foe and reduces Speed.
AmnesiaLevel: 21
psychic
status category
0020
Forgets about something and sharply raises Sp. Def.
YawnLevel: 31
normal
status category
010010
Lulls the foe into yawning, then sleeping next turn.
EarthquakeLevel: 36
ground
physical category
10010010
A powerful quake, but has no effect on flying foes.
Rain DanceLevel: 41
water
status category
005
Boosts the power of Water- type moves for 5 turns.
Muddy WaterLevel: 47
ground
special category
908510
Attacks with muddy water. May lower accuracy.
MistLevel: 51
ice
status category
0030
Creates a mist that stops reduction of abilities.
HazeLevel: 51
ice
status category
0030
Creates a black haze that eliminates all stat changes.

Egg Moves (20)

Body Slam
normal
physical category
8510015
A full-body slam that may cause paralysis.
Counter
fighting
physical category
110020
Retaliates any physical hit with double the power.
Double Kick
fighting
physical category
3010030
A double-kicking attack that strikes the foe twice.
Encore
normal
status category
01005
Makes the foe repeat its last move over 2 to 6 turns.
Recover
normal
status category
005
Recovers up to half the user's maximum HP.
Ancient Power
rock
special category
601005
An attack that may raise all stats.
Safeguard
normal
status category
0025
A mystical force prevents all status problems.
Curse
normal
status category
0010
A move that functions differently for Ghosts.
Mud Sport
ground
status category
010015
Covers the user in mud to raise electrical resistance.
Stockpile
normal
status category
0010
Charges up power for up to 3 turns.
Swallow
normal
status category
0010
Absorbs stockpiled power and restores HP.
Spit Up
normal
special category
10010010
Releases stockpiled power (the more the better).
Body Slam
normal
physical category
8510015
A full-body slam that may cause paralysis.
Ancient Power
rock
special category
601005
An attack that may raise all stats.
Safeguard
normal
status category
0025
A mystical force prevents all status problems.
Curse
normal
status category
0010
A move that functions differently for Ghosts.
Mud Sport
ground
status category
010015
Covers the user in mud to raise electrical resistance.
Stockpile
normal
status category
0010
Charges up power for up to 3 turns.
Swallow
normal
status category
0010
Absorbs stockpiled power and restores HP.
Spit Up
normal
special category
10010010
Releases stockpiled power (the more the better).

TM/HM Moves (25)

Water Pulse
water
special category
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxic
poison
status category
07010TM06
Poisons the foe with an intensifying toxin.
Hail
ice
status category
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Power
normal
special category
6010015TM10
The effectiveness varies with the user.
Ice Beam
ice
special category
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzard
ice
special category
110705TM14
Hits the foe with an icy storm that may freeze it.
Protect
normal
status category
0010TM17
Evades attack, but may fail if used in succession.
Rain Dance
water
status category
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustration
normal
physical category
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tail
steel
physical category
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Earthquake
ground
physical category
10010010TM26
A powerful quake, but has no effect on flying foes.
Return
normal
physical category
110020TM27
An attack that increases in power with friendship.
Dig
ground
physical category
8010010TM28
Digs underground the first turn and strikes next turn.
Double Team
normal
status category
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bomb
poison
special category
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Sandstorm
rock
status category
0010TM37
Causes a sandstorm that rages for several turns.
Facade
normal
physical category
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Power
normal
physical category
7010020TM43
An attack with effects that vary by location.
Rest
psychic
status category
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attract
normal
status category
010015TM45
Makes the opposite gender less likely to attack.
Surf
water
special category
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Flash
normal
status category
010020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smash
fighting
physical category
4010015HM06
A rock-crushing attack that may lower Defense.
Waterfall
water
physical category
8010015HM07
Charges the foe with speed to climb waterfalls.
Dive
water
physical category
9010010HM08
Dives underwater the first turn and strikes next turn.
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