Snorunt
ice
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
Ice
Dex
#346
Abilities
Prevents flinching.
Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
fairy, mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
Base Exp
74
EV Yield
1 Hp
Wild Held Items
Weak To
fire ×2fighting ×2rock ×2steel ×2
Resists
ice ×0.5
Evolution Chain
How to Obtain
Snorunt appears in Shoal Cave Low Tide Ice Room Suicune (uncommon), and in Shoal Cave Low Tide Ice Room (rare). Wild ones range from level 21 to 40.
Wild Encounters (2)
Level Up Moves (13)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Powder SnowLevel: 1 | ||||||
| ice | 40 | 100 | 25 | |||
| Blasts the foe with a snowy gust. May cause freezing. | ||||||
| LeerLevel: 1 | ||||||
| normal | 0 | 100 | 30 | |||
| Frightens the foe with a leer to lower Defense. | ||||||
| AstonishLevel: 1 | ||||||
| ghost | 30 | 100 | 15 | |||
| An attack that may shock the foe into flinching. | ||||||
| Double TeamLevel: 7 | ||||||
| normal | 0 | 0 | 15 | |||
| Creates illusory copies to raise evasiveness. | ||||||
| BiteLevel: 10 | ||||||
| dark | 60 | 100 | 25 | |||
| Bites with vicious fangs. May cause flinching. | ||||||
| Icy WindLevel: 16 | ||||||
| ice | 55 | 95 | 15 | |||
| A chilling attack that lowers the foe's Speed. | ||||||
| HeadbuttLevel: 19 | ||||||
| normal | 70 | 100 | 15 | |||
| A ramming attack that may cause flinching. | ||||||
| ProtectLevel: 25 | ||||||
| normal | 0 | 0 | 10 | |||
| Evades attack, but may fail if used in succession. | ||||||
| CrunchLevel: 28 | ||||||
| dark | 80 | 100 | 15 | |||
| Crunches with sharp fangs. May lower Defense. | ||||||
| Ice BeamLevel: 34 | ||||||
| ice | 90 | 100 | 10 | |||
| Blasts the foe with an icy beam that may freeze it. | ||||||
| HailLevel: 37 | ||||||
| ice | 0 | 0 | 10 | |||
| Summons a hailstorm that strikes every turn. | ||||||
| Weather BallLevel: 40 | ||||||
| normal | 50 | 100 | 10 | |||
| The move's type and power change with the weather. | ||||||
| BlizzardLevel: 43 | ||||||
| ice | 110 | 70 | 5 | |||
| Hits the foe with an icy storm that may freeze it. | ||||||
Related Guides
Egg Moves (8)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Block | |||||
| normal | 0 | 100 | 5 | ||
| Blocks the foe's way to prevent escape. | |||||
| Bide | |||||
| normal | 1 | 100 | 10 | ||
| Endures attack for 2 turns to retaliate double. | |||||
| Disable | |||||
| normal | 0 | 100 | 20 | ||
| Psychically disables one of the foe's moves. | |||||
| Rollout | |||||
| rock | 30 | 90 | 20 | ||
| An attack lasting 5 turns with rising intensity. | |||||
| Weather Ball | |||||
| normal | 50 | 100 | 10 | ||
| The move's type and power change with the weather. | |||||
| Spikes | |||||
| ground | 0 | 0 | 20 | ||
| Sets spikes that hurt a foe switching in. | |||||
| Block | |||||
| normal | 0 | 100 | 5 | ||
| Blocks the foe's way to prevent escape. | |||||
| Spikes | |||||
| ground | 0 | 0 | 20 | ||
| Sets spikes that hurt a foe switching in. | |||||
TM/HM Moves (19)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Water Pulse | ||||||
| water | 60 | 100 | 20 | TM03 | ||
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| Toxic | ||||||
| poison | 0 | 70 | 10 | TM06 | ||
| Poisons the foe with an intensifying toxin. | ||||||
| Hail | ||||||
| ice | 0 | 0 | 10 | TM07 | ||
| Summons a hailstorm that strikes every turn. | ||||||
| Hidden Power | ||||||
| The effectiveness varies with the user. | ||||||
| Ice Beam | ||||||
| ice | 90 | 100 | 10 | TM13 | ||
| Blasts the foe with an icy beam that may freeze it. | ||||||
| Blizzard | ||||||
| ice | 110 | 70 | 5 | TM14 | ||
| Hits the foe with an icy storm that may freeze it. | ||||||
| Light Screen | ||||||
| psychic | 0 | 0 | 30 | TM16 | ||
| Creates a wall of light that lowers Sp. Atk damage. | ||||||
| Protect | ||||||
| normal | 0 | 0 | 10 | TM17 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Rain Dance | ||||||
| water | 0 | 0 | 5 | TM18 | ||
| Boosts the power of Water- type moves for 5 turns. | ||||||
| Safeguard | ||||||
| normal | 0 | 0 | 25 | TM20 | ||
| A mystical force prevents all status problems. | ||||||
| Frustration | ||||||
| normal | 1 | 100 | 20 | TM21 | ||
| An attack that is stronger if the Trainer is disliked. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that increases in power with friendship. | ||||||
| Shadow Ball | ||||||
| ghost | 80 | 100 | 15 | TM30 | ||
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Double Team | ||||||
| normal | 0 | 0 | 15 | TM32 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret Power | ||||||
| normal | 70 | 100 | 20 | TM43 | ||
| An attack with effects that vary by location. | ||||||
| Rest | ||||||
| psychic | 0 | 0 | 5 | TM44 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Flash | ||||||
| normal | 0 | 100 | 20 | HM05 | ||
| Looses a powerful blast of light that cuts accuracy. | ||||||
